Search found 3 matches

by tabletop
Fri May 30, 2008 8:34 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Re: .wz archive

I totally understand your reason to keep it private, in fact I don't share my current extractor for the same reason as yours. All I am asking is for a small insight of how to start, I can figure out the rest. Where to start? Learn about encyrption algorithms. Take the encrypted text, compare it wit...
by tabletop
Thu May 29, 2008 9:31 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Re: .wz archive

We'd like to keep this private. When the whole extraction thing was widely spread, Nexon changed the encryption. We don't want this to happen again. I totally understand your reason to keep it private, in fact I don't share my current extractor for the same reason as yours. All I am asking is for a...
by tabletop
Tue May 27, 2008 4:38 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Re: .wz archive

Okay, I've completely figured out KMST Unicode. You do not need to know Korean to decrypt it, but it's a PITA regardless. Sorry for the long bump, but I am curious about this. So, how exactly you figured it out? I made a python scrypt based on Alan Horne's Maplext (for the sake to practice python :...