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by Vash
Mon Jun 24, 2013 8:06 pm
Forum: Game specific tools
Topic: WinterMute Engine Unpacker (*.DCP)
Replies: 5
Views: 8768

Re: WinterMute Engine Unpacker (*.DCP)

Fixed a little bug that was driving me crazy and recompiled in VS2012
by Vash
Mon Sep 17, 2012 4:35 pm
Forum: Game Archive
Topic: Secret Files 3 - Archimedes Code *.SPR Encryption Key
Replies: 9
Views: 2688

Re: Secret Files 3 - Archimedes Code *.SPR Encryption Key

I unpacked them successfully using unpakke: viewtopic.php?f=33&t=6168
by Vash
Mon Sep 17, 2012 4:34 pm
Forum: Compressed files and methods
Topic: 007 blood stone xbox 360
Replies: 6
Views: 1691

Re: 007 blood stone xbox 360

the archives for the xbox360 version probably just have a different Indianess. Since I presume you need to pack it back (or else you would have choos the PC version) you need to know that to pack it you need to know the algo to create the signature, which, as far as I know, is not yet cracked
by Vash
Thu Sep 13, 2012 9:32 am
Forum: Compressed files and methods
Topic: Custom Reader program needed for FEZ XNB files
Replies: 16
Views: 13512

Re: Custom Reader program needed for FEZ XNB files

My unpacker is written in Visual Studio 2010, you might need the Redist VC++ 2010 (or update them). It puts the extracted files in a dir called like the file give (Other.pak creates the dir Other) and plus I only have that file, other paks might not have the same structure. Anyway, I'm adding the de...
by Vash
Wed Sep 12, 2012 7:12 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 73906

Re: [REQ][PC]Sleeping Dogs .big files

the main problem is that both original and cracked executables are protected so it's not even that easy to run an ASM check on the algos
by Vash
Wed Sep 12, 2012 12:23 pm
Forum: Compressed files and methods
Topic: Custom Reader program needed for FEZ XNB files
Replies: 16
Views: 13512

Re: Custom Reader program needed for FEZ XNB files

I'm onto decompression :twisted:
by Vash
Wed Sep 12, 2012 10:51 am
Forum: Game specific tools
Topic: WinterMute Engine Unpacker (*.DCP)
Replies: 5
Views: 8768

WinterMute Engine Unpacker (*.DCP)

NAME: DCP Unpacker VERSION: 1.0.1 AUTHOR: Vash CATEGORY: Unpacker PLATFORM: PC UPLOAD DATE: June 24, 2013 FILESIZE: 78kb DESCRIPTION: This tool allow you to unpack every *.DCP GAMES SUPPORTED: http://en.wikipedia.org/wiki/Wintermute_Engine#Games_developed_with_Wintermute (incomplete) DOWNLOAD PAGE:...
by Vash
Sun Sep 09, 2012 8:27 pm
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 5436

Re: Final Fantasy IV Complete Collection PSP (.BIN)

it's standard LZSS
by Vash
Fri Sep 07, 2012 5:17 pm
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 5436

Re: Final Fantasy IV Complete Collection PSP (.BIN)

oh, ok, I thought you just wanted some images for whatever purpose (and I thought that even if the tim2 are swizzled the rest of the format was the same, I was wrong apparently). Since it's a simple task why don't you take the chance to learn something about programming? You can easily read somethin...
by Vash
Fri Sep 07, 2012 4:18 pm
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 5436

Re: Final Fantasy IV Complete Collection PSP (.BIN)

why don't you just use TexER (http://www.romhacking.net/utilities/659/)?

just do like this:

-Extract the archive
-Make a big rar file with NO COMPRESSION
-Use TextER on the rar with -gim and -tm parameters


Like this you will have 3 folders filled with the raw images extracted...
by Vash
Thu Sep 06, 2012 7:56 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 8578

Re: i am alive (.umd [EPAK] )

And why should I do that since my tool can handle those archives? Plus, I'm not interested in this game, I was just curious about tha format. The second archive type files are just maps assets and other useless stuff (useless to a translation)
by Vash
Thu Sep 06, 2012 6:04 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 8578

Re: i am alive (.umd [EPAK] )

For fuck sake...this game uses 2 different kinds of archiviation :( [edit] In the meantime, here the first version: http://www.mediafire.com/download.php?jddv71t8h4mdraw syntax: iaa_unpacker file.umd it decompresses and extracts half of the umds in the game, the other half uses a completely differen...
by Vash
Thu Sep 06, 2012 4:34 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 8578

Re: i am alive (.umd [EPAK] )

In the meantime I cracked the fuckin' table encryption...almost done, just unpacking is missing
by Vash
Wed Sep 05, 2012 4:47 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 8578

Re: i am alive (.umd [EPAK] )

THe only problem I'm having atm are the header of the EPAK files, the first file is (compressed or not) the list of the zlib chunks with, I guess, the dimensions of the compressed chunks.... but I can't decode that line :? I think I'll have to go with asm on that (:
by Vash
Wed Sep 05, 2012 3:12 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 8578

Re: i am alive (.umd [EPAK] )

I'm just unpacking atm, I have a suspect that I might be able to make it read the files from the outside. Need some testing