Search found 70 matches

by adol365
Sat Nov 12, 2016 10:23 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Re: Dishonored2 (.bimage7)

AceWell wrote:i suppose if you have a plugin like this for it :)
https://github.com/GameTechDev/Intel-Te ... rks-Plugin
Thank you!
Image
by adol365
Sat Nov 12, 2016 9:21 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Re: Dishonored2 (.bimage7)

AceWell wrote:
adol365 wrote:I can't see any glyphs. It's black.
Noesis has native support for that dx10 image :D
Hi, AceWell. :) Can't I open it on Photoshop?
by adol365
Sat Nov 12, 2016 8:32 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Re: Dishonored2 (.bimage7)

michalss wrote:ok this is also sorted but it wont help that much as fonts are also in scaleform format IGGY..

classic textures are DXT10 - that is not a problem... attached correct DDS
I can't see any glyphs. It's black.
by adol365
Fri Nov 11, 2016 10:02 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Re: Dishonored2 (.bimage7)

This wont help you allready try to put it back, game wont take uncopressed textures. Just let me know what is the correct header information. set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\x80\x03\x00\x00\x80\x03\x00\x00\x00\x40\x0C\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...
by adol365
Fri Nov 11, 2016 5:23 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Re: Dishonored2 (.bimage7)

GRiNDERKILLER wrote:And here is template for 010. Some of values are still unknown for me...
Hi, there! Can you upload dds file? I'll try to make bms script for it.
by adol365
Thu Nov 10, 2016 2:26 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 84
Views: 24848

Dishonored2 (.bimage7)

It seems that it has similar structure with id tech5 but I can't get right image when I open it as raw file on Photoshop. ex) 64_df.bimage7 in idsettler_heavy folder idstring "BIM" UNK byte UNK 13 00 00 00 00 00 00 00 14 00 00 00 06 00 00 00 01 00 00 00 0x18 width long 0x1C height long 0x20 width lo...
by adol365
Wed Nov 09, 2016 3:19 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

Re: bft font image

But isn't you already declare yoffset before horOffset? I'm not sure exactly what horOffset means but it doesn't quiet matter if one can make a new font. xOffset, yOffset and horOffset were my first guess for the last 3 values but I guess I was wrong :) If you figure out the true meaning, I can cor...
by adol365
Wed Nov 09, 2016 2:47 am
Forum: Game Archive
Topic: Hitman 2016 new string encryption
Replies: 12
Views: 3239

Re: Hitman 2016 new string encryption

swixel wrote:I'm not withholding anything on the format, I just didn't post it until Hunter had replied because I wasn't really aware of it until then.
The point is that no one can handle it, right? And no one will do it. [bruce]
by adol365
Mon Nov 07, 2016 6:30 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

Re: bft font image

I pretty sure I mixed up the offsets (x/y/hor). The value that is currently named horOffset is high for characters like "." and "," so I think that's the actual y-offset, is that possible? But isn't you already declare yoffset before horOffset? I'm not sure exactly what horOffset means but it doesn...
by adol365
Mon Nov 07, 2016 1:33 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

Re: bft font image

herbert3000 wrote:@adol365: Just a quick question. At the current state the program outputs this data:
https://www.mediafire.com/?7acvohe2y3tcb79
Is this sufficient for you to edit the font? If yes, I could start to write the repacker.
Yes, it is sufficient for me. By the way, is horOffset means xadvance?
by adol365
Sun Nov 06, 2016 3:14 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

Re: bft font image

herbert3000 wrote:
adol365 wrote:Oh, did you open it as a raw file from Photoshop? Is there a specific height?
Actually I wrote a simple java program that converts the font file into a raw image.
fontToRaw.zip
Uhm.. unfortunately I had never learned Java. :(
by adol365
Sat Nov 05, 2016 1:25 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

Re: bft font image

The font characters are simple 8-bit grayscale bitmaps with a fixed size of 19x36 pixels per character. Here's a screenshot of the characters in main_font.unpack, mapped onto a 1024 pixels wide texture atlas: screenshot.png Oh, did you open it as a raw file from Photoshop? Is there a specific height?
by adol365
Wed Nov 02, 2016 5:29 pm
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3259

bft font image

It contains font table and graphic data, however I don't have an idea how to get texture. Does any one can look at it?

Samples https://www.sendspace.com/file/4rsl7e
by adol365
Tue Oct 25, 2016 3:36 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 71
Views: 25658

Re: Titanfall 2

Preload just went up. Still using VPKs, but also "RPAKs" and "STARPAKs". N̶a̶t̶u̶r̶a̶l̶l̶y̶,̶ ̶e̶x̶i̶s̶t̶i̶n̶g̶ ̶t̶o̶o̶l̶s̶ ̶a̶r̶e̶n̶'̶t̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶m̶ ̶y̶e̶t̶.̶ I must have not been opening _dirs or something, because now cra0kalo's VPK tool is opening them just fine. Nice. T...
by adol365
Thu Oct 20, 2016 7:46 am
Forum: Game Localization
Topic: I am Setsuna *.font_raw
Replies: 3
Views: 1577

Re: I am Setsuna *.font_raw

I don't have a copy of the 010 Editor but I think this should work: Thank you. However, is it also including kernings? kernings count=198 kerning first=40 second=106 amount=3 kerning first=8221 second=46 amount=-1 kerning first=44 second=8217 amount=-3 kerning first=44 second=8221 amount=-2 kerning...