Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Wed Oct 17, 2012 3:24 am
- Forum: Game Archive
- Topic: Core Online
- Replies: 14
- Views: 4037
Re: Core Online
here are direct links http://download.entwell.com/download/fgt/client/setup.exe http://download.entwell.com/download/fgt/client/setup.ini http://download.entwell.com/download/fgt/client/0x0412.ini http://download.entwell.com/download/fgt/client/CoreOnline.msi http://download.entwell.com/download/fgt...
- Tue Oct 16, 2012 11:07 pm
- Forum: Game Archive
- Topic: Core Online
- Replies: 14
- Views: 4037
Core Online
Here is the game core online the archives look xored. client download http://download.entwell.com/download/fgt/client/CoreDownloader.exe website http://www.coreonline.co.kr/main.do http://img4.mmo.mmo4arab.com/news/2012/10/07/corel1.jpg if you just want the main exe's to get the xor key pm me for a ...
- Tue Oct 16, 2012 9:38 pm
- Forum: 3D/2D models
- Topic: WARRIORS: LEGENDS OF TROY
- Replies: 3
- Views: 1835
Re: WARRIORS: LEGENDS OF TROY
its the same format as dynasty warriors 7
- Tue Oct 16, 2012 4:46 am
- Forum: 3D/2D models
- Topic: X360 Love Tore Sweet
- Replies: 15
- Views: 4584
Re: X360 Love Tore Sweet
here is a beta script it loads everything you need to get the models out with normals and uv's.
each model has only 2 or 3 textures so they are fairly easy to assign.
each model has only 2 or 3 textures so they are fairly easy to assign.
- Mon Oct 15, 2012 4:39 am
- Forum: 3D/2D models
- Topic: X360 Love Tore Sweet
- Replies: 15
- Views: 4584
Re: X360 Love Tore Sweet
Ok I should have this done tomorrow just need to finish a few more things but its getting late.


- Sun Oct 14, 2012 4:44 pm
- Forum: 3D/2D models
- Topic: X360 Love Tore Sweet
- Replies: 15
- Views: 4584
Re: X360 Love Tore Sweet
This is a binary xml format. you have 4 bytes for a tag like AGHX SCEN IMGH then each tag has 12 bytes following it 6 shorts. This is what tells you the xml structure its slightly complex in that the numbers can mean a few different things based on the tag. in a lot of the tags the 2nd short means ...
- Sat Oct 13, 2012 5:17 pm
- Forum: 3D/2D models
- Topic: Lune of eden
- Replies: 12
- Views: 4663
Re: Lune of eden
this format is pretty dumb. the say to read models with textures you need to. create a dictionary with the file sDataList.lit this contains the mesh, bone , animation names matching to id's 64 73 00 00 = B.a.t.t.l.e.M.a.g.e._.B.o.d.y._.0.0...s.k.m. 65 73 00 00 = B.a.t.t.l.e.M.a.g.e._.B.o.d.y._.0.1.....
- Fri Oct 12, 2012 9:03 pm
- Forum: 3D/2D models
- Topic: Lune of eden
- Replies: 12
- Views: 4663
Re: Lune of eden
there are matching id's in the file lists and the model material sections.
for instance
CF 1F 00 00 = B.a.t.t.l.e.M.a.g.e._.b.o.d.y._.D...d.d.s
D0 1F 00 00 = B.a.t.t.l.e.M.a.g.e._.b.o.d.y._.N...d.d.s
for instance
CF 1F 00 00 = B.a.t.t.l.e.M.a.g.e._.b.o.d.y._.D...d.d.s
D0 1F 00 00 = B.a.t.t.l.e.M.a.g.e._.b.o.d.y._.N...d.d.s
- Fri Oct 12, 2012 2:02 am
- Forum: 3D/2D models
- Topic: Lune of eden
- Replies: 12
- Views: 4663
Re: Lune of eden
Should have a converter soon static meshes are much simpler then skeletal just need to parse out the header a bit.


- Mon Oct 08, 2012 3:23 am
- Forum: Tutorials
- Topic: Noesis XML export
- Replies: 0
- Views: 2024
Noesis XML export
here is a plugin to export the noepy format to xml. I will add better material support and texture support when i figure out how to call them back from a model. This is an example of how to export a model from noesis to an xml format based on the sample noepy format included in noesis. if anyone has...
- Sat Oct 06, 2012 12:20 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 75155
Re: DX Ripper
just sign up for education version.
- Tue Oct 02, 2012 12:21 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 175
- Views: 112026
Re: 3d Models, animation importer - FatImporter
its because max 2013 auto sorts bone names so the id's he is matching up to in his scripts will not work.
- Mon Oct 01, 2012 12:42 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
yeah feel free to add tabs.
- Sun Sep 30, 2012 4:48 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
milkshape is a really bad program to use.
you need to use any program that supports texture channels.
just delete the alpha channel of the texture if your not going to use the specular map.
you need to use any program that supports texture channels.
just delete the alpha channel of the texture if your not going to use the specular map.
- Sun Sep 30, 2012 3:09 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
what file?
i tried a few of ayane's costumes and they all worked fine.
i tried a few of ayane's costumes and they all worked fine.
