Search found 2599 matches

by chrrox
Sun Jun 16, 2013 12:57 am
Forum: Compressed files and methods
Topic: Shin! Koihime Musou 2D fighter thing
Replies: 6
Views: 4959

Re: Shin! Koihime Musou 2D fighter thing

Nice job that makes sense.
i saw the textures were aligned by multiples of 32 that makes sense.
by chrrox
Thu Jun 13, 2013 7:36 pm
Forum: Game Archive
Topic: .hack // Versus
Replies: 6
Views: 4856

.hack // Versus

Here is the bms to extract .hack vs
data.cpk
http://www.hack.channel.or.jp/hybrid/game/chara.php
ImageImage
Image
by chrrox
Tue Jun 11, 2013 3:51 am
Forum: Compressed files and methods
Topic: Dawngate .snap
Replies: 6
Views: 5821

Dawngate .snap

Here is an extractor for these files. https://www.waystonegames.com/betaSignup/intro http://i.snag.gy/P8F2V.jpg #quickbms script idstring "pans" comtype SNAPPY get NBASE asize get VERSION long get FILES long get TMP long math NBASE - TMP set FBASE NBASE set TMP FILES math TMP * 0x20 math F...
by chrrox
Sun Jun 09, 2013 7:52 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 30
Views: 8667

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

try this from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.register("Transformers 2004 PS2", ".VBIN") noesis.setHandlerTypeCheck(handle, t2004CheckType) noesis.setHandlerLoadModel(handle, t2004LoadModel) #see also noepyLoadModelRPG noes...
by chrrox
Sun Jun 09, 2013 6:07 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 30
Views: 8667

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

have you attempted to convert them? there is plain text labeling the parts of the file. ~PositionArray this is followed by a series of floats. then there is also ~IndexArray followed by what looks to be faces. would be a good learning experience for you try some of the tutorials in the tutorial sect...
by chrrox
Sun Jun 09, 2013 3:56 pm
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 14139

Re: PSP Imageepoch mdl noesis script

your problem is you have an old noesis update noesis.
by chrrox
Sun Jun 09, 2013 2:44 pm
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 14139

Re: PSP Imageepoch mdl noesis script

I saw you posted this
http://sticklove.com/viewtopic.php?f=18&t=172
if you look at ZIG folder
you will see CHR_P_ZIG00.MDL
just open that in noesis
Image
by chrrox
Sun Jun 09, 2013 2:19 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

what game is it?
by chrrox
Sun Jun 09, 2013 12:38 pm
Forum: Compressed files and methods
Topic: Shin! Koihime Musou 2D fighter thing
Replies: 6
Views: 4959

Re: Shin! Koihime Musou 2D fighter thing

Here is the bms for these files. #quickbms sript #真・恋姫†夢想 ~乙女対戦★三国志演義~ open FDSE data.adr set key "0xFF 0xFE 0xFD 0xFC 0x0F 0x1F 0x2F" get size asize filexor key log MEMORY_FILE 0 size filexor "" get files long MEMORY_FILE get bins long MEMORY_FILE for i = 0 < bins get name strin...
by chrrox
Sun Jun 09, 2013 11:18 am
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 14139

Re: PSP Imageepoch mdl noesis script

48 valid files is correct. now look at those files and they will have extensions even tho in the window it does not show it.
find the biggest .ins file and rename it to .mdl then open it in noesis.
by chrrox
Sun Jun 09, 2013 3:18 am
Forum: Compressed files and methods
Topic: Shin! Koihime Musou 2D fighter thing
Replies: 6
Views: 4959

Re: Shin! Koihime Musou 2D fighter thing

here is the xor key

Code: Select all

FF FE FD FC 0F 1F 2F
Image

LOl this is a mugen file
by chrrox
Sat Jun 08, 2013 10:58 pm
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 14139

Re: PSP Imageepoch mdl noesis script

i just ran offzip on the files.
c:\offzip.exe -a -z -15 c:\file.cnk c:\extract 0
and you will get an output mdl file.
by chrrox
Sat Jun 08, 2013 6:46 pm
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 14139

Re: PSP Imageepoch mdl noesis script

use this
http://hcs64.com/files/utf_tab07b5_special.zip
and it is not a blender script it is a noesis script.