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by Vash
Mon Apr 16, 2012 1:13 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 26388

Re: Legend of Grimlock [.dat file]

oh so you basically translate asm->lua by hand?
by Vash
Mon Apr 16, 2012 10:40 am
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 26388

Re: Legend of Grimlock [.dat file]

Ekey wrote:Maybe :)
Couldn't you share the howto to actually decompile those files? :)
by Vash
Thu Mar 22, 2012 9:34 am
Forum: Code Talk
Topic: Unswizzling images
Replies: 4
Views: 1371

Re: Unswizzling images

http://forums.ps2dev.org/viewtopic.php? ... 504bd0dd93

here's an example for the standard psp :)
by Vash
Fri Jan 27, 2012 4:49 pm
Forum: Compressed files and methods
Topic: Tales of Destiny 2 [PSP] file.fpb
Replies: 10
Views: 1600

Re: Tales of Destiny 2 [PSP] file.fpb

you need to write yourself a program to do that (or a BMS script) but note that there won't be any filename or directories so if you're looking for something in particular...well, good luck with that :D
by Vash
Thu Jan 26, 2012 9:53 am
Forum: Compressed files and methods
Topic: Tales of Destiny 2 [PSP] file.fpb
Replies: 10
Views: 1600

Re: Tales of Destiny 2 [PSP] file.fpb

it's not custom, it's raw (headerless) gzip
by Vash
Wed Jan 25, 2012 4:08 pm
Forum: Compressed files and methods
Topic: Tales of Destiny 2 [PSP] file.fpb
Replies: 10
Views: 1600

Re: Tales of Destiny 2 [PSP] file.fpb

that file is just a container for one file after another, there absolutely no info inside
by Vash
Wed Jan 25, 2012 12:56 pm
Forum: Compressed files and methods
Topic: Tales of Destiny 2 [PSP] file.fpb
Replies: 10
Views: 1600

Re: Tales of Destiny 2 [PSP] file.fpb

no are stored inside BOOT.BIN (or EBOOT.BIN after it's been decrypted), dunno the offset though, I'm not at home. Just look for the total dimension of the .fpb file (inverted) inside that and you will find the last pointer, just go up and you'll notice a pattern
by Vash
Tue Jan 24, 2012 1:48 pm
Forum: Compressed files and methods
Topic: Tales of Destiny 2 [PSP] file.fpb
Replies: 10
Views: 1600

Re: Tales of Destiny 2 [PSP] file.fpb

the file itself is useless, pointers are inside the executable
by Vash
Sun Jan 15, 2012 2:22 pm
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 1463

Re: Astonishia Story (PSP)

the files are definitely compressed, I compared ram and some text, it's LZsomething.

at those address there's nothing useful, it's probably something that has to do with the fonts, just that
by Vash
Fri Jan 13, 2012 2:38 pm
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 1463

Re: Astonishia Story (PSP)

no it won't, the compression is not applied to the whole file but to every each subfile, that's why we need to understand how are they disposed. For it's nature the LZ algorythms need the Compressed Length and the Decompressed Length to be passed, so those 2 values need to be there somehwere
by Vash
Fri Jan 13, 2012 2:21 pm
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 1463

Re: Astonishia Story (PSP)

What do you usually expect when looking for pointers? when looking in 01editor(the program I use) it's hard to distinguish between int/string/unicode and real pointers isn't it?? also can't they be encrypted as well or it's not technically possible to encrypt such info? (sorry for the not-so-smart ...
by Vash
Fri Jan 13, 2012 1:33 pm
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 1463

Re: Astonishia Story (PSP)

With executable, yes, I meant the EBOOT. In many games pointers to the big archives are inside there but while waiting I took it myself and I think that there's nothing useful in there. So far I have good news and bad news. The good news is that I recognized the compression, it's probably LZSS with ...
by Vash
Fri Jan 13, 2012 11:01 am
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 1463

Re: Astonishia Story (PSP)

at a first look I can't see anything useful inside here. Can you provide the (unencrypted) executable or some other smaller file inside the iso?
by Vash
Thu Jan 12, 2012 12:44 pm
Forum: Code Talk
Topic: Arc Rise Fantasia Texture Editing
Replies: 7
Views: 1603

Re: Arc Rise Fantasia Texture Editing

how did you exported/imported it as tga?
by Vash
Wed Jan 04, 2012 11:14 am
Forum: Game Localization
Topic: Working on Tales of Xillia
Replies: 10
Views: 2424

Re: Working on Tales of Xillia

lol sorry. I got confused becase the CAB header is MSCF and plus because the tales of in the wii/gamecube versions uses that compression :D