Search found 2599 matches

by chrrox
Thu Sep 27, 2012 12:30 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

very very close just working on calculating the tx3d textures (animated normal maps) and ill have a new script that should work.
anyone good with image format reversing who wants to look just ask lol.
Image
by chrrox
Wed Sep 26, 2012 12:20 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

a repacker will need to be made to reinject the files back into the game.
I am experimenting with this with a few people.
by chrrox
Wed Sep 26, 2012 12:34 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Just need to finish calculating the texture size then it should be good to go guys.
the extractor i make might not be the fastest bms script but you only need to extract the files once so.
Image
by chrrox
Tue Sep 25, 2012 8:48 pm
Forum: 3D/2D models
Topic: [MAXSCRIPT] "Vertex index in face out of range: [0,1,2]"
Replies: 3
Views: 1554

Re: [MAXSCRIPT] "Vertex index in face out of range: [0,1,2]"

max is a 1 based system most game engines are 0 based.
by chrrox
Sun Sep 23, 2012 5:10 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

team ninja has been defeated. I will have the files extracted with names in no time. just working on how to xor with the xor key except when the value in the file is 00. if anyone wants the xor key here it is. Except as expressly authorized, it is strictly prohibited to reproduce, distribute, exhibi...
by chrrox
Sat Sep 22, 2012 12:01 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

sure send me the ram dump and tell me what chars are on screen.
by chrrox
Sat Sep 22, 2012 2:25 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

no it is not impossible it is being worked on.
by chrrox
Fri Sep 21, 2012 11:53 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

nope they completely changed their archive format and model format. Edit. I found a way to get the model files grouped togather so we can extract a complete model but they are doing something i did not even think was allowed. they are using the ps3 edge sdk on the 360 port. and they are using the bi...
by chrrox
Fri Sep 21, 2012 11:31 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

best way to get the models for now is to dump the ram of a jtag unit with the model you want on screen.
if someone sends me a ram dump ill look at making a bms to extract the models from it.
by chrrox
Mon Sep 17, 2012 2:06 am
Forum: Game Archive
Topic: [PS3] Dreamy Theater Extend
Replies: 22
Views: 8585

Re: [PS3] Dreamy Theater Extend

once someone hacks it for 3.55 it will be possible to get the models by dumping the ps3 ram.
idolmaster2 can be dumped from the 360 no problem using the ram trick.
by chrrox
Sun Sep 16, 2012 1:05 am
Forum: 3D/2D models
Topic: [Request]Convert Farm Ville 2 Flare 3d (f3d)
Replies: 2
Views: 1452

Re: [Request]Convert Farm Ville 2 Flare 3d (f3d)

you can use noesis like offzip. just look at my example for the zlib tutorial, cmpData = bs.readBytes(compsize[0]) decompSize = rapi.getInflatedSize(cmpData) decompData += rapi.decompInflate(cmpData, decompSize) bs.seek(0, NOESEEK_ABS) bs = NoeBitStream(decompData, NOE_LITTLEENDIAN)
by chrrox
Sat Sep 15, 2012 8:12 pm
Forum: Game Archive
Topic: [PS3] Dreamy Theater Extend
Replies: 22
Views: 8585

Re: [PS3] Dreamy Theater Extend

its not possible to decrypt it at all currently.
by chrrox
Sat Sep 15, 2012 6:00 pm
Forum: Game Archive
Topic: [PS3] Dreamy Theater Extend
Replies: 22
Views: 8585

Re: [PS3] Dreamy Theater Extend

the files are encrypted need to wait for the eboot to be decrypted to reverse the encryption.
by chrrox
Mon Sep 10, 2012 4:08 am
Forum: 3D/2D models
Topic: sonicomi super sonico
Replies: 17
Views: 5208

Re: sonicomi super sonico

i can get you an extractor and i have a noesis script but it crashes on some meshes because they have japanese in the names and noesis hates it.