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by Mike Oxmaul
Sat May 13, 2023 1:27 pm
Forum: 3D/2D models
Topic: Automobilista 2
Replies: 5
Views: 1024

Re: Automobilista 2

@MichaelBFS just wrap the input path in quotes.
In your case, the full commandline arguments will be:

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PCarsTools_x64.exe decryptmodel -i "D:\3D Temp\C3Int\00ba6050.meb"
by Mike Oxmaul
Wed May 10, 2023 2:38 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Renaming Utility
Replies: 43
Views: 6547

Re: Asphalt 9: Legends Renaming Utility

Hi, can anyone help me with proper unpacking a PC (Steam) version of Asphalt 9? I've seen a message about manifest file, that this is should be stored inside, but I can't find it. I've downloaded a game, then unpacked all *.pack files through 7-Zip into one folder and can't find "__manifest_NX_...
by Mike Oxmaul
Tue Nov 22, 2022 7:29 pm
Forum: 3D/2D models
Topic: Project cars 3
Replies: 21
Views: 5992

Re: Project cars 3

Is there a way to extract in a batch, as the tool is hardcoded to NOT accept usage like the following... Hi! I used these snippets and they're work. Just save as .cmd/.bat files, place it in the directory where .bff / .meb files are present and launch. Make sure you have a correct path to PCarsTool...
by Mike Oxmaul
Wed Aug 17, 2022 9:58 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Renaming Utility
Replies: 43
Views: 6547

Re: Asphalt 9: Legends Renaming Utility

Can you send me a password for manifest.7z 3.6.3a, please?
by Mike Oxmaul
Fri May 20, 2022 8:17 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 45220

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

<the content of this message was removed by me because it's offtopic and the problem is solved>
by Mike Oxmaul
Wed Mar 23, 2022 7:07 pm
Forum: 3D/2D models
Topic: Project cars 3
Replies: 21
Views: 5992

Re: Project cars 3

JamesBone wrote: Thu Jan 20, 2022 12:28 pmI have successfully decrypted with ikskoks's tool and Skyth's key.
Hi! What are the tools you are talking about? Can you please be more specific?
by Mike Oxmaul
Fri Oct 22, 2021 10:53 pm
Forum: 3D/2D models
Topic: .BFF format from Fast and Furious Crossroads
Replies: 7
Views: 1127

Re: .BFF format from Fast and Furious Crossroads

About .bff format: As it was said above, the format itself is the same as that used in older games, such as NFS Shift 2. But there are a few differences: 1) In PC versions of new games on the Madness engine, .bff files have an encrypted table of file names and their offsets / sizes. There is no such...
by Mike Oxmaul
Tue Apr 20, 2021 9:58 pm
Forum: 3D/2D models
Topic: Project cars 3
Replies: 21
Views: 5992

Re: Project cars 3

Hi, Can anyone help figure it out. These are the car files Acura NSX racing 1997 and Chevrolet Corvette C8r from "PS4". https://sharemods.com/tl3vvn3atq0u/Test.zip.html But they do not open in SMS import. Try to open. Previously, models were usually opened. What could be the reason? Repla...
by Mike Oxmaul
Sat Jun 27, 2020 12:31 pm
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 5668

Re: Project Cars 2

https://forum.xentax.com/download/file.php?id=18376 Seems like mesh vertex positions are downscaled by one of axis. For example: Original positions may be like this: 123.01, 123.02, 2.123 Positions stored in file may be like this: 0.0012301, 123.02, 2.123 It may caused by result of math operation o...
by Mike Oxmaul
Mon Jan 21, 2019 8:41 pm
Forum: Game Archive
Topic: Car Mechanic Simulator 2018 .cms
Replies: 5
Views: 5947

Re: Car Mechanic Simulator 2018 .cms

Guys, *.cms file is generic Unity Asset with custom header. CMS's devs using "SnityFS" instead of "UnityFS" identificator in the file header. Just replace the first byte in the cms file and open in any tool like AssetStudio-GUI. Extract all contents and enjoy)
by Mike Oxmaul
Mon Feb 26, 2018 3:20 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210793

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Hi! I tried to import car chassis mesh from NFS Payback and the program gives me an error: https://cdn.discordapp.com/attachments/346653730600648705/417415579075346442/unknown.png Other car parts (like bumpers, fenders, etc.) converts successfully, but car chassis is not. This error applies not only...
by Mike Oxmaul
Sat Apr 25, 2015 7:05 pm
Forum: 3D/2D models
Topic: Need for Speed World Car Models (.BIN)
Replies: 3
Views: 4142

Re: Need for Speed World Car Models (.BIN)

3D ripper? Lol. After Ninja Ripper I can't successfully import the scene into 3dsmax. I don't know right values of UV.
by Mike Oxmaul
Sat Apr 04, 2015 3:57 pm
Forum: 3D/2D models
Topic: Need for Speed World Car Models (.BIN)
Replies: 3
Views: 4142

Need for Speed World Car Models (.BIN)

Hi all. I need help with the importing models from NFS World. I'd tried to open the geometry.bin or textures.bin file with all tools compatible with another NFS with this game engine, but I see only "APPCRASH" or "Error while opening" etc. I compared the geometry file from NFS Wo...
by Mike Oxmaul
Mon Mar 02, 2015 9:04 pm
Forum: 3D/2D models
Topic: S-Tuner 3D Models
Replies: 15
Views: 9137

Re: S-Tuner 3D Models

shakotay2 wrote:Search for model data in your browsers cache
The cache contains some files, and I successfully copied and imported models. But search a single model file into a cache dir with 4500+ files = suicide :-)
barti, i have the error...

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Error: unsupported encryption/hashing type (math)
by Mike Oxmaul
Mon Mar 02, 2015 7:43 am
Forum: 3D/2D models
Topic: S-Tuner 3D Models
Replies: 15
Views: 9137

S-Tuner 3D Models

Hi all! I've exported the 3d model from S-Tuner Car Builder, but I can't import or open it in any editor. Model file having a extension .3dm and a header "3dmv002lb". I tried convert the model with Hex2Obj, but I can't understand how this tool works. I used Google, but I can't receive any ...