Search found 2599 matches

by chrrox
Wed Jul 04, 2012 12:29 am
Forum: 3D/2D models
Topic: Fire emblem radiant dawn
Replies: 6
Views: 1767

Re: Fire emblem radiant dawn

it was before i knew how to convert models very well i just remember checking existing tools and they did not work.
by chrrox
Tue Jul 03, 2012 11:11 pm
Forum: Holy Cow!
Topic: MMD RIGGER MODELS!
Replies: 23
Views: 9014

Re: MMD RIGGER MODELS!

the format is based off of sony's sdk that uses collada as a base.
so in a sense it is using a standard just a really annoying and complex one.
by chrrox
Tue Jul 03, 2012 11:09 pm
Forum: 3D/2D models
Topic: Fire emblem radiant dawn
Replies: 6
Views: 1767

Re: Fire emblem radiant dawn

i think i looked at fire emblem a long time ago and it did not use a normal wii format.
by chrrox
Tue Jul 03, 2012 9:29 pm
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 4737

Re: Heavenly Sword (PS3)

your texture looks wrong.
by chrrox
Tue Jul 03, 2012 8:51 pm
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 4737

Re: Heavenly Sword (PS3)

i only had one model to work with as all i had was the demo
you can try editing the script
change the lines
tu = bs.readShort() / 0xFFFF + .5
tv = bs.readShort() / 0xFFFF + .5
into
tu = bs.readShort() / 0x7FFF + .5
tv = bs.readShort() / 0x7FFF + .5
by chrrox
Tue Jul 03, 2012 8:35 pm
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 4737

Re: Heavenly Sword (PS3)

click on flip uv's

and the scale i think is in th ematerials but if you flip them you can place them correctly.
by chrrox
Tue Jul 03, 2012 8:29 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

there is an example in the noesis program.
__NPExample.txt
by chrrox
Tue Jul 03, 2012 9:54 am
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 4737

Re: Heavenly Sword (PS3)

extractor.
viewtopic.php?f=10&t=6215
if you look at the output folder the files will have names ignore the text.
by chrrox
Tue Jul 03, 2012 2:33 am
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 4737

Heavenly Sword (PS3)

Noesis importer for heavenly sword.
Supported
30s and 40s
imports
verts
uv's
faces
not imported
bones
weights
materials

ImageImage
by chrrox
Mon Jul 02, 2012 11:33 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

just wait for the 360 version to come out there is a 99% chance it will already work.
by chrrox
Mon Jul 02, 2012 4:11 am
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2979

Re: Need help identify Yulgang files viewer/exporter

some games list 3 floats and 4 bone id's then the leftover weight gets assigned to the last bone listed.
by chrrox
Sun Jul 01, 2012 11:17 pm
Forum: 3D/2D models
Topic: Scions of Fate 2
Replies: 16
Views: 5421

Re: Scions of Fate 2

the command in the documentation
{"createProceduralAnim", Noesis_CreateProceduralAnim, METH_VARARGS, "generates a procedural animation. (OOi)"}, //args=NoeBone list, NoeProceduralAnim list, numFrames
by chrrox
Sun Jul 01, 2012 10:58 pm
Forum: 3D/2D models
Topic: Scions of Fate 2
Replies: 16
Views: 5421

Re: Scions of Fate 2

noesis has a built in animation test you can use. also you can rotate the bones in noesis.
all weights will add up to 1.0 because a vertex can not have more then 100% weight.
by chrrox
Sat Jun 30, 2012 8:26 pm
Forum: Game Archive
Topic: Mobile Suit Gundam Battle Operation (PS3) (arb)
Replies: 10
Views: 4155

Mobile Suit Gundam Battle Operation (PS3) (arb)

http://pgdp.channel.or.jp/gundam/ps3/ #quickbms script by chrrox #Mobile Suit Gundam Battle Operation endian big getdstring magic 8 get files short get unk1 short get unk2 long savepos ftbl for i = 0 < files goto ftbl get offset long math offset + 0x19800 get size long get null long get secsize shor...
by chrrox
Sat Jun 30, 2012 5:40 pm
Forum: 3D/2D models
Topic: [XBOX360]ROBOTICS;NOTES
Replies: 15
Views: 6672

Re: [XBOX360]ROBOTICS;NOTES

here is the basic noesis script.
done
1.verts
2.uv's
3.normals
4.faces
not done
-bones / weights
-materials
Image