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- Tue Jan 08, 2013 8:36 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 100755
Re: QUICKBMS GUIDE
just post your game in the game archive section for help.
- Mon Jan 07, 2013 2:27 pm
- Forum: Tutorials
- Topic: Hire tutor?
- Replies: 3
- Views: 3048
Re: Hire tutor?
What model format are you trying to reverse?
- Mon Jan 07, 2013 1:51 pm
- Forum: Game Archive
- Topic: [PS3] PlayStation All-Stars Battle Royale (PSARC)
- Replies: 15
- Views: 7492
Re: [PS3] PlayStation All-Stars Battle Royale (PSARC)
I hope to get around to dumping the ram of this game to examine what's happening.
There is a guide here for people with custom firmware to try if you want to get a jump start on this.
http://www.nextgenupdate.com/forums/pla ... dding.html
There is a guide here for people with custom firmware to try if you want to get a jump start on this.
http://www.nextgenupdate.com/forums/pla ... dding.html
- Mon Jan 07, 2013 12:24 pm
- Forum: Code Talk
- Topic: Quick BMS Question
- Replies: 4
- Views: 2825
Re: Quick BMS Question
there is a goto command if its only in the header you can say like
goto 0x20
but if its in a loop and say you read 5 int values but only the first or last 2 are usefull its faster to do
getdstring null 0xXX
otherwise you would have to do
savepos tmp
math tmp + XX
goto tmp
goto 0x20
but if its in a loop and say you read 5 int values but only the first or last 2 are usefull its faster to do
getdstring null 0xXX
otherwise you would have to do
savepos tmp
math tmp + XX
goto tmp
- Sun Jan 06, 2013 8:15 pm
- Forum: 3D/2D models
- Topic: Star Trek Legacy .M3D conversion
- Replies: 9
- Views: 3926
Re: Star Trek Legacy .M3D conversion
I found the problem with this format and why you had issues. mario sent me the files you sent him and i looked at the 360 files. The meshes have different counts for verts, normals, uv's The key to making them line up is the buffer after the faces. this contains 6 bytes and is = to the highest face ...
- Sun Jan 06, 2013 4:59 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
He is busy right now it will get added when he has time.
Don't worry once its added ill support it but you should not pester him about it.
Don't worry once its added ill support it but you should not pester him about it.
- Sun Jan 06, 2013 2:09 pm
- Forum: 3D/2D models
- Topic: Star Trek Legacy .M3D conversion
- Replies: 9
- Views: 3926
Re: Star Trek Legacy .M3D conversion
seems normal to me i just skip the 2nd 2 face buffers and it seems to load fine.

attached is the script i coded up very quickly.

attached is the script i coded up very quickly.
- Sun Jan 06, 2013 2:59 am
- Forum: 3D/2D models
- Topic: Star Trek Legacy .M3D conversion
- Replies: 9
- Views: 3926
Re: Star Trek Legacy .M3D conversion
they look like normal triangle lists. i think you are just starting at the wrong offset. after the name right before the face data you need to skip 2 bytes. then you read 6 bytes * the count they gave you. then they give another count as a long. and you read 6 bytes * that count. this part seems kin...
- Wed Jan 02, 2013 12:30 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 64380
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
There is now ps2 vif tag support in noesis. It is only exposed to the dll side of things right now but it is on the roadmap to be added to python. Once it is added into python I should be able to code up a noesis plugin for this.
- Wed Jan 02, 2013 12:28 pm
- Forum: General game tools
- Topic: tool n3ds
- Replies: 1
- Views: 1717
Re: tool n3ds
3ds games can not be dumped.
- Tue Jan 01, 2013 9:40 pm
- Forum: 3D/2D models
- Topic: TimeSplitters 2 (xbox) xbr import
- Replies: 23
- Views: 7877
TimeSplitters 2 (xbox) xbr import
Here is a noesis script to import the models and textures from the xbox version of the game. here is a quickbms script to extract the xbox archives. getdstring ID 4 if ID == "P4CK" get tableoff long get files long math files / 0x3C goto tableoff for i = 0 < files getdstring name 0x30 get o...
- Tue Jan 01, 2013 2:48 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
its not possible on ps3 until someone removes the file check-sum for the models.
- Sun Dec 30, 2012 8:47 pm
- Forum: 3D/2D models
- Topic: City of Dreams
- Replies: 6
- Views: 1740
Re: City of Dreams
run offzip on them.
- Thu Dec 27, 2012 6:49 pm
- Forum: 3D/2D models
- Topic: .x Binary Zip/Compressed Format Editor
- Replies: 2
- Views: 1606
- Fri Dec 14, 2012 12:34 pm
- Forum: Compressed files and methods
- Topic: Solved
- Replies: 1
- Views: 1033
Re: Can anyone find compression algorithm from this file?
the file you say looks compressed is just a mdl0 or bress model file inside that archive.
the same format used is super smash brothers brawl and a lot of other wii games.
the same format used is super smash brothers brawl and a lot of other wii games.
