just run offzip on the files.
you will get nifs with the header
Gamebryo File Format, Version 20.3.0.9
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Search found 2599 matches
- Fri Mar 08, 2013 11:44 pm
- Forum: 3D/2D models
- Topic: Plz help get 3d model from Pride of Soul!!!
- Replies: 9
- Views: 2099
- Fri Mar 08, 2013 12:58 pm
- Forum: Compressed files and methods
- Topic: Need help on Realms of Acient War unknown compression
- Replies: 2
- Views: 1226
Re: Need help on Realms of Acient War unknown compression
Code: Select all
#Realms of Acient War tga extractor
#quickbms script by chrrox
#http://www.raw-thegame.com/
comtype LZMA
get zsize asize
get name basename
string name + ".dds"
math zsize - 0x20
idstring "SHCOMPRESSED"
get size long
clog name 0x20 zsize size- Tue Mar 05, 2013 2:27 am
- Forum: Game Archive
- Topic: Accel World Kasoku no Chouten (PS3)
- Replies: 1
- Views: 1775
Accel World Kasoku no Chouten (PS3)
Here is a quickbms script for this games dat files. http://accel-world-game.channel.or.jp/ アクセル・ワールド -加速の頂点 #quickbms script by chrrox #Accel World Kasoku no Chouten (PS3) idstring "GPDA" get tsize longlong get files long savepos tmp for i = 0 < files goto tmp get offset long get comp long...
- Sat Mar 02, 2013 9:47 pm
- Forum: 3D/2D models
- Topic: Playstation All-Stars: Battle Royale .cmdl file
- Replies: 5
- Views: 3008
Re: Playstation All-Stars: Battle Royale .cmdl file
yes the first beta was unenrypted i already said this.
every other file is encrypted.
There is a script to import those beta models in the google noesis repository.
every other file is encrypted.
There is a script to import those beta models in the google noesis repository.
- Tue Feb 26, 2013 12:53 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
in your file you posted 40 00 01 00 = 0x40 * 0x80 = 0x2000 this is the number at the end 00 00 00 00 00 00 08 10 00 00 20 00 then the 2nd section 2C 00 01 00 = 0x2C * 0x80 = 0x1600 this is the number at the end 00 00 00 00 00 00 08 10 00 00 36 00 then the 3rd section 28 00 01 00 = 0x28 * 0x80 = 0x14...
- Tue Feb 19, 2013 12:17 pm
- Forum: Game Archive
- Topic: Kritika Online alp
- Replies: 4
- Views: 3945
Re: Kritika Online
just rename them or click rename automatically.
its only a few files.
its only a few files.
- Mon Feb 18, 2013 7:53 pm
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 5352
Re: Chrono Tales: gpak files
the file structure is super easy you can see the file sizes clearly then the data is just encrypted. I am not going to spend time looking for a browser mmo encryption routine. if someone else wants to help they can no problem you might just want to try generic directx / opengl rippers and see if any...
- Mon Feb 18, 2013 6:11 pm
- Forum: Game Archive
- Topic: Kritika Online alp
- Replies: 4
- Views: 3945
Kritika Online alp
Here is an alp extractor for Kritika Online. http://kt.hangame.com Client download http://krdown.hangame.com/pub/PUBKRITIKA/Install/Kritika_OBT_Hangame.zip http://imageshack.us/a/img688/9923/charactercreatemaini18.png #Kritika Online alp extractor #Quickbms script by chrrox comtype MSF get TSIZE asi...
- Sun Feb 17, 2013 6:18 pm
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 5352
Re: Chrono Tales: gpak files
i mean delete your entire game content re install game and create a new char
it wont change size.
also i have the game and do not see that text.
mabee 1 or 2 files are not encrypted not sure but most everything is.
it wont change size.
also i have the game and do not see that text.
mabee 1 or 2 files are not encrypted not sure but most everything is.
- Sun Feb 17, 2013 2:49 pm
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 5352
Re: Chrono Tales: gpak files
try clearing your data and create a new character you will see the game does not increase in size until you start switching characters and using new abilities . items. also those strings you found are present in almost every exe ever made that uses compression. also that file you mention defiantly l...
- Sat Feb 16, 2013 4:51 pm
- Forum: Game Archive
- Topic: Nintendo DS Mushishi .arc format
- Replies: 4
- Views: 1789
Re: Nintendo DS Mushishi .arc format
add a space before the #
get unk short #compression flag? always seems to be one
get unk short #compression flag? always seems to be one
- Sat Feb 16, 2013 2:41 am
- Forum: Game Archive
- Topic: Nintendo DS Mushishi .arc format
- Replies: 4
- Views: 1789
Re: Nintendo DS Mushishi .arc format
with only 1 sample its really hard to know the compression type i think this is correct but who knows. i file with compressed text would know for sure. #quickbms arc extractor script for Nintendo DS Mushishi - Ame Furu Sato #by chrrox #http://aluigi.altervista.org/quickbms.htm comtype BPE idstring &...
- Sat Feb 16, 2013 2:02 am
- Forum: Tutorials
- Topic: Tools for manipulating images at pixel-level and block-level
- Replies: 14
- Views: 5521
Re: Tools for manipulating images at pixel-level and block-l
Did you try morton ordering that is a pretty common swizzle. There is an example in noesis in the script for time splitters 2. elif imgFmt == 2: data = bytearray() for y in range(0, imgHeight): for x in range(0, imgWidth): idx = noesis.morton2D(y, x) if (idx*4+4) > datasize: idx = 0 bs.seek(128 + id...
- Mon Feb 11, 2013 1:12 pm
- Forum: Audio file formats
- Topic: Ocarina of Time 3ds SFXs
- Replies: 2
- Views: 955
Re: Ocarina of Time 3ds SFXs
Until you see 3ds emulator there will be no 3ds rom extracting.
- Mon Feb 11, 2013 1:11 pm
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 5352
Re: Chrono Tales: gpak files
The files are definitely encrypted.
The main file is also dynamically growing and only sends the data when you see the items / characters in game.
The main file is also dynamically growing and only sends the data when you see the items / characters in game.
