Poll & Discussion: We wish the site to continue (Y/N)
Search found 3 matches
- Fri May 30, 2008 8:34 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 221183
Re: .wz archive
I totally understand your reason to keep it private, in fact I don't share my current extractor for the same reason as yours. All I am asking is for a small insight of how to start, I can figure out the rest. Where to start? Learn about encyrption algorithms. Take the encrypted text, compare it wit...
- Thu May 29, 2008 9:31 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 221183
Re: .wz archive
We'd like to keep this private. When the whole extraction thing was widely spread, Nexon changed the encryption. We don't want this to happen again. I totally understand your reason to keep it private, in fact I don't share my current extractor for the same reason as yours. All I am asking is for a...
- Tue May 27, 2008 4:38 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 221183
Re: .wz archive
Okay, I've completely figured out KMST Unicode. You do not need to know Korean to decrypt it, but it's a PITA regardless. Sorry for the long bump, but I am curious about this. So, how exactly you figured it out? I made a python scrypt based on Alan Horne's Maplext (for the sake to practice python :...
