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Search found 4 matches
- Sat Jul 04, 2015 2:08 am
- Forum: Compressed files and methods
- Topic: Battle Engine Aquila (.aya)
- Replies: 4
- Views: 1629
Re: Battle Engine Aquila (.aya)
Did i do something wrong?) dunno. Talking about the "meshtex...aya"? Guess you'll need to know the meaning of its first four bytes: E7 C3 02 00 Thought it were the uncompressed size but seems it's not. (78 9C marks the start of zip-compressed data) I would suggest to compress the un chang...
- Fri Jul 03, 2015 6:01 pm
- Forum: Compressed files and methods
- Topic: Battle Engine Aquila (.aya)
- Replies: 4
- Views: 1629
Re: Battle Engine Aquila (.aya)
use offzip: meshtex---aya.JPG Finds 4 valid zip blocks in 110_res_PC.aya ) Use forum search on how to use offzip. Thank you! After editing of textures i want to use them in game Is it possible to compress them in this format using packzip? (I try to compress with original offset but it don't work. ...
- Thu Jul 02, 2015 4:49 pm
- Forum: Compressed files and methods
- Topic: Battle Engine Aquila (.aya)
- Replies: 4
- Views: 1629
Battle Engine Aquila (.aya)
The only attempt to decompress these files was made in 2005 (I believe that this is the compression method, because both textures and models are in this format) Here some samples of the file: https://drive.google.com/file/d/0B4uKIPLNbQV6Rnh5Y2E3djBEVUU/view?usp=sharing (model) https://drive.google.c...
- Sun Nov 30, 2014 9:33 pm
- Forum: Game Archive
- Topic: Galaxy on Fire – Alliances .ae3 file format
- Replies: 0
- Views: 1133
Galaxy on Fire – Alliances .ae3 file format
Any way to open .ae3 files from Galaxy on fire - Alliances?
Sorry, i think, i need attach example of game archive?
https://yadi.sk/d/fxwD89SOdMaeT
Here
Sorry, i think, i need attach example of game archive?
https://yadi.sk/d/fxwD89SOdMaeT
Here
