if the format you are working on is structured like i think it might be i usually read the vertex points in the groups i need then subtract the face number from the face id read.
not sure what format you are working on tho.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Tue Aug 14, 2012 7:51 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
- Fri Aug 10, 2012 11:01 am
- Forum: Compressed files and methods
- Topic: Quickbms comtype deflate without uncompressed size?
- Replies: 2
- Views: 1360
Re: Quickbms comtype deflate without uncompressed size?
use unzip_dynamic
- Thu Aug 09, 2012 10:45 pm
- Forum: General game tools
- Topic: Machinima studio
- Replies: 14
- Views: 18233
Re: Machinima studio
according to the site it can export the animations as fbx.
http://code.google.com/p/wowmodelviewer/wiki/Exporting
http://code.google.com/p/wowmodelviewer/wiki/Exporting
- Thu Aug 09, 2012 12:00 pm
- Forum: General game tools
- Topic: Machinima studio
- Replies: 14
- Views: 18233
Re: Machinima studio
if you want wow models and anims just use.
http://wowmodelviewer.org/forum/
this program looks like someone just took open source converters and shoved them together and charges money.
even the interface looks nearly identical to wow model viewer.
http://wowmodelviewer.org/forum/
this program looks like someone just took open source converters and shoved them together and charges money.
even the interface looks nearly identical to wow model viewer.
- Wed Aug 08, 2012 8:45 pm
- Forum: General game tools
- Topic: Machinima studio
- Replies: 14
- Views: 18233
Re: Machinima studio
looks like it just takes known formats that already have free exporters and just charges people to export to obj. seems pretty lame.
- Mon Aug 06, 2012 1:20 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
here is the quickbms script to extract files with names.
- Thu Aug 02, 2012 11:26 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
they are encrypted based on file names.
best bet is to dump it from 360's ram.
that is what one guy did to extract the models and anims from it.
best bet is to dump it from 360's ram.
that is what one guy did to extract the models and anims from it.
- Wed Aug 01, 2012 10:15 am
- Forum: Game Archive
- Topic: Does anyone have intrinsic alchemy Download link?
- Replies: 6
- Views: 3164
Re: Does anyone have intrinsic alchemy Download link?
you will not get anything using this.
rip the game using the psp emulator if you want the models.
rip the game using the psp emulator if you want the models.
- Mon Jul 30, 2012 2:28 am
- Forum: 3D/2D models
- Topic: Project Diva Extend alchemy help
- Replies: 1
- Views: 1184
Re: Project Diva Extend alchemy help
just run it in the psp emulator and hit capture geometry.
- Sat Jul 28, 2012 1:34 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
i tried to import external xml readers before in noeis but i could not find any useful ones that worked with python 3.2
the best bet is most likely to make an xml plugin that gives you the features you want.
but the native python 3.2 xml functions should work no problem.
the best bet is most likely to make an xml plugin that gives you the features you want.
but the native python 3.2 xml functions should work no problem.
- Sat Jul 28, 2012 1:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
4x3 matrix is the best because that is what noesis wants for most operations. 4 x 4 is the same as 4 x 3 but has data that is not used kept on it for example 1 0 0 0 0 1 0 0 0 0 1 0 X Y Z 1 that is a 4 x 4 matrix to make a 4 x 3 you just remove the end that is not used 1 0 0 0 1 0 0 0 1 X Y Z when c...
- Fri Jul 27, 2012 12:59 pm
- Forum: Game Archive
- Topic: Cant extract .pac file from Persona 4 Arena (ArcSys)
- Replies: 10
- Views: 4153
Re: Cant extract .pac file from Persona 4 Arena (ArcSys)
yeah you are doing it wrong. you must type xbdecompress.exe "SPACE" original pac file name "SPACE" new filename for the extracted pac. the best way to do that is this open the command prompt drag xbdecompress into it. then hit space now drag the pac file you want to decompress. n...
- Fri Jul 27, 2012 12:46 pm
- Forum: Game Archive
- Topic: Cant extract .pac file from Persona 4 Arena (ArcSys)
- Replies: 10
- Views: 4153
Re: Cant extract .pac file from Persona 4 Arena (ArcSys)
no please read the rules.
what could you possibly do with the files if you can not use the command line?
post a screenshot of the error you get and I can tell you what you did wrong.
what could you possibly do with the files if you can not use the command line?
post a screenshot of the error you get and I can tell you what you did wrong.
- Fri Jul 27, 2012 12:39 pm
- Forum: Game Archive
- Topic: Cant extract .pac file from Persona 4 Arena (ArcSys)
- Replies: 10
- Views: 4153
Re: Cant extract .pac file from Persona 4 Arena (ArcSys)
then you are doing something wrong I have already tested this and it works fine.
- Fri Jul 27, 2012 12:29 am
- Forum: Game Archive
- Topic: Cant extract .pac file from Persona 4 Arena (ArcSys)
- Replies: 10
- Views: 4153
Re: Cant extract .pac file from Persona 4 Arena (ArcSys)
this does work i am not sure what you are doing.
you need to use the command prompt.
c:\xbdecompress.exe c:\file.pac c:\file.pac.ext
then run the bms file on the decompressed file.
you need to use the command prompt.
c:\xbdecompress.exe c:\file.pac c:\file.pac.ext
then run the bms file on the decompressed file.
