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- Mon Jun 24, 2013 8:06 pm
- Forum: Game specific tools
- Topic: WinterMute Engine Unpacker (*.DCP)
- Replies: 5
- Views: 12739
Re: WinterMute Engine Unpacker (*.DCP)
Fixed a little bug that was driving me crazy and recompiled in VS2012
- Mon Sep 17, 2012 4:35 pm
- Forum: Game Archive
- Topic: Secret Files 3 - Archimedes Code *.SPR Encryption Key
- Replies: 9
- Views: 4954
Re: Secret Files 3 - Archimedes Code *.SPR Encryption Key
I unpacked them successfully using unpakke: viewtopic.php?f=33&t=6168
- Mon Sep 17, 2012 4:34 pm
- Forum: Compressed files and methods
- Topic: 007 blood stone xbox 360
- Replies: 6
- Views: 2788
Re: 007 blood stone xbox 360
the archives for the xbox360 version probably just have a different Indianess. Since I presume you need to pack it back (or else you would have choos the PC version) you need to know that to pack it you need to know the algo to create the signature, which, as far as I know, is not yet cracked
- Thu Sep 13, 2012 9:32 am
- Forum: Compressed files and methods
- Topic: Custom Reader program needed for FEZ XNB files
- Replies: 16
- Views: 18585
Re: Custom Reader program needed for FEZ XNB files
My unpacker is written in Visual Studio 2010, you might need the Redist VC++ 2010 (or update them). It puts the extracted files in a dir called like the file give (Other.pak creates the dir Other) and plus I only have that file, other paks might not have the same structure. Anyway, I'm adding the de...
- Wed Sep 12, 2012 7:12 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113886
Re: [REQ][PC]Sleeping Dogs .big files
the main problem is that both original and cracked executables are protected so it's not even that easy to run an ASM check on the algos
- Wed Sep 12, 2012 12:23 pm
- Forum: Compressed files and methods
- Topic: Custom Reader program needed for FEZ XNB files
- Replies: 16
- Views: 18585
Re: Custom Reader program needed for FEZ XNB files
I'm onto decompression 
- Wed Sep 12, 2012 10:51 am
- Forum: Game specific tools
- Topic: WinterMute Engine Unpacker (*.DCP)
- Replies: 5
- Views: 12739
WinterMute Engine Unpacker (*.DCP)
NAME: DCP Unpacker VERSION: 1.0.1 AUTHOR: Vash CATEGORY: Unpacker PLATFORM: PC UPLOAD DATE: June 24, 2013 FILESIZE: 78kb DESCRIPTION: This tool allow you to unpack every *.DCP GAMES SUPPORTED: http://en.wikipedia.org/wiki/Wintermute_Engine#Games_developed_with_Wintermute (incomplete) DOWNLOAD PAGE:...
- Sun Sep 09, 2012 8:27 pm
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13205
Re: Final Fantasy IV Complete Collection PSP (.BIN)
it's standard LZSS
- Fri Sep 07, 2012 5:17 pm
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13205
Re: Final Fantasy IV Complete Collection PSP (.BIN)
oh, ok, I thought you just wanted some images for whatever purpose (and I thought that even if the tim2 are swizzled the rest of the format was the same, I was wrong apparently). Since it's a simple task why don't you take the chance to learn something about programming? You can easily read somethin...
- Fri Sep 07, 2012 4:18 pm
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13205
Re: Final Fantasy IV Complete Collection PSP (.BIN)
why don't you just use TexER (http://www.romhacking.net/utilities/659/)?
just do like this:
-Extract the archive
-Make a big rar file with NO COMPRESSION
-Use TextER on the rar with -gim and -tm parameters
Like this you will have 3 folders filled with the raw images extracted...
just do like this:
-Extract the archive
-Make a big rar file with NO COMPRESSION
-Use TextER on the rar with -gim and -tm parameters
Like this you will have 3 folders filled with the raw images extracted...
- Thu Sep 06, 2012 7:56 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 17585
Re: i am alive (.umd [EPAK] )
And why should I do that since my tool can handle those archives? Plus, I'm not interested in this game, I was just curious about tha format. The second archive type files are just maps assets and other useless stuff (useless to a translation)
- Thu Sep 06, 2012 6:04 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 17585
Re: i am alive (.umd [EPAK] )
For fuck sake...this game uses 2 different kinds of archiviation :( [edit] In the meantime, here the first version: http://www.mediafire.com/download.php?jddv71t8h4mdraw syntax: iaa_unpacker file.umd it decompresses and extracts half of the umds in the game, the other half uses a completely differen...
- Thu Sep 06, 2012 4:34 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 17585
Re: i am alive (.umd [EPAK] )
In the meantime I cracked the fuckin' table encryption...almost done, just unpacking is missing
- Wed Sep 05, 2012 4:47 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 17585
Re: i am alive (.umd [EPAK] )
THe only problem I'm having atm are the header of the EPAK files, the first file is (compressed or not) the list of the zlib chunks with, I guess, the dimensions of the compressed chunks.... but I can't decode that line
I think I'll have to go with asm on that 
- Wed Sep 05, 2012 3:12 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 17585
Re: i am alive (.umd [EPAK] )
I'm just unpacking atm, I have a suspect that I might be able to make it read the files from the outside. Need some testing
