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by xperiagenerator
Thu Jul 06, 2023 8:57 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773128

Re: Dead or Alive series formats and tools

Hi,
I'm trying to decrypt doa5lr ps4 version.
I cant extract files from bin/lnk archive and I think that the decryption method is different...
can someone help?
here there is a screenshot of the first bytes of the first file in chara_common.lnk
by xperiagenerator
Thu Jul 06, 2023 8:51 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 71231

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Hi,
I'm trying to decrypt doa5lr ps4 version.
I cant extract files from bin/lnk archive and I think that the decryption method is different...
can someone help?
here there is a screenshot of the first bytes of the first file in chara_common.lnk
@chrrox
by xperiagenerator
Sun Apr 16, 2023 8:59 am
Forum: 3D/2D models
Topic: Noesis API / source (what certain class functions do)
Replies: 2
Views: 374

Re: Noesis API / source (what certain class functions do)

Hi,
I'm searching for the same answer.

Have you find the solution yet?
by xperiagenerator
Mon Mar 08, 2021 12:29 pm
Forum: 3D/2D models
Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
Replies: 7
Views: 2629

Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)

I remember this format, it was really weird. Anyway I checked the clock bnc. There seems to be 2 compressed chunks in the bnc file. Scarlet can be used to decompress those. After that I merged the 2 chunks to load it in hex2obj and got the mesh. I will attach the decompressed/merged bnc file. using...
by xperiagenerator
Tue Mar 26, 2019 1:35 pm
Forum: Game Archive
Topic: DEAD OR ALIVE XTREME 3: SCARLET
Replies: 12
Views: 7515

Re: DEAD OR ALIVE XTREME 3: SCARLET

@chrrox
How to open tmc/tmcl files of the game?
by xperiagenerator
Sun Mar 24, 2019 11:05 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10670

Re: Resident Evil 4 .GNF File! [PS4]

Other Samples for you if you are interested into add support for them.

http://www.mediafire.com/file/s0611p3j4 ... w02xyz.rar
by xperiagenerator
Sat Mar 23, 2019 9:41 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10670

Re: Resident Evil 4 .GNF File! [PS4]

Great work
Thankyou both :)
by xperiagenerator
Thu Mar 21, 2019 10:18 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10670

Re: Resident Evil 4 .GNF File! [PS4]

Can you add support for GNF files with zeroes padding in header?
thankyou
here you go with samples (those are the same as the previous ones but with zeroes padding in the header)
samplesHeaderLong.rar
Offset
https://imgur.com/a/qSEHVBk
by xperiagenerator
Thu Mar 21, 2019 8:57 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10670

Re: Resident Evil 4 .GNF File! [PS4]

Thankyou so much
here you go with new formats
samples.rar
by xperiagenerator
Wed Mar 20, 2019 4:29 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10670

Re: Resident Evil 4 .GNF File! [PS4]

yeah it could be a problem with how Noesis handles non power of 2 gnf images or something. any script i make to open this gnf will be overridden by Noesis native plugins, so no-go there. (: you can use daemon1's RawTex tool to get the image without data repeat. :D use these settings: Offset = 0x100...
by xperiagenerator
Fri Oct 14, 2016 7:40 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 20665

Re: Street Fighter x Tekken

thankyou for your help :keke:

now the script unpack the CMN.eaf but ive noticed a problem

every single file extracted has a different lenght but viewing them in a hex editor looks the same and with a EAF header :?:
by xperiagenerator
Thu Oct 13, 2016 11:47 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 20665

Re: Street Fighter x Tekken

hi everyone i need some help since i m completely noob on those things i m trying to unpack the CMN.eaf fil eof the psvita version but i get error using the bms script found in this thread can someone help me fixing the script? thanks in advance attached is the img of the ps3 eaf with the working sc...
by xperiagenerator
Thu Sep 15, 2016 9:20 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773128

Re: Dead or Alive series formats and tools

please
can someone work on doax3 venus tmc files? i cant manage to view them on noesis either mod them
by xperiagenerator
Thu Sep 15, 2016 9:18 am
Forum: 3D/2D models
Topic: dead or alive xtreme 3 venus
Replies: 0
Views: 913

dead or alive xtreme 3 venus

please
can someone work on doax3 venus tmc files? i cant manage to view them on noesis either mod them