Search found 2599 matches

by chrrox
Sun Sep 01, 2013 2:36 pm
Forum: Game Archive
Topic: JoJo’s Bizarre Adventure All-Star Battle
Replies: 10
Views: 7114

JoJo’s Bizarre Adventure All-Star Battle

Here is a bms to extract the data.cpk file from this game.
I cant decompress the cpk's on the fly quickbms errors out on some files.
So I just name them .cpk files for extraction with other tools.
by chrrox
Sun Sep 01, 2013 1:21 am
Forum: 3D/2D models
Topic: Cant find 3D mesh in Deadpool
Replies: 5
Views: 1755

Re: Cant find 3D mesh in Deadpool

use the -meshes paramater
by chrrox
Fri Aug 30, 2013 10:15 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 12198

Re: Saints row IV ps3_vpp.

Send me a sample 360 file and I'll look
by chrrox
Thu Aug 29, 2013 9:06 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 12198

Re: Saints row IV ps3_vpp.

cool tools released here was what i was working on in bms that is not needed. Also i dint put in padding that i think is needed in the format. endian big comtype DEFLATE_NOERROR IDSTRING "\x51\x89\x0A\xCE\x00\x00\x00\x0A" get checksum long get ARCSIZE long get UNKSIZE long get FILES long g...
by chrrox
Thu Aug 29, 2013 7:44 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 12198

Re: Saints row IV ps3_vpp.

Rick wrote:Has nothing to do with psarc.
are you working on an editor?
If so i wont make a quickbms script.
from what i have seen its just using zlib chunks very simple format.
by chrrox
Thu Aug 29, 2013 3:57 am
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 12198

Re: Saints row IV ps3_vpp.

I might get to it this weekend.
Just look at the psarc format it is 99% identical to it.
its just inflate compression chunks.
by chrrox
Mon Aug 26, 2013 10:57 pm
Forum: Graphic file formats
Topic: istanbul kiyamet vakti how to .dat extract?
Replies: 2
Views: 1155

Re: istanbul kiyamet vakti how to .dat extract?

quickbms script.

Code: Select all

idstring "SKYF"
goto 0x48
get files short
for i = 0 < files
getdstring NAME 0x80
get offset long
get size long
log name offset size
next i
by chrrox
Mon Aug 26, 2013 10:47 pm
Forum: Game Archive
Topic: DJMax Trilogy [PC] .pak files
Replies: 25
Views: 12400

Re: DJMax Trilogy [PC] .pak files

I dont think anyone here has the game to run that's the main issue.
by chrrox
Wed Aug 21, 2013 8:22 pm
Forum: Game Archive
Topic: Saints row IV ps3_vpp.
Replies: 39
Views: 12198

Re: Saints row IV ps3_vpp.

its the same as a psarc file. they just modified it slightly.
by chrrox
Tue Aug 20, 2013 2:40 am
Forum: Graphic file formats
Topic: XBOX Medal of Honor European Assault XSH swizzle textures
Replies: 4
Views: 3230

Re: XBOX Medal of Honor European Assault XSH swizzle texture

if its xbox 1 its most likely morton order.
by chrrox
Sun Aug 11, 2013 4:19 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 11827

Re: Skullgirls(PC) .GFS .ART

yeah that screen shows up and the file is listed under valid files but no files show up in the bottom box and unpack does nothing.
by chrrox
Sun Aug 11, 2013 12:28 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 11827

Re: Skullgirls(PC) .GFS .ART

I am on windows 8 x64 and i click unpack and noting happens.
by chrrox
Thu Aug 08, 2013 10:37 am
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 14796

Re: Question about QuickBMS commands

yes

if a == x

elif b == y

else c == z

endif