ah, thanks gotta give it a shotikskoks wrote: ↑Mon Jan 25, 2021 11:11 pmHello. There is working extractor for these archives here
https://github.com/cuzitsjonny/ARCExtractor
I have also described file format on the wiki
http://wiki.xentax.com/index.php/Loadout_ARC
Search found 48 matches
- Mon Jan 25, 2021 11:14 pm
- Forum: Game Archive
- Topic: Loadout .ARC (Edge Of Reality Game)
- Replies: 2
- Views: 244
Re: Loadout .ARC (Edge Of Reality Game)
- Mon Jan 25, 2021 9:10 pm
- Forum: Game Archive
- Topic: Loadout .ARC (Edge Of Reality Game)
- Replies: 2
- Views: 244
Loadout .ARC (Edge Of Reality Game)
Hello there :) Haven't posted in a while. There used to be a game named Loadout, 3rd person cartoony shooter with the feature of making custom guns. The game itself is dead, unfortunately. It runs on a custom made engine I guess so could anybody take a look at the archives format? :) There's the lin...
- Wed Dec 07, 2016 6:42 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
oh alrighty then. Have to hope for somebody to assemble this chunks togethervolfin wrote:nope. the Renderdoc method is probably as good as it's ever going to get.pechenko121 wrote:Is there any news about getting textures?
- Wed Dec 07, 2016 2:07 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
Is there any news about getting textures?
- Mon Sep 19, 2016 7:41 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
maybe it's just me but all textures have rather low size might depend on what you set your quality settings to. I of course set it to ultra. and got the 16384 x 8192 textures as pictured. Also don't be confused that each square is a texture, it's not. it's only 128x128 block of a texture. you have ...
- Sun Sep 18, 2016 6:52 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
maybe it's just me but all textures have rather low size
- Sun Aug 07, 2016 11:48 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
are there any news on virtual textures?
- Wed May 11, 2016 7:41 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
nice to hear thatiOrange wrote:I'm working on that, hopefully I'll be able to add a support for them shortly.pechenko121 wrote:I was speakin about those .pages file. I think that doom guy texture i need lies in it.
- Tue May 10, 2016 8:45 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
I was speakin about those .pages file. I think that doom guy texture i need lies in it.SporeAltair wrote:Select the files you press Export, saves tga
- Tue May 10, 2016 5:00 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 29096
Re: Doom alpha models
sorry for off topic guys, but how can i extract virtual textures?
- Sat May 07, 2016 12:37 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 20203
Re: Marvel Ultimate Alliance 2 .DAT
everything is fine now, thank youAceWell wrote:here is version 2 of the igz texture scriptit turned out to be a different 8 byte hash representing the 3 formats used
supports dxt1, dxt5, ati2
this one should work for all of the igz textures, let me know if not
- Sat May 07, 2016 11:51 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 20203
Re: Marvel Ultimate Alliance 2 .DAT
daemon1 wrote:Where can I get this script?pechenko121 wrote:daemon1 wrote:I used Luigi's igz extract script
Code: Select all
endian big
idstring "IGZ\x01"
get FILES long
for i = 0 < FILES
get DUMMY long
get NAME_OFF long
get OFFSET long
get SIZE long
log "" OFFSET SIZE
next i- Fri May 06, 2016 2:03 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 20203
Re: Marvel Ultimate Alliance 2 .DAT
most of the normals i tried looks like this:

i can upload more archieves if needed.

i can upload more archieves if needed.
- Fri May 06, 2016 1:54 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 20203
Re: Marvel Ultimate Alliance 2 .DAT
I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
- Fri May 06, 2016 10:39 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 20203
Re: Marvel Ultimate Alliance 2 .DAT
I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
