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- Fri Oct 23, 2015 8:28 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Farphignougen Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty...
- Thu Oct 22, 2015 5:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Archive Tool 1.1: http://forum.xentax.com/viewtopic.php?p=111428#p111428 Changes: "Swap" now works for any game archives. DLC variant of this function uses old-school method (writing at the end of archive and changing the header info), basic game files variant uses LNK_ReShuffle method (cr...
- Wed Oct 21, 2015 1:46 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
navmesh
This incompatibility stems from the mod.config design, if you try to upgrade to 1.02A (and use original "LNK_ReShuffle v3") you will face same problems.
Either do all your swaps again, or wait for the next version of Archive Tool.
This incompatibility stems from the mod.config design, if you try to upgrade to 1.02A (and use original "LNK_ReShuffle v3") you will face same problems.
Either do all your swaps again, or wait for the next version of Archive Tool.
- Tue Oct 20, 2015 12:59 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Follardo
This happens when the first file in the archive is swapped. Archive file stays normal (non-corrupt), just Archive Tool can't read it anymore.
It's already fixed in the next version which hopefully will be released in the next few days.
This happens when the first file in the archive is swapped. Archive file stays normal (non-corrupt), just Archive Tool can't read it anymore.
It's already fixed in the next version which hopefully will be released in the next few days.
- Mon Oct 19, 2015 2:09 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
bbbmods
No problem. Also, there is column sorting (for "option where you alphabetizes the characters in the DLC").
No problem. Also, there is column sorting (for "option where you alphabetizes the characters in the DLC").
- Sun Oct 18, 2015 11:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
@sf234- would it be an easy thing to implement the ability to change costume slot numbers of official dlc for dlc tool so we can organize them in specific orders? As for deleting characters from existing DLC (also adding new characters, changing costume slot , etc) - maybe it will be implemented in...
- Thu Oct 15, 2015 8:47 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
"LNK_ReShuffle v3" that should support the 1.04 game version: http://rghost.net/private/6cM8FjbyH/784c6962b331d18f5e0825c13a0ce4aa Since this is not my code - no warranties or support. Just temporary solution until immi releases the update. MisterNatal You need to unpack DLC with Le Fluffi...
- Wed Oct 14, 2015 6:13 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Next DLC is up. My BLP converter for 360 still doesn't recognize Honoka. Am I using an outdated version, or did we still need manual entries for that? I know the PC version is working fine for those files. Can someone update the blp converter for 360 files pls?? It has no problems to decrypt female...
- Tue Oct 13, 2015 4:05 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Updated free/used costume slots information:
viewtopic.php?p=112401#p112401
bbbmods
DLC 358140? DLC archive files were original or already swapped with Archivarius?
viewtopic.php?p=112401#p112401
bbbmods
DLC 358140? DLC archive files were original or already swapped with Archivarius?
- Tue Oct 13, 2015 6:03 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
After a week of binge coding an alternative for Archivarius is finally done. Archive Tool 1.0: http://forum.xentax.com/viewtopic.php?p=111368#p111368 Some tips: Archive can be opened by drag-and-dropping the BIN file to the program's window (instead of clicking "Open"). Single file can be ...
- Mon Oct 05, 2015 12:45 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
bbbmods Which file in which dlc? What version of archivarius you use? Latest is either this or this . The logic behind BLP entries detection (which is used in swap function) usually fail on small files (---C/--P/--H), but it should work for TMC/TMCL. Anyway, I didn't spent too much time fixing/test...
- Sun Oct 04, 2015 11:11 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Updated link for doa5LRarchivarius.dat: http://rghost.net/private/6CLSCrcBM/86a2459c7ce23a899bf12a72c0300c0a So if I understand correctly, certain costumes that had their names changed, that we used in custom dlc before wont work in 1.04? but the official packs that had them would still work? As far...
- Sun Oct 04, 2015 4:53 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Updated doa5LRarchivarius.dat (should support all DLCs except 358142g). http://forum.xentax.com/viewtopic.php?p=110757#p110757 Free/used costume slots information. http://forum.xentax.com/viewtopic.php?p=111057#p111057 th0rough Try to replace doa5LRarchivarius.dat with the version linked in this pos...
- Sat Oct 03, 2015 10:23 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Updated DLC Tool. http://forum.xentax.com/viewtopic.php?p=111891#p111891 Added optional compression of files (thanks to immi from FSD for bit flags information). Use it with caution. "---C"/"--P" files now can be skipped (if they are not added built-in stubs will be used instead)...
- Fri May 15, 2015 7:14 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773135
Re: Dead or Alive series formats and tools
Looks like PC community finally starts giving some results: http://www.freestepdodge.com/threads/pc-community-mod-resources.5565/page-10#post-261350 I've another question. Is it known what exactly handles character's name? I mean, is it possible to change characters name via costume. Kind of similar...
