Search found 2599 matches

by chrrox
Thu Sep 06, 2012 11:55 pm
Forum: Holy Cow!
Topic: So many (disk) image formats...
Replies: 4
Views: 2735

Re: So many (disk) image formats...

it was just a popular ripping format for dreamcast games because that was the first program that could burn bootable backups for the dreamcast.
someone could use it to rip a pc game also.
by chrrox
Thu Sep 06, 2012 10:29 pm
Forum: Holy Cow!
Topic: So many (disk) image formats...
Replies: 4
Views: 2735

Re: So many (disk) image formats...

cdi is a popular dreamcast format. the program that opens them is disc juggler.
by chrrox
Thu Sep 06, 2012 8:41 pm
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13242

Re: Music Gril For Miku (Music Girl 初音ミク)

i think he just used your script.
by chrrox
Tue Sep 04, 2012 1:18 am
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 5313

Re: Maya py script with uv's

i am going to make a dock-able gui once i get the format strait but for now i just open the script editor and paste it in and hit run.
but you can setup python plugins to register at start-up just like noesis.
edit this is a good start
http://etoia.free.fr/?p=1771
by chrrox
Mon Sep 03, 2012 10:38 pm
Forum: Tutorials
Topic: Maya py script
Replies: 9
Views: 5313

Maya py script

here is a sample maya py import script for hatsune miku for ipad. its working great now including uv's maya help http://download.autodesk.com/us/maya/2010help/api/class_m_fn_mesh.html#5b9f4c3cf1438bfca200f7f40f22b125 # Music Girl:Hatsune Miku # Maya Python script import maya.cmds as cmds import maya...
by chrrox
Mon Sep 03, 2012 7:54 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

#load the model def mghmLoadModel(data, mdlList): ctx = rapi.rpgCreateContext() bs = NoeBitStream(data) idMagic = bs.readInt() if idMagic == 0x70637277: bs.seek(0x10, NOESEEK_ABS) xorData = [] for a in range(0, len(data) // 4 - 4): xor = bs.readUInt() ^ 0x28129044 xorData.append(xor) xorBuffer = st...
by chrrox
Sun Sep 02, 2012 9:33 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

NOEPY_HEADER = "PHYR" #check if it's this type based on the data def noepyCheckType(data): bs = NoeBitStream(data) if len(data) < 7: return 0 if bs.readBytes(7).decode("ASCII").rstrip("\0") != NOEPY_HEADER: return 0 return 1 should be NOEPY_HEADER = "PHYR" #ch...
by chrrox
Sat Sep 01, 2012 8:50 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

MaterialInfo.append([MaterialName, TexID[0], IndStart[0], IndCount[0]]) is just an array i made it tells me how to load the mesh data correctly. they just give a triangle list then they tell you how its broken down by materials. so like say i had 90 faces they would say break it down start 0 count 2...
by chrrox
Sat Sep 01, 2012 5:22 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM

here is the other bms for the same game should work on your file now.
by chrrox
Sat Sep 01, 2012 4:58 pm
Forum: 3D/2D models
Topic: PS3 GCM from Rinne no Lagrange
Replies: 7
Views: 1813

Re: PS3 GCM from Rinne no Lagrange

yeah its just robots boring

http://www.youtube.com/watch?v=nku50VvLgsk
by chrrox
Sat Sep 01, 2012 3:36 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM

ill need a big sample of the cvm and the memory dump the versions might be different.
by chrrox
Sat Sep 01, 2012 12:26 pm
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM

here is for Sakura Wars 5 So Long, My Love
by chrrox
Sat Sep 01, 2012 12:01 am
Forum: Game Archive
Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
Replies: 46
Views: 21886

Re: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM

what game are you sending?