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Search found 4 matches

by Notfounded
Sat Jul 04, 2015 2:08 am
Forum: Compressed files and methods
Topic: Battle Engine Aquila (.aya)
Replies: 4
Views: 1629

Re: Battle Engine Aquila (.aya)

Did i do something wrong?) dunno. Talking about the "meshtex...aya"? Guess you'll need to know the meaning of its first four bytes: E7 C3 02 00 Thought it were the uncompressed size but seems it's not. (78 9C marks the start of zip-compressed data) I would suggest to compress the un chang...
by Notfounded
Fri Jul 03, 2015 6:01 pm
Forum: Compressed files and methods
Topic: Battle Engine Aquila (.aya)
Replies: 4
Views: 1629

Re: Battle Engine Aquila (.aya)

use offzip: meshtex---aya.JPG Finds 4 valid zip blocks in 110_res_PC.aya ) Use forum search on how to use offzip. Thank you! After editing of textures i want to use them in game Is it possible to compress them in this format using packzip? (I try to compress with original offset but it don't work. ...
by Notfounded
Thu Jul 02, 2015 4:49 pm
Forum: Compressed files and methods
Topic: Battle Engine Aquila (.aya)
Replies: 4
Views: 1629

Battle Engine Aquila (.aya)

The only attempt to decompress these files was made in 2005 (I believe that this is the compression method, because both textures and models are in this format) Here some samples of the file: https://drive.google.com/file/d/0B4uKIPLNbQV6Rnh5Y2E3djBEVUU/view?usp=sharing (model) https://drive.google.c...
by Notfounded
Sun Nov 30, 2014 9:33 pm
Forum: Game Archive
Topic: Galaxy on Fire – Alliances .ae3 file format
Replies: 0
Views: 1133

Galaxy on Fire – Alliances .ae3 file format

Any way to open .ae3 files from Galaxy on fire - Alliances?



Sorry, i think, i need attach example of game archive?

https://yadi.sk/d/fxwD89SOdMaeT

Here