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Search found 9 matches
- Wed Dec 17, 2014 1:04 pm
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Script needed for unpacking/packing .spf files
I successfully modded the file. Thanks for all the help WRS!
- Wed Dec 17, 2014 7:06 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Script needed for unpacking/packing .spf files
Okay so I found the row that stores the size of each wav file! :D Edit: I found the row with number of files too! It is stored in row 2 of the header. Now we have filesize, .wav size, .wav offset, and ".wavFC_A" or ".wavFC_O" string. However there are still lots of unknowns. Row ...
- Wed Dec 17, 2014 4:37 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Script needed for unpacking/packing .spf files
I am using 010 editor now when I xor'd the first 32 bytes of IJN.spf with 0x5b214410, 0x9921ebd3, 0x0c8bcd4b, 0xa8718d78, 0x941a645c, 0xf2b37201, 0xc587bcbe, 0xe92ece3e the key that you used to find the offset, I got 4C 13 00 00 4C 13 00 00 D4 18 38 00 4C 13 00 00 0C D2 00 00 4C 13 00 00 4C 13 00 00...
- Tue Dec 16, 2014 8:27 pm
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Script needed for unpacking/packing .spf files
Can you tell me how i can look into the game? do i need a decompiler, and which one would you recommend if so? I did a test and ran xor'd the the spf with the 2nd half of the xor table (bytes 17-32) and I got ".wavFC_A" string again except now in the other alternating rows. for example xor...
- Tue Dec 16, 2014 4:57 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Unpacking/Packing Navy Field 2 .spf files
I just tried it with the following C++ code and don't see any references to 4940 (0x134C) yet. #include <fstream> using namespace std; int main() { unsigned char xor[32] = { 0x76, 0xCA, 0x2B, 0xA5, 0x5E, 0x42, 0, 0, 0xDC, 0xD8, 0xE6, 0xB3, 0x34, 0x9E, 0x71, 0xA8, 0, 0, 0, 0x94, 0, 0, 0, 0xF2, 0xF2, ...
- Tue Dec 16, 2014 3:41 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: [HELP] Unpacking/Packing Navy Field 2 .spf files
Thank you so much!! Is this a MultiEx script or is it C++? It looks like just C++ to me. Also, why are you using p%16 as the index of the xor table? Wouldn't that mean it would never use the 2nd half the of array and only the first 16 elements? How would I go about creating a script to do this? I'm ...
- Tue Dec 16, 2014 12:58 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: Need help unpacking Navy Field 2 .spf files
delete please
- Tue Dec 16, 2014 12:34 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
Re: Need help unpacking Navy Field 2 .spf files
delete please
- Tue Dec 16, 2014 12:21 am
- Forum: Game Archive
- Topic: [HELP] Script needed for unpacking/packing .spf files
- Replies: 11
- Views: 2384
[HELP] Script needed for unpacking/packing .spf files
Hi, so I'm currently trying to make sense out of an archive file for a game called Navy Field 2. What I wanted to do was replace the game's voices with my own voices, but I realized that they were all stored in an archive file. I have very little experience with low level programming and hex editing...
