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by sf234
Sun Apr 05, 2015 8:59 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

DLC Tool adapted to PC Format. Apart from previous requirements (listed here: http://forum.xentax.com/viewtopic.php?p=101431#p101431): [*]DLC name must be only numerical. [*]Corresponding entry must be added to steam_api.ini (e.g. for DLC 112233 it would be DLC00*=112233 (* = any free number)). http...
by sf234
Sun Apr 05, 2015 6:22 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Archivarious supposed to handle that part originally. I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format. My bad, I disabled the blp parsing part since there is rare error with unpacking files because of it. It's re-enabled in a...
by sf234
Sun Apr 05, 2015 6:06 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

blp Converter adapted to PC format. is there an easier way to write new DLC packages? or do i need to write a tool for that? I'm currently working on DLC Tool. has anyone been collecting the encrypted and unencrpyted file names? Archivarius' database is only source for this information as far as I k...
by sf234
Fri Apr 03, 2015 3:21 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Fixed version of archivarius (credits to b0ny for original script, also to mikulover39 for adapting it to PC format). 4byte-keys handling not implemented (I have no idea how to do it, at least for now). Some files produce errors (although their keys looks legit). Also some files (in particular KOKOR...
by sf234
Wed Mar 25, 2015 5:41 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Updated doa5Uarchivarius.dat.
Rosalin wrote:Hair models are not inside of costume data.
I can guess catalog is having new hair model files separately.
You was right about using new hairstyles with other costumes. Hair: Ayane "4", Marie "4", Phase4 "5".
by sf234
Wed Mar 11, 2015 2:20 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

And DLC Tool with Raidou. I think I saw penguin's work on 2chan. Sometimes someone posts mod pics in may.2chan's DOA threads. Also, there is this thread: http://jun.2chan.net/b/res/20175987.htm Other than that, I can't find any discussion in usual places (2ch, jbbs, 2chan), except dead DOAX2 analysi...
by sf234
Wed Mar 11, 2015 1:56 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Updated doa5Uarchivarius.dat: viewtopic.php?p=104652#p104652
by sf234
Wed Mar 04, 2015 9:48 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

I tried to use BCM tool and deleted them on the list from DLC #25, but still old DLCs are not working. Any solutions? :eek: BCM editing only rebuilds .bcm file (without erased characters/slots). To free a particular slot you must also delete according names in .bin file, then change affected offset...
by sf234
Sun Mar 01, 2015 12:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Protocol X27
I tested with Honoka's ID - seems to work fine.
by sf234
Wed Feb 25, 2015 5:37 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Updated version of doa5Uarchivarius.dat: viewtopic.php?p=104223#p104223
by sf234
Tue Feb 24, 2015 9:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

zareef
Please point out these files.
by sf234
Tue Feb 24, 2015 5:27 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

porimac
Here's version that should 100% support 5U/LR DLCs (content_data part): viewtopic.php?p=103946#p103946
Just remember:
sf234 wrote: There is a strange bug ... For now, workaround is either remove or rename content_data.blp file before using doa5Uarchivarius.
by sf234
Tue Feb 24, 2015 2:34 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Dat updated, some crap may be missing, not included the --h files, LR costumes renamed as charater_lr_xxx, some old dl crap repeated in one of the files. Corrected version attached to this post. ------------------------ There is a strange bug when extracting files with doa5Uarchivarius while using ...
by sf234
Thu Feb 19, 2015 1:59 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Here's updated version of DLC Tool for Last Round support. Dunno what Raidou's ID, so he is not included (although his filenames are already in dlc5u.dat). Updated dlc5u.dat can be used with .blp Converter (note: Honoka/Raidou filenames use "(character)_ DLCU _" for compability with DLC To...
by sf234
Fri Dec 12, 2014 5:31 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773135

Re: Dead or Alive series formats and tools

Darko I think it's rather future-proof, so they don't need to release title updates (with additional names) for every new DLC. Also, with release of LR, DLCs names very likely to be changed. ----------------- Here a small tool for converting .blp file entries to doa5Uarchivarius.dat entries (useful...