Search found 2599 matches

by chrrox
Sat Jun 30, 2012 1:51 am
Forum: 3D/2D models
Topic: [XBOX360]ROBOTICS;NOTES
Replies: 15
Views: 6672

Re: [XBOX360]ROBOTICS;NOTES

run this with the mdl bat file c:\quickbms\quickbms.exe -d -F "*.mdl" C:\Character\mdl.bms C:\Character\mdl G:\WEBZEN\Character\ext then run this bat file in the root of the folder you extracted these to. for /r %%f in (*.xcomp) do ( xbdecompress.exe "%%f" "%%~pnf" del ...
by chrrox
Fri Jun 29, 2012 12:55 am
Forum: 3D/2D models
Topic: Tales of Xillia extracted file, help!
Replies: 4
Views: 3089

Re: Tales of Xillia extracted file, help!

the problem with this game is the game uses 2 files at least for each model and the files have no names.
by chrrox
Wed Jun 27, 2012 9:54 pm
Forum: 3D/2D models
Topic: [XBOX360]ROBOTICS;NOTES
Replies: 15
Views: 6672

Re: [XBOX360]ROBOTICS;NOTES

0F F5 12 EE is the clasic xmem compress use xb decompress from the sdk to extract the data. the archive format is simple idstring "LNK4" get baseoff long for get offset long get size long math offset * 0x800 math offset + baseoff math size * 0x400 log "" offset size if size == 0 ...
by chrrox
Tue Jun 26, 2012 12:59 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

they changed the encryption keys with each beta wait till the final release for someone to revere it.
by chrrox
Tue Jun 26, 2012 2:07 am
Forum: Graphic file formats
Topic: [X360] Crysis 2 .DDS (.01) (.02) (.03)
Replies: 6
Views: 1679

Re: [X360] Crysis 2 .DDS (.01) (.02) (.03)

the images look like plain dds files that need to be un tiled.
noesis can do it if you code an image loading program.
by chrrox
Tue Jun 26, 2012 1:50 am
Forum: Game Archive
Topic: Murama: Demon Blade ftx and mbs Files
Replies: 14
Views: 6356

Re: Murama: Demon Blade ftx and mbs Files

the extractor works fine you just have to read the sub headers that give the real size and offset. the size given is not used in the wii extraction process it uses its own size based on the data it reads like the dynamic zlib. they seem to be normal tpl files. http://img42.imageshack.us/img42/5017/t...
by chrrox
Mon Jun 25, 2012 2:22 pm
Forum: Graphic file formats
Topic: gal gun textures .BIN
Replies: 17
Views: 5694

Re: gal gun textures .BIN

hxd does not have a byte swap function try 010 editor.
then use the swap unsigned short.
by chrrox
Mon Jun 25, 2012 11:29 am
Forum: Graphic file formats
Topic: gal gun textures .BIN
Replies: 17
Views: 5694

Re: gal gun textures .BIN

they are just big endian dds files.
you must swap every 2 bytes of the entire file starting at 0x80
so if the original bytes were
12 34 56 78
it would become
34 12 78 56
most hex editors can do this for you no problem.
Image
by chrrox
Mon Jun 25, 2012 3:33 am
Forum: Game Archive
Topic: Murama: Demon Blade ftx and mbs Files
Replies: 14
Views: 6356

Re: Murama: Demon Blade ftx and mbs Files

quickbms script.
its standard wii compression used in the sdk they just added a 12 byte header.

Code: Select all

comtype PUYO_LZ01
get name filename
string name + .ext
get zsize asize
math zsize - 12
set size zsize
math size * 4
clog name 12 zsize size
by chrrox
Sun Jun 24, 2012 3:28 pm
Forum: Game Archive
Topic: Onimusha 2 *.DAT file
Replies: 17
Views: 5041

Re: Onimusha 2 *.DAT file

he was not talking about your post.
there was a poster i deleted who had links to gambling in his post below yours.
by chrrox
Sat Jun 23, 2012 9:09 pm
Forum: Graphic file formats
Topic: gal gun textures .BIN
Replies: 17
Views: 5694

Re: gal gun textures .BIN

the sdk works fine for me then just paste a dds header on the file and your all set.
by chrrox
Fri Jun 22, 2012 8:46 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

it is just encrypted the files are not compressed at all.
by chrrox
Thu Jun 21, 2012 1:44 am
Forum: 3D/2D models
Topic: Syndicate (PC)
Replies: 5
Views: 4082

Syndicate (PC)

Here is a plugin for noesis to load the xmd meshes with uv's. whats done -mesh -lod load -uv whats left -set up materials for preview in noesis -bones -load very very small models as more then just points. dragon unpacker can extract textures just hex edit the normal maps from dxt1 to 5 to make them...
by chrrox
Sat Jun 16, 2012 8:43 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 51531

Re: Binary Domain / Yakuza (gmd) Noesis Script

update your quickbms you are using a very old version.
http://aluigi.altervista.org/quickbms.htm
by chrrox
Fri Jun 15, 2012 4:05 pm
Forum: Graphic file formats
Topic: [X360] Crysis 2 .DDS (.01) (.02) (.03)
Replies: 6
Views: 1679

Re: [X360] .DDS (.01) (.02) (.03)

what is the game