Search found 4 matches

by TheStolenBattenberg
Wed May 19, 2021 9:55 pm
Forum: Graphic file formats
Topic: PS2 King's Field: TAC TM2's
Replies: 0
Views: 466

PS2 King's Field: TAC TM2's

I've got some TM2's which aren't TM2's, but labeled as such in the files. This is pretty typical for FromSoftware, and usually they're easy enough to figure out but these images have some weird compression or something on them. I'm working to get a full suite of tools to work with the data of this g...
by TheStolenBattenberg
Wed Apr 27, 2016 7:13 pm
Forum: Graphic file formats
Topic: GH6 Textures
Replies: 0
Views: 466

GH6 Textures

I'm looking for help understanding what form of compression this image format uses. I'd like to say it's some form of DXT*, but that's just a guess. Any body care to help? File: http://www.mediafire.com/download/t3gkrcd4f86njd9/file-009-0xe150512a-0xe150512a.img Only things I could find were 4 bytes...
by TheStolenBattenberg
Mon Oct 27, 2014 11:24 am
Forum: Game Archive
Topic: King's Field File Archive Help
Replies: 1
Views: 785

Re: King's Field File Archive Help

After looking more into the files myself, I figured out some common ground between all the archives on the disk, and in other early from software games. If you look at this hex: 09 00 01 00 6B 00 A5 00 F7 00 5E 01 98 01 C0 01 EF 01 04 02 11 02 You'll notice that each byte is followed by a second, an...
by TheStolenBattenberg
Sun Oct 26, 2014 12:05 am
Forum: Game Archive
Topic: King's Field File Archive Help
Replies: 1
Views: 785

King's Field File Archive Help

Hey, I found the forum here a while ago while I was looking for an explanation of Darkstone's (PS1 game) archive format. I decided I might try here for help on understanding this particular format used in early From Software games. I've had a go at doing this myself, several times. But I'm not very ...