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by shadowlonely1989
Sun Jun 21, 2015 2:53 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 27
Views: 6507

Re: This War of Mine (.binfont, .texture)

Does anyone find out where are fonts? I tried open all font in common.dat file (folder fonts) http://i730.photobucket.com/albums/ww301/quoc_pro/THIS%20WAR%20OF%20MINE.EXE_0x0142AAF7_zps3et8ezuk.jpg http://i730.photobucket.com/albums/ww301/quoc_pro/THIS%20WAR%20OF%20MINE.EXE_0x4BDFF12F_zpsv0ddowqn.jp...
by shadowlonely1989
Tue Mar 17, 2015 10:28 am
Forum: Game Archive
Topic: Devil May Cry 3 (PC) lei20_4c.bin (font texture)
Replies: 1
Views: 820

Devil May Cry 3 (PC) lei20_4c.bin (font texture)

Hi all! Could anyone help me unpack and repack this file (from Devil May Cry 3)?
Here is example file:
lei20_4c_header.rar
Thanks!
by shadowlonely1989
Mon Mar 02, 2015 3:29 am
Forum: Game Localization
Topic: Mark of Ninja .str file
Replies: 9
Views: 2469

Re: Mark of Ninja .str file

Thanks! :]
by shadowlonely1989
Sun Mar 01, 2015 4:09 am
Forum: Game Localization
Topic: Mark of Ninja .str file
Replies: 9
Views: 2469

Re: Mark of Ninja .str file

Please support for Special Edition! Thanks!
by shadowlonely1989
Fri Jan 23, 2015 3:32 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 19
Views: 6487

Re: Resident Evil HD REMASTER PC

I tried, but there is no width and height written in TEX header, so I think the textures has pre-defined formats (by looking on offset 0xB in .tex file). Something like 0x20 = 2048x1024, 0x40 = 2048x2048 and so on. But I still don't know the correct pixel format. Maybe it's DirectX 11 texture. Mayb...
by shadowlonely1989
Thu Jan 22, 2015 2:00 pm
Forum: Game Localization
Topic: Resident Evil Revelation
Replies: 4
Views: 2605

Re: Resident Evil Revelation

I sent pm message for you! Thanks!
by shadowlonely1989
Wed Jan 21, 2015 4:28 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 19
Views: 6487

Re: Resident Evil HD REMASTER PC

This ARC file contains only 2 textures. You can use Luigi's QBMS script for extracting them: http://aluigi.altervista.org/papers/bms/dmc4.bms sub_file_00_ID_HQ = 2048 x 1024, no mipmap sub_status_00_ID_HQ = 2048 x 2048, no mipmap But I don't know what is the pixel format. You can use DXT5, but they...
by shadowlonely1989
Wed Jan 21, 2015 3:04 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 19
Views: 6487

Re: Resident Evil HD REMASTER PC

Help extract the files from the archive of the ARC and Language file edit. https://www.dropbox.com/s/kiqu82bt3asemud/subscr_eng.arc?dl=0 You can use ARC Tool to unpack and repack *.arc file. But need convert *.tex to dds and compile *.gmd to translate: https://scontent-a-sin.xx.fbcdn.net/hphotos-xp...
by shadowlonely1989
Mon Jan 19, 2015 3:21 am
Forum: Game Localization
Topic: [PC]Batman Arkham City - UPK Text Extractor and Repacker
Replies: 7
Views: 4188

Re: [PC]Batman Arkham City - UPK Text Extractor and Repacker

Great! Nice work! Thanks for your cool tool! Subtitle's text stored in *.usm video.
Image
If you can take and look this file, what a awesome!
by shadowlonely1989
Sat Jan 10, 2015 8:49 am
Forum: Game Localization
Topic: Sherlock Holmes Crimes and Punishments Texttool
Replies: 6
Views: 1723

Re: Sherlock Holmes Crimes and Punishments Texttool

didn't realize this game was unreal engine 3 - the file structure of this engine is a complete mess there is no central locale table. instead, any strings are 'inlined' where they are needed - so strings are all over the place sorry i can't help with this Thanks! Anyway, thanks for your quick reply!
by shadowlonely1989
Fri Jan 09, 2015 9:30 am
Forum: Game Localization
Topic: QBMS script for BatmanAA .SoundNodeWav and .upk?
Replies: 28
Views: 8891

Re: QBMS script for BatmanAA .SoundNodeWav and .upk?

Hi all!Could you help me how to generate .UPKpkginfo? I created a new font with new size (smaller original file), when I repack UPK without generate .UPKpkginfo, game crash and have a warning: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t34.0-12/10904291_922367657774935_1567967625_n.jpg...
by shadowlonely1989
Fri Jan 09, 2015 12:47 am
Forum: Game Localization
Topic: Sherlock Holmes Crimes and Punishments Texttool
Replies: 6
Views: 1723

Re: Sherlock Holmes Crimes and Punishments Texttool

not a lot of data to go on here - any complete loose text files you could share? roughly this: //-------------------------------------- //--- 010 Editor v6.0 Binary Template //-------------------------------------- typedef uint32 u32; typedef uint64 u64; u32 unknown_1; struct entry { u64 a; u64 id;...
by shadowlonely1989
Wed Jan 07, 2015 2:27 am
Forum: Game Localization
Topic: Sherlock Holmes Crimes and Punishments Texttool
Replies: 6
Views: 1723

Sherlock Holmes Crimes and Punishments Texttool

Can anyone please have a look on this files : Sherlock Holmes Crimes and Punishments Text.rar http://i730.photobucket.com/albums/ww301/quoc_pro/Untitled-2_zps0ee42871.jpg I found those files when I unpack upk file, I will send all text file in private. Hope anyone can make a texttool for this game. ...
by shadowlonely1989
Thu Dec 25, 2014 4:53 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 318444

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi! Here are font and text from this game! Hope anyone can take and look to make tool for localization! Thanks for any help!
https://www.dropbox.com/s/8eeadj0w6dyi4 ... 5.rar?dl=0