Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sat Nov 03, 2012 3:30 am
- Forum: Game Archive
- Topic: Resident Evil Operation Raccoon City PC Model Extractor
- Replies: 28
- Views: 10263
Re: Resident Evil Operation Raccoon City PC Model Extractor
I don't understand you at all. If you don't like a script why download it? If your request is important higher a programmer who wants to to do it for you. Last time i checked no one here does this for money and it is a hobby so they can support whatever they want to in their free time. Its people li...
- Sat Nov 03, 2012 12:31 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
did you use god2iso
- Fri Nov 02, 2012 1:32 am
- Forum: Game Archive
- Topic: Archlord 2 (apk)
- Replies: 0
- Views: 1378
Archlord 2 (apk)
Here is a quickbms script for Archlord 2 APK files http://archlord2.webzen.co.kr/main/ client files http://content4mapa.nefficient.co.kr/webzen/archlord2_full/KOR_CBT/InstallArchlord2.exe http://content4mapa.nefficient.co.kr/webzen/archlord2_full/KOR_CBT/InstallArchlord2-1a.bin http://content4mapa.n...
- Thu Nov 01, 2012 12:12 am
- Forum: 3D/2D models
- Topic: MechAssault 2: Lone Wolf / .mgf format
- Replies: 19
- Views: 5022
Re: MechAssault 2: Lone Wolf / .mgf format
its just an zlib compressed file offzip.exe -1 -a c:\file.dat c:\output 0 that will extract the file here is a quickbms the follows the structure but offzip is most likely faster. get unk01 long get unk01 long get files long get tsize long get unk01 long get size long get unk01 long get unk01 long g...
- Sun Oct 28, 2012 6:21 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 25045
Re: WWE 13 (pac files)
just decompress with xbdecompress from the xbox 360 sdk then use
http://aluigi.altervista.org/papers/bms/yuke.bms
http://aluigi.altervista.org/papers/bms/yuke.bms
- Sun Oct 28, 2012 4:10 am
- Forum: 3D/2D models
- Topic: Virtua Cop 3 Models (Sega Chihiro Arcade)
- Replies: 3
- Views: 1745
Re: Virtua Cop 3 Models (Sega Chihiro Arcade)
the 3d models are very simple.
there is a table of offsets to the start of each mesh at the start of the file.
then you just go to each of those offsets and read some information about the mesh then its faces as shorts followed by common vertex format vertices.
there is a table of offsets to the start of each mesh at the start of the file.
then you just go to each of those offsets and read some information about the mesh then its faces as shorts followed by common vertex format vertices.
- Fri Oct 26, 2012 9:19 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i noticed the 2nd to last letter also by using the only model that ends in 011 2RD63@1S100 @C7 ]]624AP1Q031076M10P {2R721A RTM_COS_001.tmc 2RD63@121S1 @C7 ]]724AP1Q031076M10P {2R721A RTM_COS_011.tmc in this example you can see as the name length increases the alphabet shifts by the same its the numb...
- Wed Oct 24, 2012 11:43 am
- Forum: 3D/2D models
- Topic: Sonic Colors Object Placement and Spline Data to XML
- Replies: 3
- Views: 1499
Re: Binary File to Xml
It just looks like a 3d model format. what game is it? why would you want to convert it to xml?
- Wed Oct 24, 2012 4:30 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
i can help with the project if you tell me what you guys need.
- Wed Oct 24, 2012 3:57 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
i see no options for anything besides verts normals and uv's.
where are the weighting / bone import options.
where are the weighting / bone import options.
- Wed Oct 24, 2012 1:20 am
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16294
Re: Dragon Sword (JianLong) (*.BAG)
the ZZZ files are compressed with COMP_LZO1X
mabee there needs to be some slight change to the algorithm?
the data looks mostly right but it may be a bit off.
mabee there needs to be some slight change to the algorithm?
the data looks mostly right but it may be a bit off.
- Tue Oct 23, 2012 12:47 am
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16294
Re: Dragon Sword (JianLong) (*.BAG)
I figured out something the size value in the file area_01.bag it starts at offset 8 in the table C8 E5 4F 4E you xor it with 0xD0e54f4e and you get 18 00 00 00 the next one is 0xC bytes down 5C E5 4D 4E you xor this with the last xor - C 0xc4e54f4e and you get 98 00 02 00 the next one 20654F4E you ...
- Sun Oct 21, 2012 6:01 pm
- Forum: Game Archive
- Topic: Core Online
- Replies: 14
- Views: 4037
Re: Core Online
very cool should have models soon.


- Sat Oct 20, 2012 7:52 pm
- Forum: Game Archive
- Topic: Core Online
- Replies: 14
- Views: 4037
Re: Core Online
the files where zsize != size.
the compression is not known can you post the decompression routine.
my script only extracts uncompressed things where the zip size == decompressed size.
just let me know if any more information is needed i can give specifics.
the compression is not known can you post the decompression routine.
my script only extracts uncompressed things where the zip size == decompressed size.
just let me know if any more information is needed i can give specifics.
- Thu Oct 18, 2012 8:44 pm
- Forum: Game Archive
- Topic: Core Online
- Replies: 14
- Views: 4037
Re: Core Online
this is the one key you found part of. F02EAA3CE4CD1189D1A545AFC343524AA3BE6C82FEF131632F39CFA1FADCF02EAA3CE4CD1189D1A545AFC343524AA3BE6C82FEF131632F39CFA1FADC the compression is unkown. I have found it decodes the first part of the file correctly but then has problems using this compression in quic...
