I want to know~Ren07 wrote:Hello.
Does anybody know how to edit BINFONT files? I need your help.
Thank you.
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Search found 10 matches
- Thu May 03, 2018 2:33 am
- Forum: Game Localization
- Topic: [PC] Frostpunk (*.binfont)
- Replies: 3
- Views: 1882
Re: [PC] Frostpunk (*.binfont)
- Thu Mar 17, 2016 4:23 am
- Forum: Graphic file formats
- Topic: AvsP 3 Font type
- Replies: 0
- Views: 815
AvsP 3 Font type
https://drive.google.com/open?id=0B0DJG ... WhlZ3E5cjg
this is Font Information File
Should I decompilation?
How do I convert this file fnt?
this is Font Information File
Should I decompilation?
How do I convert this file fnt?
- Mon Feb 09, 2015 7:48 am
- Forum: Game Localization
- Topic: singularity
- Replies: 1
- Views: 1429
- Tue Jan 13, 2015 9:17 am
- Forum: Game Localization
- Topic: Adam's Venture - .upk extension [uses Unreal 3 engine]
- Replies: 3
- Views: 5131
Re: Adam's Venture - .upk extension [uses Unreal 3 engine]
other link???AlphaTwentyThree wrote:Unpacker: http://cawfee.us/software/UPKextract.zip
Repacking is much more complicated. I don't think there's a tool, but sometimes the engine can read unpacked data (without the upk, just the folder structure).
- Tue Jan 13, 2015 6:29 am
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9585
Re: Singularity .bin file
For Unreal games there is really only one tool to know about: http://www.gildor.org/en/projects/umodel Extracts models and textures from just about every Unreal game in the last decade. Including Singularity. can check the compatibility table for the full list of games it supports: http://www.gildo...
- Tue Jan 13, 2015 6:26 am
- Forum: Game Localization
- Topic: Anomaly Warzone Earth l01n.bin
- Replies: 1
- Views: 1780
Anomaly Warzone Earth l01n.bin
How to extract?
How would like to .csv file this war of mine?
http://www.mediafire.com/download/87g6m ... q/l01n.bin
How would like to .csv file this war of mine?
http://www.mediafire.com/download/87g6m ... q/l01n.bin
- Sun Jan 11, 2015 5:35 am
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9585
Re: Singularity .bin file
In any tool is not a dismantling....
How to extract the font? ui_GFx_fonts.xxx
How to extract the txt? Coalesced_INT.bin
Will appreciate your help.
How to extract the font? ui_GFx_fonts.xxx
How to extract the txt? Coalesced_INT.bin
Will appreciate your help.
- Wed Dec 31, 2014 9:25 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
{mr|he}{fr|she}....
Will fix any output file be translated in the game?
I did not find it....
Will fix any output file be translated in the game?
I did not find it....
- Mon Dec 29, 2014 9:38 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
Ekey wrote:Tools updated. See first post.
[*] - Unpacker - Updated base names.
[*] - Packer - Now file data's compressing while packing.
Thank you
- Sun Dec 28, 2014 5:37 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
I don't speak english...sorry
question---
anomaly DAT unPacker v0.0.3 r6
anomaly DAT Packer v0.0.1 r1
Use program.
"This War of Mine" translate into Korean.
After the combined file size is over.
16MB -> 160MB
How can be solved?
sorry my...english....T-T
plz..help me...
question---
anomaly DAT unPacker v0.0.3 r6
anomaly DAT Packer v0.0.1 r1
Use program.
"This War of Mine" translate into Korean.
After the combined file size is over.
16MB -> 160MB
How can be solved?
sorry my...english....T-T
plz..help me...
