Search found 2599 matches

by chrrox
Fri Aug 31, 2012 9:19 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: PS2 .CVM archive extraction

here is the quickbms to extract the file you sent me.
I assume its naruto?

so this is virtual on
by chrrox
Thu Aug 30, 2012 10:31 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: PS2 .CVM archive extraction

just pm me the encryptesd header of the cvm and the save state
and ill send you the proper iso header
by chrrox
Thu Aug 30, 2012 12:46 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: PS2 .CVM archive extraction

that's why you paste in the toc from the save state.
by chrrox
Thu Aug 30, 2012 3:29 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13242

Re: Music Gril For Miku (Music Girl 初音ミク)

position
quat
scale

edit i got it now something is weird with the quat values in noesis not sure whats going on but manually setting the transform fixes it.
Image
by chrrox
Thu Aug 30, 2012 3:17 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13242

Re: Music Gril For Miku (Music Girl 初音ミク)

Bone file is in the format i thought.
i can't get it to work in noesis i must be doing something wrong.
but the format is

px, py, pz, null
qx, qy, qz, qw invert the qw value
sx, sy, sz, null
null null null null
parent, unk , hashed name?, unk

and the matrix is parent relative
by chrrox
Tue Aug 28, 2012 8:47 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: PS2 .CVM archive extraction

its very simple
just copy paste thats all then its a normal iso file you can read with anything.
by chrrox
Tue Aug 28, 2012 11:56 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13242

Re: Music Gril For Miku (Music Girl 初音ミク)

I have come across a bunch of ios games that devs try to protect the best thing I have seen is a golf game. the header is "This is not a zip file I promise" and then its a normal zip file after that lol. this is the game http://itunes.apple.com/us/app/lets-golf!-3/id433120443?mt=8 protecti...
by chrrox
Tue Aug 28, 2012 11:41 am
Forum: Compressed files and methods
Topic: How to decrypt x file.
Replies: 1
Views: 1185

Re: How to decrypt x file.

what game is it?
just xor the files with the key

Code: Select all

0x910B51AC
by chrrox
Mon Aug 27, 2012 10:44 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13242

Re: Music Gril For Miku (Music Girl 初音ミク)

The bone format is Posx PosY PosZ 1.0 QuatX QuatY QuatZ QuatW ScaleX ScaleY ScaleZ 1.0 1.0 1.0 1.0 1.0 Parent ? ? ? and the weighting goes for each vertex read the weight count then for each of these counts read bone id long weight float also the magic number of the day is 44 90 12 28
by chrrox
Sat Aug 25, 2012 8:38 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

hi, may i ask how can i get float16 into this: rapi.rpgBindUV1BufferOfs(varhere, noesis.RPGEODATA_FLOAT, 0, 0) I'll try to write an Swtor gr2 plugin for Noesis, I have the vertices and faces so far, the only thing is the UV. It is float16 stored in 2byte or 4 (cant remember, but the test gave me go...
by chrrox
Mon Aug 20, 2012 10:35 am
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 34907

Re: Dark Sider 2 Model?

yeah i think the -1 option might be needed.
then extract the files based on the header.
by chrrox
Thu Aug 16, 2012 10:48 pm
Forum: Compressed files and methods
Topic: dark siders 2
Replies: 19
Views: 6045

Re: dark siders 2

its the same.
offzip -a c:\file c:\export 0
by chrrox
Wed Aug 15, 2012 12:12 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

you can still use the rapi interface with this method here is something i have done faceData = [] for a in range(0, meshInfo [5]): face = bs.readUShort() - meshInfo [2] faceData.append(face) faceBuff = struct.pack(">" + 'H'*len(faceData), *faceData) rapi.rpgCommitTriangles(faceBuff, noesis...