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Search found 2599 matches
- Sat Dec 01, 2012 5:19 pm
- Forum: Graphic file formats
- Topic: Reposition Noesis Mesh
- Replies: 11
- Views: 2984
Re: Reposition Noesis Mesh
what game is it?
- Tue Nov 27, 2012 12:06 am
- Forum: 3D/2D models
- Topic: PLAYSTATION BATTLE ROYALE
- Replies: 4
- Views: 2150
Re: PLAYSTATION BATTLE ROYALE
its an encrypted psarc not standard format
- Sun Nov 25, 2012 6:03 am
- Forum: Graphic file formats
- Topic: Uncolored Textures Problem
- Replies: 9
- Views: 2621
Re: Uncolored Textures Problem
you should look at the bullet witch example included with noesis. rapi.imageDecodeDXT returns a plain rbga texture so the format after that is texFmt = noesis.NOESISTEX_RGBA32 example data = rapi.imageUntile360DXT(rapi.swapEndianArray(data, 2), imgWidth, imgHeight, 8) data = rapi.imageDecodeDXT(data...
- Thu Nov 22, 2012 6:54 pm
- Forum: Game Archive
- Topic: [PS3] PlayStation All-Stars Battle Royale (PSARC)
- Replies: 15
- Views: 7492
Re: [PS3] PlayStation All-Stars Battle Royale (PSARC)
if you look in the elf file they mention sdat encryption. I think these are sdat encrypted psarc files. Also i notice there is a sub version of 4 in these files I am thinking it stands for sdat encryption v4. I was planning on dumping the games ram to get some models and compare some things. Even if...
- Tue Nov 20, 2012 9:41 pm
- Forum: Game Archive
- Topic: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
- Replies: 46
- Views: 21885
Re: (PS2) Naruto Shippuden: Ultimate Ninja 4 .CVM
if they are encryted i need a save state and a sample from the start of the iso.
- Tue Nov 20, 2012 3:43 am
- Forum: 3D/2D models
- Topic: need help for convert
- Replies: 13
- Views: 3110
Re: need help for convert
need more information.
#1 what game is it?
#2 what are you trying to convert it with?
#3 what have you done so far?
#1 what game is it?
#2 what are you trying to convert it with?
#3 what have you done so far?
- Mon Nov 19, 2012 12:43 pm
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 58003
Re: Kingdom Hearts Dream Drop Distance models/voices
they are encrypted and the system is not hacked to dump the decryption keys.
- Mon Nov 19, 2012 3:28 am
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 58003
Re: Kingdom Hearts Dream Drop Distance models/voices
its not possible to extract 3ds games.
- Fri Nov 16, 2012 12:31 pm
- Forum: Compressed files and methods
- Topic: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK -360
- Replies: 21
- Views: 6185
Re: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK
there is an older sdk that used a different method you need a really old xdk to extract them.
- Thu Nov 15, 2012 9:59 pm
- Forum: Compressed files and methods
- Topic: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK -360
- Replies: 21
- Views: 6185
Re: HELP - Infinite Undiscovery ud1.bin/ud2.bin PACK/REPACK
slz type 4 is xmem compression same as star ocean 4.
- Sat Nov 10, 2012 7:17 pm
- Forum: Game Archive
- Topic: [PS3]Star Ocean Last Hope International
- Replies: 6
- Views: 2486
Re: [PS3]Star Ocean Last Hope International
its not hard to extract from the ps3 version but the assets are in a different format.
- Sat Nov 03, 2012 5:24 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 2909
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
easy fix i had a feeling that was the problem. set magic 0 set counter 0 Do get magic long getdstring null 0x10 get zsize long get size long get nsize long getdstring null 0xA get offset long getdstring name nsize putarray 0 counter offset math counter += 1 while magic == 0x2014B50 math counter - 1 ...
- Sat Nov 03, 2012 4:55 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 2909
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
yeah i would need it in a pm
to tell what is going on.
to tell what is going on.
- Sat Nov 03, 2012 4:44 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 2909
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
its a quickbms script.
just save it as a text file then use quickbms and follow the prompts.
just save it as a text file then use quickbms and follow the prompts.
- Sat Nov 03, 2012 3:21 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 2909
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
here is an extractor for this zip files set magic 0 set counter 0 Do get magic long getdstring null 0x10 get zsize long get size long get nsize long getdstring null 0xA get offset long getdstring name nsize putarray 0 counter offset math counter += 1 while magic == 0x2014B50 math counter - 1 comtype...
