Search found 2599 matches

by chrrox
Sat Oct 05, 2013 6:38 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

ps3 swizzle should be morton order There is an example in noesis in the script for time splitters 2. elif imgFmt == 2: data = bytearray() for y in range(0, imgHeight): for x in range(0, imgWidth): idx = noesis.morton2D(y, x) if (idx*4+4) > datasize: idx = 0 bs.seek(128 + idx*4, NOESEEK_ABS) data += ...
by chrrox
Sat Oct 05, 2013 4:59 am
Forum: Game Archive
Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
Replies: 20
Views: 10699

Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0

I have had weird things with this script in quickbms for no reason if the script does not work for you change

if EXT == "dat"
into
if EXT != "dat"
by chrrox
Fri Oct 04, 2013 10:37 pm
Forum: Game Archive
Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
Replies: 20
Views: 10699

Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0

i need more info did you copy it again it has been updated since the original post.
What file are you using it on.
by chrrox
Thu Oct 03, 2013 3:25 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

Ok test this should support all tmc's and tmcl's that start with a 2 or a B
by chrrox
Tue Oct 01, 2013 4:16 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

just report that file into a list and move on like i said its beta try some char common tmc's.
the only 100% way right now is with the ram dump.
by chrrox
Tue Oct 01, 2013 3:48 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

run it from command line. If you get a zlib error it had a problem decrypting the file.
by chrrox
Tue Oct 01, 2013 3:41 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

yes. like i said its not perfect yet.
by chrrox
Tue Oct 01, 2013 3:30 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

no other scripts are needed i got it to work with mostly tmc files i need people to try it out to help finish finding whats different in some files.
by chrrox
Tue Oct 01, 2013 2:58 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

They just xored their same encryption message lol.
by chrrox
Tue Oct 01, 2013 2:52 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

This is still a wip but it works on a lot of files if people can record what files it fails on into a list so i can monitor them it would help.
by chrrox
Mon Sep 30, 2013 10:07 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

Ok gonna make an extractor for doa5u now. Thanks for that post it explained it all.
to hold people over for now here is a ram extractor.

Code: Select all

goto 0x23D61A0
endian big
set tmp 0
do
get tmp long
get offset long
math offset - 0xA0000000
get size long
log "" offset size
while tmp != 65535
by chrrox
Mon Sep 30, 2013 8:35 pm
Forum: Game Archive
Topic: [Sen no kisek] Change python code to quickbms..?
Replies: 5
Views: 1626

Re: [Sen no kisek] Change python code to quickbms..?

Only the fonts and game text was compressed you can re create the archives without using compression like all the other archives the game uses and it should read fine.
by chrrox
Mon Sep 30, 2013 11:43 am
Forum: Game Archive
Topic: [Sen no kisek] Change python code to quickbms..?
Replies: 5
Views: 1626

Re: [Sen no kisek] Change python code to quickbms..?

You don't need to recompress the files. The game will read uncompressed files.
by chrrox
Mon Sep 30, 2013 11:42 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

That helps a lot this is good news.