Nice job that makes sense.
i saw the textures were aligned by multiples of 32 that makes sense.
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- Sun Jun 16, 2013 12:57 am
- Forum: Compressed files and methods
- Topic: Shin! Koihime Musou 2D fighter thing
- Replies: 6
- Views: 4959
- Thu Jun 13, 2013 7:36 pm
- Forum: Game Archive
- Topic: .hack // Versus
- Replies: 6
- Views: 4856
- Tue Jun 11, 2013 3:51 am
- Forum: Compressed files and methods
- Topic: Dawngate .snap
- Replies: 6
- Views: 5821
Dawngate .snap
Here is an extractor for these files. https://www.waystonegames.com/betaSignup/intro http://i.snag.gy/P8F2V.jpg #quickbms script idstring "pans" comtype SNAPPY get NBASE asize get VERSION long get FILES long get TMP long math NBASE - TMP set FBASE NBASE set TMP FILES math TMP * 0x20 math F...
- Sun Jun 09, 2013 9:17 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 8667
Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
need more samples.
- Sun Jun 09, 2013 7:52 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 8667
Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
try this from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.register("Transformers 2004 PS2", ".VBIN") noesis.setHandlerTypeCheck(handle, t2004CheckType) noesis.setHandlerLoadModel(handle, t2004LoadModel) #see also noepyLoadModelRPG noes...
- Sun Jun 09, 2013 6:57 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 8667
- Sun Jun 09, 2013 6:07 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 8667
Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
have you attempted to convert them? there is plain text labeling the parts of the file. ~PositionArray this is followed by a series of floats. then there is also ~IndexArray followed by what looks to be faces. would be a good learning experience for you try some of the tutorials in the tutorial sect...
- Sun Jun 09, 2013 3:56 pm
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 14139
Re: PSP Imageepoch mdl noesis script
your problem is you have an old noesis update noesis.
- Sun Jun 09, 2013 2:44 pm
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 14139
Re: PSP Imageepoch mdl noesis script
I saw you posted this
http://sticklove.com/viewtopic.php?f=18&t=172
if you look at ZIG folder
you will see CHR_P_ZIG00.MDL
just open that in noesis

http://sticklove.com/viewtopic.php?f=18&t=172
if you look at ZIG folder
you will see CHR_P_ZIG00.MDL
just open that in noesis

- Sun Jun 09, 2013 2:19 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
what game is it?
- Sun Jun 09, 2013 12:38 pm
- Forum: Compressed files and methods
- Topic: Shin! Koihime Musou 2D fighter thing
- Replies: 6
- Views: 4959
Re: Shin! Koihime Musou 2D fighter thing
Here is the bms for these files. #quickbms sript #真・恋姫†夢想 ~乙女対戦★三国志演義~ open FDSE data.adr set key "0xFF 0xFE 0xFD 0xFC 0x0F 0x1F 0x2F" get size asize filexor key log MEMORY_FILE 0 size filexor "" get files long MEMORY_FILE get bins long MEMORY_FILE for i = 0 < bins get name strin...
- Sun Jun 09, 2013 11:18 am
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 14139
Re: PSP Imageepoch mdl noesis script
48 valid files is correct. now look at those files and they will have extensions even tho in the window it does not show it.
find the biggest .ins file and rename it to .mdl then open it in noesis.
find the biggest .ins file and rename it to .mdl then open it in noesis.
- Sun Jun 09, 2013 3:18 am
- Forum: Compressed files and methods
- Topic: Shin! Koihime Musou 2D fighter thing
- Replies: 6
- Views: 4959
- Sat Jun 08, 2013 10:58 pm
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 14139
Re: PSP Imageepoch mdl noesis script
i just ran offzip on the files.
c:\offzip.exe -a -z -15 c:\file.cnk c:\extract 0
and you will get an output mdl file.
c:\offzip.exe -a -z -15 c:\file.cnk c:\extract 0
and you will get an output mdl file.
- Sat Jun 08, 2013 6:46 pm
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 14139
Re: PSP Imageepoch mdl noesis script
use this
http://hcs64.com/files/utf_tab07b5_special.zip
and it is not a blender script it is a noesis script.
http://hcs64.com/files/utf_tab07b5_special.zip
and it is not a blender script it is a noesis script.




