Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Thu Jul 26, 2012 3:31 pm
- Forum: Compressed files and methods
- Topic: Persona 4 Arena .PAC archive extracting
- Replies: 2
- Views: 1626
Re: Persona 4 Arena .PAC archive extracting
it is the same thing people don't search.
- Thu Jul 26, 2012 11:55 am
- Forum: Game Archive
- Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
- Replies: 61
- Views: 28762
Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
can you show an example of using the hash to verify the correct file extension.
I can see the unknown extensions in the xex file for re6 but I can not figure out how to use the hash function to verify what one goes where. Thanks.
I can see the unknown extensions in the xex file for re6 but I can not figure out how to use the hash function to verify what one goes where. Thanks.
- Wed Jul 25, 2012 9:07 pm
- Forum: Game Archive
- Topic: Cant extract .pac file from Persona 4 Arena (ArcSys)
- Replies: 10
- Views: 4153
Re: Cant extract .pac file from Persona 4 Arena (ArcSys)
decompress the 360 files first using the 360 sdk.
xbdecompress is the exe you need.
it is not legal to share this file.
xbdecompress is the exe you need.
it is not legal to share this file.
- Sat Jul 21, 2012 7:21 pm
- Forum: Game Archive
- Topic: Ghost Watch Online
- Replies: 3
- Views: 1173
Re: Ghost Watch Online
the client is gone the original link was
http://ghostwatch.joinsmedia.com/origin/gwSetup.exe
http://ghostwatch.joinsmedia.com/origin/gwSetup.exe
- Fri Jul 20, 2012 2:51 am
- Forum: Game Archive
- Topic: help extracting texture files from area 51 pc.000 files
- Replies: 3
- Views: 1682
Re: help extracting texture files from area 51 pc.000 files
did you try texmod?
http://www.fileplanet.com/205418/200000 ... xmod-v0.9b
if the game is not direct x 9 then you will have to pm someone a file to look at and they might help.
http://www.fileplanet.com/205418/200000 ... xmod-v0.9b
if the game is not direct x 9 then you will have to pm someone a file to look at and they might help.
- Thu Jul 19, 2012 3:14 am
- Forum: 3D/2D models
- Topic: Lazeska Online
- Replies: 14
- Views: 2586
- Tue Jul 17, 2012 11:28 am
- Forum: 3D/2D models
- Topic: Winx club Wii model
- Replies: 4
- Views: 1843
Re: Winx club Wii model
looks easy but models look really low quality.
- Tue Jul 17, 2012 11:23 am
- Forum: 3D/2D models
- Topic: Soul Captor
- Replies: 2
- Views: 874
Re: Soul Captor
these are the models.
http://www.mmohunter.com/soul-captor.html
http://www.mmohunter.com/soul-captor.html
- Tue Jul 17, 2012 2:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
- Tue Jul 17, 2012 12:38 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
did you install the collada plugin? the max one will not work.
also its just applying textures just look it up if you want to work with 3d models you at-least need to know how to apply textures to models.
just use smd if you want for want you want to do smd should be fine.
also its just applying textures just look it up if you want to work with 3d models you at-least need to know how to apply textures to models.
just use smd if you want for want you want to do smd should be fine.
- Mon Jul 16, 2012 1:30 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
with max fbx > dae > smd.
so if its fbx2012 just use dae you will need to install the open collada plugin into max to import.
so if its fbx2012 just use dae you will need to install the open collada plugin into max to import.
- Mon Jul 16, 2012 12:15 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
why don't you export the model then move the sword where you want? noesis can view models and animations but it is not meant to be a posing program for 3d models. if you want to do that in noesis export it to a common format like fbx. then modify the sword so its parented how you want then re open t...
- Sat Jul 14, 2012 6:50 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 102412
Re: [Request] Guild Wars 2 DAT
yeah i have worked with bone maps if you want pm me the model your trying and the script and what info you have and i can help with the bone map.
- Sat Jul 14, 2012 12:46 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 102412
Re: [Request] Guild Wars 2 DAT
did you try switch from left to right handed matrix.Demonsangel wrote:
Fun part starts again, does anyone know the exact order of calculations for the armature?
if it is using quats you just invert the w.
- Fri Jul 13, 2012 3:44 pm
- Forum: Game Archive
- Topic: Extract Metal Gear Solid HD collection files
- Replies: 14
- Views: 5975
Re: Extract Metal Gear Solid HD collection files
no I mean if you want a model you dump the xbox 360's ram while th emodel is loaded in the actual game.
this will give you the un encrypted model and texture file.
this will give you the un encrypted model and texture file.

