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Search found 20 matches

by JRavens
Tue Sep 15, 2015 12:58 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591885

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

XrayDoc wrote:You should probably change the mod description. MGSV TPP userdata is 287700 not 311340. That's GZ
Gah! Thanks for the heads up.

Oddly it's still saving some TPP_ files (dated today) to 311340 as well...
by JRavens
Mon Sep 14, 2015 8:53 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591885

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So... the patch system added in the last.. patch. Any discussion? Two .dat/qars in 'master/0/'. 01.dat is empty. Couldn't get either tool to add a file to the empty 01.dat (gztool did nothing, said nothing, qartool crashed), but adding a (lua) file that wasn't previously in 00.dat worked using gzto...
by JRavens
Mon Sep 14, 2015 12:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591885

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Could anyone help me out? I wondered, where should I poke for guns’ names? I’d like to make IRL names mod. I've been looking for the same thing for days (and for the same reason), but whatever file contains all the strings used by the game doesn't seem to have been found :( Hey guys a new folder la...
by JRavens
Thu Sep 10, 2015 1:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591885

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Here's some more names for the qar dictionary Sergeanur, manually scrounged from the lua files as I was perusing them. That puts me down to 6 unknown .lua files in data1.dat, can you/anyone else confirm? http://pastebin.com/jK27pyHm Also, to repeat my earlier post, there's some odd code in 5cdf10bd...
by JRavens
Tue Mar 03, 2015 3:21 pm
Forum: Game Localization
Topic: Far cry4 oasisstrings_compressed.bin to convert xml
Replies: 8
Views: 4855

Re: Far cry4 oasisstrings_compressed.bin to convert xml

I know it's been a while since this was posted (thanks to rengareng for altering the old converter to work with FC4) Unfortunately I've noticed some issues when it reconverts. For example if you convert the OASISSTRING to xml and immediately re-convert it back without making any changes there are st...