here is the quickbms to extract the file you sent me.
I assume its naruto?
so this is virtual on
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Fri Aug 31, 2012 9:19 pm
- Forum: Game Archive
- Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
- Replies: 46
- Views: 21886
- Thu Aug 30, 2012 10:31 pm
- Forum: Game Archive
- Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
- Replies: 46
- Views: 21886
Re: PS2 .CVM archive extraction
just pm me the encryptesd header of the cvm and the save state
and ill send you the proper iso header
and ill send you the proper iso header
- Thu Aug 30, 2012 12:46 pm
- Forum: Game Archive
- Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
- Replies: 46
- Views: 21886
Re: PS2 .CVM archive extraction
that's why you paste in the toc from the save state.
- Thu Aug 30, 2012 3:29 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13242
Re: Music Gril For Miku (Music Girl 初音ミク)
position
quat
scale
edit i got it now something is weird with the quat values in noesis not sure whats going on but manually setting the transform fixes it.

quat
scale
edit i got it now something is weird with the quat values in noesis not sure whats going on but manually setting the transform fixes it.

- Thu Aug 30, 2012 3:17 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13242
Re: Music Gril For Miku (Music Girl 初音ミク)
Bone file is in the format i thought.
i can't get it to work in noesis i must be doing something wrong.
but the format is
px, py, pz, null
qx, qy, qz, qw invert the qw value
sx, sy, sz, null
null null null null
parent, unk , hashed name?, unk
and the matrix is parent relative
i can't get it to work in noesis i must be doing something wrong.
but the format is
px, py, pz, null
qx, qy, qz, qw invert the qw value
sx, sy, sz, null
null null null null
parent, unk , hashed name?, unk
and the matrix is parent relative
- Tue Aug 28, 2012 8:47 pm
- Forum: Game Archive
- Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
- Replies: 46
- Views: 21886
Re: PS2 .CVM archive extraction
its very simple
just copy paste thats all then its a normal iso file you can read with anything.
just copy paste thats all then its a normal iso file you can read with anything.
- Tue Aug 28, 2012 11:56 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13242
Re: Music Gril For Miku (Music Girl 初音ミク)
I have come across a bunch of ios games that devs try to protect the best thing I have seen is a golf game. the header is "This is not a zip file I promise" and then its a normal zip file after that lol. this is the game http://itunes.apple.com/us/app/lets-golf!-3/id433120443?mt=8 protecti...
- Tue Aug 28, 2012 11:41 am
- Forum: Compressed files and methods
- Topic: How to decrypt x file.
- Replies: 1
- Views: 1185
- Mon Aug 27, 2012 10:44 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13242
Re: Music Gril For Miku (Music Girl 初音ミク)
The bone format is Posx PosY PosZ 1.0 QuatX QuatY QuatZ QuatW ScaleX ScaleY ScaleZ 1.0 1.0 1.0 1.0 1.0 Parent ? ? ? and the weighting goes for each vertex read the weight count then for each of these counts read bone id long weight float also the magic number of the day is 44 90 12 28
- Sun Aug 26, 2012 1:52 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 135
- Views: 267448
- Sat Aug 25, 2012 8:38 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
hi, may i ask how can i get float16 into this: rapi.rpgBindUV1BufferOfs(varhere, noesis.RPGEODATA_FLOAT, 0, 0) I'll try to write an Swtor gr2 plugin for Noesis, I have the vertices and faces so far, the only thing is the UV. It is float16 stored in 2byte or 4 (cant remember, but the test gave me go...
- Sat Aug 25, 2012 6:04 pm
- Forum: Compressed files and methods
- Topic: xbox 360 indie game xnb file
- Replies: 3
- Views: 1652
Re: xbox 360 indie game xnb file
you can try coding an app using the .net framework dll.
http://vgce.googlecode.com/svn/trunk/do ... format.txt
http://xbox.create.msdn.com/en-US/sample/xnb_format
http://vgce.googlecode.com/svn/trunk/do ... format.txt
http://xbox.create.msdn.com/en-US/sample/xnb_format
- Mon Aug 20, 2012 10:35 am
- Forum: 3D/2D models
- Topic: Dark Sider 2 Model?
- Replies: 88
- Views: 34907
Re: Dark Sider 2 Model?
yeah i think the -1 option might be needed.
then extract the files based on the header.
then extract the files based on the header.
- Thu Aug 16, 2012 10:48 pm
- Forum: Compressed files and methods
- Topic: dark siders 2
- Replies: 19
- Views: 6045
Re: dark siders 2
its the same.
offzip -a c:\file c:\export 0
offzip -a c:\file c:\export 0
- Wed Aug 15, 2012 12:12 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
you can still use the rapi interface with this method here is something i have done faceData = [] for a in range(0, meshInfo [5]): face = bs.readUShort() - meshInfo [2] faceData.append(face) faceBuff = struct.pack(">" + 'H'*len(faceData), *faceData) rapi.rpgCommitTriangles(faceBuff, noesis...
