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by chrrox
Sun Oct 28, 2018 6:11 pm
Forum: 3D/2D models
Topic: How to decompress crunched textures
Replies: 2
Views: 397

Re: How to decompress crunched textures

Just wrap your image into a ktx format and unpack it.
https://github.com/BinomialLLC/crunch/tree/master/bin
by chrrox
Sun Oct 21, 2018 11:09 pm
Forum: Game Archive
Topic: Hatsune Miku: Dreamy Vocal
Replies: 3
Views: 1205

Hatsune Miku: Dreamy Vocal

game site http://miku.qq.com/ quickbms script to extract all unity files from game without names. They load fine in unity studio. File table looks xored. https://snag.gy/7M8Vxv.jpg get ARCHIVE_SIZE asize math i = 0 endian big for OFFSET = 0 != ARCHIVE_SIZE findloc OFFSET binary "\x55\x6E\x69\x74\x79...
by chrrox
Sat Sep 29, 2018 1:04 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 124
Views: 17759

Re: Jurassic World Evolution

Microsofts reference. https://docs.microsoft.com/en-us/windows/desktop/direct3d11/bc7-format-mode-reference you need to extract the channel bits like he showed in the image. figure out the mode your image is then you can see how the bits are packed. he is showing 4 in each of the rgba channels then ...
by chrrox
Sun Sep 23, 2018 3:32 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 57
Views: 8624

Re: Black Clover: Quartet Knights Models (Noesis Script)

hmm alright... wish there was a simpler way to locate the proper textures tho anyways, I found some textures that are in BC6 format (example: file 7D5AF7F2_unp.tex), they're pretty much normal maps for characters it looks like. 124B40BD just use ninja ripper. when the game starts go to costume sele...
by chrrox
Fri Sep 14, 2018 7:04 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 6918

Re: Kinect Star Wars dfm

This script was made for 360 big endian format.
Your file you posted is little endian.
It is a different format they changed a lot of things in this version.
by chrrox
Mon Sep 10, 2018 11:10 pm
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 24
Views: 2765

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

this url is compressed at the end of the file for some reason.
https://www.gamedev.net/forums/topic/60 ... eam-issue/
by chrrox
Mon Sep 10, 2018 11:22 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 161
Views: 33535

Re: Star Ocean Anamnesis Tools

use Android5.1.1 mode file links (NA) http://production-cache.na.so-ana.com/download/28424/Android/manifest/etc2/hi/version_latest_all.version http://production-cache.na.so-ana.com/download/28424/IOS/manifest/etc2/hi/version_latest_all.version http://production-cache.na.so-ana.com/download/28424/And...
by chrrox
Sun Sep 09, 2018 12:05 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 161
Views: 33535

Re: Star Ocean Anamnesis Tools

you need to set the emulator's mode to phone.
by chrrox
Wed Sep 05, 2018 1:19 am
Forum: Tutorials
Topic: Analyzing and Extracting a Game Model
Replies: 22
Views: 6811

Re: Analyzing and Extracting a Game Model

for looking for faces what game and platform its for are good information to know to help you.
by chrrox
Tue Aug 21, 2018 10:43 pm
Forum: 3D/2D models
Topic: Writing a Noesis Export plugin from a Import one?
Replies: 3
Views: 515

Re: Writing a Noesis Export plugin from a Import one?

info on the engine VV Alchemy is a game engine designed by Intrinsic (firstly called Intrinsic Alchemy) and later purchased by Vicarious Visions. First used in 2002. original website http://www.siliconstudio.co.jp/products-service/middleware/alchemy/ The igb format is very complex and you need to ma...
by chrrox
Sun Aug 19, 2018 5:27 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 161
Views: 33535

Re: [WIP] Star Ocean Anamnesis Tools

Never mind lol I feel stupid I got it now.

1st decomppression
[1, 2, 0, 3, 5, 6, 4, 7]
then back to triangles
1 2 0
1 3 2
5 6 4
5 7 6
by chrrox
Sun Aug 19, 2018 1:55 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 161
Views: 33535

Re: [WIP] Star Ocean Anamnesis Tools

can you print the result of the inverse_watermark_transform decompression on this example
03 00 01 00 02 00 05 00 02 00 01 00 02 00 05 00 02 00
I just want to make sure I am reading it correctly.
3 should be the max_step?
by chrrox
Sun Aug 19, 2018 3:21 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 161
Views: 33535

Re: [WIP] Star Ocean Anamnesis Tools

Can you add an option to output the decompressed buffers to load models not supported b the tool.
by chrrox
Wed Aug 15, 2018 9:46 pm
Forum: Compressed files and methods
Topic: ROFS Compression\?Encryption? Method
Replies: 13
Views: 15824

Re: ROFS Compression\?Encryption? Method

what cvm are you trying to extract? what game?
by chrrox
Tue Aug 14, 2018 11:56 pm
Forum: Compressed files and methods
Topic: Astonia - Compressed Archives (.pak/zlib/libpng)
Replies: 3
Views: 857

Re: Astonia - Compressed Archives (.pak/zlib/libpng)

use offzip
offzip.exe -a c:\file.pak c:\extractDir 0x0