use the psp emulator with the option to decrypt files.
it will extract the cpk file to the tmp directory.
http://buildbot.orphis.net/jpcsp/
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- Wed May 08, 2013 11:02 am
- Forum: 3D/2D models
- Topic: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
- Replies: 11
- Views: 11907
- Wed May 08, 2013 3:36 am
- Forum: 3D/2D models
- Topic: PSP Fate/ Extra & Fate / Extra CCC Noesis Script
- Replies: 11
- Views: 11907
PSP Fate/ Extra & Fate / Extra CCC Noesis Script
Here is a noesis script to import this insane format (.psp.Im). Special thanks to reveal8n and mr adults. http://s30.postimg.org/tf7dxuenl/fate_CCC2.png http://s15.postimg.org/3yfg5pv0b/fate_CCC_Melt_Lilith_0_F.png http://s30.postimg.org/sqyjewfxt/fate_CCC_Melt_tam_2_F.png http://s30.postimg.org/ie7...
- Sun May 05, 2013 4:09 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 25905
Re: PS3 - Metal Gear Rising Revengeance - WMB format
those models are just heads nothing more.
- Wed May 01, 2013 11:25 am
- Forum: Game Archive
- Topic: icarus online closed beta made by cryengine3
- Replies: 7
- Views: 8103
Re: icarus online closed beta made by cryengine3
direct client links
Code: Select all
http://icarus-full.gscdn.com/icarus/REAL/ICARUS.ini
http://icarus-full.gscdn.com/icarus/REAL/ICARUS_000.Gz
http://icarus-full.gscdn.com/icarus/REAL/ICARUS_001.Gz
http://icarus-full.gscdn.com/icarus/REAL/ICARUS_002.Gz
http://icarus-full.gscdn.com/icarus/REAL/ICARUS_Setup.exe- Mon Apr 29, 2013 11:57 pm
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 4851
Re: [Request] Star Trek 2013 Samples
there are huge section of the sample files that are identical seems kind of weird.
- Sun Apr 28, 2013 12:08 pm
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 4851
Re: [Request] Star Trek 2013 Samples
can you send me the link to a few files i might be able to see the encryption.
- Fri Apr 26, 2013 3:06 pm
- Forum: 3D/2D models
- Topic: the 3d game file format
- Replies: 7
- Views: 1902
Re: the 3d game file format
what is the name of the game?
- Wed Apr 24, 2013 9:26 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 56277
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
make the model into a t-pose
- Tue Apr 23, 2013 11:42 am
- Forum: Game Archive
- Topic: Eador Masters of the Broken World .pac
- Replies: 7
- Views: 6584
Re: Eador Masters of the Broken World .pac
There is no tutorial I can give for this game. I was able to find the xor key with just looking at the pac file. It just comes with experience I did not reverse engineer the exe to get this key. I look at the file table at the end of these and find patterns and use that to get the xor key. step1. Be...
- Mon Apr 22, 2013 9:01 pm
- Forum: Game Archive
- Topic: Eador Masters of the Broken World .pac
- Replies: 7
- Views: 6584
Re: Eador Masters of the Broken World
fixed one line change.
- Mon Apr 22, 2013 1:42 am
- Forum: Game Archive
- Topic: Eador Masters of the Broken World .pac
- Replies: 7
- Views: 6584
Re: Eador Masters of the Broken World
it works on this file have no other files to compare with. #Eador Masters of the Broken World #quickbms script by chrrox #extract .pac file idstring "PACK" get VER long get TBLOFF longlong get FILES longlong goto TBLOFF for i = 0 < FILES filexor "0x98 0x83 0x84 0x8E 0x82 0x9F 0x83 0x9...
- Sun Apr 21, 2013 4:15 pm
- Forum: Game Archive
- Topic: King Arthur 2 .N2M
- Replies: 5
- Views: 1604
Re: King Arthur 2 .N2M
#King Arthur 2 N2M quickbms script #by chrrox idstring "C2AR" append getdstring null 10 get TSIZE long do get ZSIZE long savepos OFFSET if TSIZE >= 0x800000 set SIZE 0x800000 else set SIZE TSIZE endif clog MEMORY_FILE OFFSET ZSIZE SIZE math TSIZE -= SIZE math OFFSET + ZSIZE goto OFFSET wh...
- Fri Apr 19, 2013 11:45 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3968
Re: [PS3] Knight Contract .hxt models
something like this FaceIndexTableStart = ftell f fseek f FaceIndexOffset#seek_set FaceDirection = 1 f1 = ReadBEword f + 1 --read face indices, games are start form 0, but Max start from 1 f2 = ReadBEword f + 1 --so we add 1 to each index for i = 3 to FaceBytes do ( --already readf 2 verts, so s...
- Fri Apr 19, 2013 11:48 am
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3968
Re: [PS3] Knight Contract .hxt models
did you try triangle strips?
- Thu Apr 11, 2013 9:26 pm
- Forum: Game Archive
- Topic: Zone of the Enders HD Collection
- Replies: 3
- Views: 2588
Zone of the Enders HD Collection
here is a bms script to extract the pak files of this game. #quickbms script #Zone of the Enders HD Collection #pak extractor by chrrox goto 0xC get files long for i = 0 < files getdstring name 0x2C get size long Padding 0x800 savepos offset log name offset size math offset + size goto offset next i
