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- Thu Dec 11, 2014 8:54 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Darko You can use dlc5u.dat to find an DLC name (pay attention to the notes): http://forum.xentax.com/viewtopic.php?p=101431#p101431 7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12 PHASE4_DLCU_014_001.--H 7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12 PHASE4_DLCU_014_002.--H 7TU72@10...
- Sun Dec 07, 2014 11:28 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Made a small program for .bcm files editing. Credit for characters IDs goes to b0ny . Updated version are attached to this post. Functionality of "Open" (editing .bcm) is same, while "New" allows to create DLC files for one character/costume from scratch. Notes on creating DLC: ...
- Sun Nov 30, 2014 9:31 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
b0ny just a note. this: XX : DLC Grouping DLC for TU 1.09 works within range 03..06 is the version of the file list. Well, seems the game reads this value from .bcm only for purpose of filtering old/non-existing DLCs since changing this value within 03..06 range doesn't affect game in any visible w...
- Mon Nov 24, 2014 12:30 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Is there any other information that may be expecting slots on a per character basis? Names in .bin file. For example, if you change slot from 00 to 01 then all names for (CHARACTER)_DLCU_001 must be replaced with (CHARACTER)_DLCU_002. At least it works for .--P (dlicon) file, but the game either cr...
- Sat Nov 22, 2014 12:32 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Protocol X27
Code: Select all
Start of BCM
XX : DLC Grouping DLC for TU 1.09 works within range 03..06
XX : ?? always 00 for 5U DLC
XX : Number of costumes
XX : Checksum = (char1id*cos1id+char2id*cos2id+..+charNid*cosNid) mod FF
- Wed Nov 19, 2014 8:56 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Protocol X27
You can use "charindices = " array in the bony's script to find needed character indentifier.
You can use "charindices = " array in the bony's script to find needed character indentifier.
- Tue Nov 18, 2014 5:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
b0ny , Protocol X27 Pattern in BCM XX : Character Identifier XX : Costume Slot XX : Alternative textures count 01 = no alternative textures XX : Hairstyle slots count 01 = A; 02 = A,B; etc XX : Hairstyle slot A - hair/accessories 00 = use included with costume; 01,02..0x = use (CHARACTER)_HAIR_0[01...
