very very close just working on calculating the tx3d textures (animated normal maps) and ill have a new script that should work.
anyone good with image format reversing who wants to look just ask lol.
Just need to finish calculating the texture size then it should be good to go guys.
the extractor i make might not be the fastest bms script but you only need to extract the files once so.
team ninja has been defeated. I will have the files extracted with names in no time. just working on how to xor with the xor key except when the value in the file is 00. if anyone wants the xor key here it is. Except as expressly authorized, it is strictly prohibited to reproduce, distribute, exhibi...
nope they completely changed their archive format and model format. Edit. I found a way to get the model files grouped togather so we can extract a complete model but they are doing something i did not even think was allowed. they are using the ps3 edge sdk on the 360 port. and they are using the bi...
best way to get the models for now is to dump the ram of a jtag unit with the model you want on screen.
if someone sends me a ram dump ill look at making a bms to extract the models from it.
once someone hacks it for 3.55 it will be possible to get the models by dumping the ps3 ram.
idolmaster2 can be dumped from the 360 no problem using the ram trick.
you can use noesis like offzip. just look at my example for the zlib tutorial, cmpData = bs.readBytes(compsize[0]) decompSize = rapi.getInflatedSize(cmpData) decompData += rapi.decompInflate(cmpData, decompSize) bs.seek(0, NOESEEK_ABS) bs = NoeBitStream(decompData, NOE_LITTLEENDIAN)