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by SkacikPL
Tue May 05, 2015 6:26 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Also i have another question about DLC tool. I've been tinkering about face/hair options. Indexes from 0-9 work fine, but after that the DLC tool only accepts inputs like 23, 34, 45 and so on. I don't quite get the logic behind this index and i'm just trying blindly, also using indexes above 100 wi...
by SkacikPL
Sat May 02, 2015 3:04 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

So it will soon be possible to load custom models into PC version?
Honestly, i'd just be glad with doing just a smooth-pass on all of the models to bump up the polycount a bit.
by SkacikPL
Fri Apr 24, 2015 4:43 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Updated Texture Tool, save now works for --h/--p files. Tmc files with textures now opens correctly, as for save, there seems to be some kind of limit either on subsection (TTDM) size or on whole size of character's tmc file. Model with ~5Mb of textures in tmc works fine, with ~6Mb game crashes. Th...
by SkacikPL
Mon Apr 20, 2015 7:47 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

If you just want to edit textures then easiest way is probably just umod lol Umod is a poor choice, it's a pain to use, does not seem to work with fullscreen and it increases load times significantly, and it only goes longer with each texture you replace. That's why i asked whether a proper solutio...
by SkacikPL
Sun Apr 19, 2015 1:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

I apologize for my ignorance here, but i'm totally alien to DOA engine as DOA 5 on PC is my first DOA game.
Can someone kind of write up what needs to be done in order to extract, edit and then repack vanilla costume texture in a kind of systematized way?
by SkacikPL
Wed Apr 15, 2015 7:24 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Could you possibly make a few screenshots of those changes? meaningless. seriously. Imagine just skin got brightness up and contrast down. or you can try it yourself. on any kokoro's TMC find 9A99993E 0000803E CDCC4C3E CDCC4C3E (reversed float) R G B depth If PC version has handling for SSS then po...
by SkacikPL
Wed Apr 15, 2015 3:02 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

I found SSS stuffs in mtrcol section and modified it. SSS color and depth could be changed but,.... the quality looked never like the PS4 version.. whatever I tried. I just was able to change the SSS color and depth(brightness) literally.. :( Could you possibly make a few screenshots of those chang...
by SkacikPL
Thu Apr 09, 2015 9:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Protocol X27 wrote:Plus DLC only works for costumes, people may want to edit sound, stages and others stuff as well.
So nobody ever figured out how to repack original content?
I mean, fixing textures alone is a pain to do via uMod.
by SkacikPL
Sun Apr 05, 2015 7:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Protocol X27 wrote: Where is the steam_api.ini? I only have a steam_api.dll
That's provided with the less-than-legal versions.
by SkacikPL
Sun Apr 05, 2015 7:20 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

So would it be possible to unpack original textures/models and rework them in higher quality and then put them back in game with current toolset?

Character textures are not that bad, but environments cry for a texture rework.
by SkacikPL
Sat Apr 04, 2015 4:46 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 495944

Re: Dead or Alive series formats and tools

Darko wrote:Talking about soft engine, I don't know why didn't Team-Ninja just applied apex physx in DOA characters:

https://www.youtube.com/watch?v=zDAJ59WCw8Y
Licensing, works poorly on consoles and requires decent PC programming knowledge to be implemented.
by SkacikPL
Sun Mar 01, 2015 2:58 pm
Forum: Game Archive
Topic: Hyperdimension Neptunia Re;birth 1 (PC) .pac and maybe .cpk
Replies: 4
Views: 48494

Re: Hyperdimension Neptunia Re;birth 1 (PC) .pac and maybe .

Well, that's splendid. At least it's a step forward, though it's still mostly useless if extracted files are still compressed.

Nonetheless, thanks for your effort so far.
by SkacikPL
Thu Feb 12, 2015 11:34 pm
Forum: Game Archive
Topic: Hyperdimension Neptunia Re;birth 1 (PC) .pac and maybe .cpk
Replies: 4
Views: 48494

Re: Hyperdimension Neptunia Re;birth 1 (PC) .pac and maybe .

Bump, would be interested in seeing some tools for this game.
by SkacikPL
Fri Jan 09, 2015 2:37 am
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3937

Re: Lords Of The Fallen (*.PKG)

That's cool, i was curious about LOTF since a while. I also found Quick BMS script which does about the same as your tool but extracts .dat files from the PKG. I hope someone will try and chew through file formats, because at the bottom game seems to use pretty straightforward formats, plus anythin...
by SkacikPL
Fri Jan 09, 2015 12:38 am
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3937

Re: Lords Of The Fallen (*.PKG)

That's cool, i was curious about LOTF since a while. I also found Quick BMS script which does about the same as your tool but extracts .dat files from the PKG. I hope someone will try and chew through file formats, because at the bottom game seems to use pretty straightforward formats, plus anything...