Search found 2599 matches

by chrrox
Sun Sep 30, 2012 1:46 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

yeah you can tell its the correct file also by viewing the textures and they look correct.
by chrrox
Sun Sep 30, 2012 1:39 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

yeah there are a few meshes that are more like the ps3 format and have model data in the TMC file instead of the TMCl.
I need to add a check for them I am reworking my script right now to work on a few things like this.
by chrrox
Sun Sep 30, 2012 1:35 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

you are missing the tmcl file that goes with those models. just search for the last 5 characters of the original tmc file name and the tmcl file will show up in the search results. I am opening this to the public if anyone wants to update this with the list i have or if anyone wants to add any chang...
by chrrox
Sat Sep 29, 2012 6:16 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

noesis does not export to dds just use tga it should work fine.
by chrrox
Sat Sep 29, 2012 5:35 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

its just transparency settings.
also this script does not position mesh pieces if they are out of position still working on stuff.
by chrrox
Sat Sep 29, 2012 5:22 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

looks like something is wrong i got no problems here. i used these 2 files 2R151@1S100A@S1]]J3372K52CQRE1410N10{S75131G = AYANE_COS_001.TMC BR161@1S100B@S1]]2J372K42E1QRE1100N10{S65131G = AYANE_COS_001.TMCL http://imageshack.us/a/img855/7428/ayanecos1.png mabee it got corrupted on upload try this one.
by chrrox
Sat Sep 29, 2012 12:21 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

i have been using my script with no problem you can try both but i know the model files extracted using what i posted work fine.
by chrrox
Fri Sep 28, 2012 8:55 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

try just one file then.
double click quickbms
click the extractor bms
then click on one dat file
then click the output folder see if it works.
if that failed something went wrong during the first script.
or something is wrong with the game rip.
by chrrox
Fri Sep 28, 2012 8:37 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

you are doing something wrong with the command line.
open a command prompt and drag all the files into the box instead of typing the names.
this will put them in quotes automatically.
you can try one file at a time using the script as normal to see it work.
by chrrox
Fri Sep 28, 2012 7:54 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

for the demo just use the script here
viewtopic.php?f=16&t=8867
its not encrypted or anything in the demo.
by chrrox
Fri Sep 28, 2012 5:52 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

I am not sure not nearly enough information to know.
you should have about 700 or more files extracted.
by chrrox
Fri Sep 28, 2012 3:19 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

in your example do this make a new folder d:\quickbms install the newest quickbms there. now open a command prompt and change to that directory cd d:\quickbms now do quickbms.exe -F "*.dat" d:\doa5extract.bms d:\dat_file_folder d:\new_dat_file_folder and put quotes around all your paths to...
by chrrox
Fri Sep 28, 2012 12:49 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

it cant be a folder in the area you are extracting.
works
c:\original files
c:\new files

not working
c:\coriginal files
c:\coriginal files\new files
by chrrox
Fri Sep 28, 2012 1:57 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 69169

Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Ok I want to get this out before the model script so people are ready when the time comes. These are the tools to extract and decrypt the new format. This will not be the fastest thing in the world but you only need to extract the game one time so. first you must extract the .lnk and .bin files endi...