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Search found 2599 matches
- Sat Jun 30, 2012 1:51 am
- Forum: 3D/2D models
- Topic: [XBOX360]ROBOTICS;NOTES
- Replies: 15
- Views: 6672
Re: [XBOX360]ROBOTICS;NOTES
run this with the mdl bat file c:\quickbms\quickbms.exe -d -F "*.mdl" C:\Character\mdl.bms C:\Character\mdl G:\WEBZEN\Character\ext then run this bat file in the root of the folder you extracted these to. for /r %%f in (*.xcomp) do ( xbdecompress.exe "%%f" "%%~pnf" del ...
- Fri Jun 29, 2012 12:55 am
- Forum: 3D/2D models
- Topic: Tales of Xillia extracted file, help!
- Replies: 4
- Views: 3089
Re: Tales of Xillia extracted file, help!
the problem with this game is the game uses 2 files at least for each model and the files have no names.
- Wed Jun 27, 2012 9:54 pm
- Forum: 3D/2D models
- Topic: [XBOX360]ROBOTICS;NOTES
- Replies: 15
- Views: 6672
Re: [XBOX360]ROBOTICS;NOTES
0F F5 12 EE is the clasic xmem compress use xb decompress from the sdk to extract the data. the archive format is simple idstring "LNK4" get baseoff long for get offset long get size long math offset * 0x800 math offset + baseoff math size * 0x400 log "" offset size if size == 0 ...
- Tue Jun 26, 2012 12:59 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
they changed the encryption keys with each beta wait till the final release for someone to revere it.
- Tue Jun 26, 2012 2:07 am
- Forum: Graphic file formats
- Topic: [X360] Crysis 2 .DDS (.01) (.02) (.03)
- Replies: 6
- Views: 1679
Re: [X360] Crysis 2 .DDS (.01) (.02) (.03)
the images look like plain dds files that need to be un tiled.
noesis can do it if you code an image loading program.
noesis can do it if you code an image loading program.
- Tue Jun 26, 2012 1:50 am
- Forum: Game Archive
- Topic: Murama: Demon Blade ftx and mbs Files
- Replies: 14
- Views: 6356
Re: Murama: Demon Blade ftx and mbs Files
the extractor works fine you just have to read the sub headers that give the real size and offset. the size given is not used in the wii extraction process it uses its own size based on the data it reads like the dynamic zlib. they seem to be normal tpl files. http://img42.imageshack.us/img42/5017/t...
- Mon Jun 25, 2012 2:22 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5694
Re: gal gun textures .BIN
hxd does not have a byte swap function try 010 editor.
then use the swap unsigned short.
then use the swap unsigned short.
- Mon Jun 25, 2012 11:29 am
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5694
Re: gal gun textures .BIN
they are just big endian dds files.
you must swap every 2 bytes of the entire file starting at 0x80
so if the original bytes were
12 34 56 78
it would become
34 12 78 56
most hex editors can do this for you no problem.

you must swap every 2 bytes of the entire file starting at 0x80
so if the original bytes were
12 34 56 78
it would become
34 12 78 56
most hex editors can do this for you no problem.

- Mon Jun 25, 2012 3:33 am
- Forum: Game Archive
- Topic: Murama: Demon Blade ftx and mbs Files
- Replies: 14
- Views: 6356
Re: Murama: Demon Blade ftx and mbs Files
quickbms script.
its standard wii compression used in the sdk they just added a 12 byte header.
its standard wii compression used in the sdk they just added a 12 byte header.
Code: Select all
comtype PUYO_LZ01
get name filename
string name + .ext
get zsize asize
math zsize - 12
set size zsize
math size * 4
clog name 12 zsize size- Sun Jun 24, 2012 3:28 pm
- Forum: Game Archive
- Topic: Onimusha 2 *.DAT file
- Replies: 17
- Views: 5041
Re: Onimusha 2 *.DAT file
he was not talking about your post.
there was a poster i deleted who had links to gambling in his post below yours.
there was a poster i deleted who had links to gambling in his post below yours.
- Sat Jun 23, 2012 9:09 pm
- Forum: Graphic file formats
- Topic: gal gun textures .BIN
- Replies: 17
- Views: 5694
Re: gal gun textures .BIN
the sdk works fine for me then just paste a dds header on the file and your all set.
- Fri Jun 22, 2012 8:46 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
it is just encrypted the files are not compressed at all.
- Thu Jun 21, 2012 1:44 am
- Forum: 3D/2D models
- Topic: Syndicate (PC)
- Replies: 5
- Views: 4082
Syndicate (PC)
Here is a plugin for noesis to load the xmd meshes with uv's. whats done -mesh -lod load -uv whats left -set up materials for preview in noesis -bones -load very very small models as more then just points. dragon unpacker can extract textures just hex edit the normal maps from dxt1 to 5 to make them...
- Sat Jun 16, 2012 8:43 pm
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 51531
Re: Binary Domain / Yakuza (gmd) Noesis Script
update your quickbms you are using a very old version.
http://aluigi.altervista.org/quickbms.htm
http://aluigi.altervista.org/quickbms.htm
- Fri Jun 15, 2012 4:05 pm
- Forum: Graphic file formats
- Topic: [X360] Crysis 2 .DDS (.01) (.02) (.03)
- Replies: 6
- Views: 1679
Re: [X360] .DDS (.01) (.02) (.03)
what is the game
