Thank you!AceWell wrote:i suppose if you have a plugin like this for it![]()
https://github.com/GameTechDev/Intel-Te ... rks-Plugin

Thank you!AceWell wrote:i suppose if you have a plugin like this for it![]()
https://github.com/GameTechDev/Intel-Te ... rks-Plugin

Hi, AceWell.AceWell wrote:Noesis has native support for that dx10 imageadol365 wrote:I can't see any glyphs. It's black.
I can't see any glyphs. It's black.michalss wrote:ok this is also sorted but it wont help that much as fonts are also in scaleform format IGGY..
classic textures are DXT10 - that is not a problem... attached correct DDS
Hi, there! Can you upload dds file? I'll try to make bms script for it.GRiNDERKILLER wrote:And here is template for 010. Some of values are still unknown for me...
The point is that no one can handle it, right? And no one will do it.swixel wrote:I'm not withholding anything on the format, I just didn't post it until Hunter had replied because I wasn't really aware of it until then.
Yes, it is sufficient for me. By the way, is horOffset means xadvance?herbert3000 wrote:@adol365: Just a quick question. At the current state the program outputs this data:
https://www.mediafire.com/?7acvohe2y3tcb79
Is this sufficient for you to edit the font? If yes, I could start to write the repacker.
Uhm.. unfortunately I had never learned Java.herbert3000 wrote:Actually I wrote a simple java program that converts the font file into a raw image.adol365 wrote:Oh, did you open it as a raw file from Photoshop? Is there a specific height?