Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sat Oct 05, 2013 6:38 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
ps3 swizzle should be morton order There is an example in noesis in the script for time splitters 2. elif imgFmt == 2: data = bytearray() for y in range(0, imgHeight): for x in range(0, imgWidth): idx = noesis.morton2D(y, x) if (idx*4+4) > datasize: idx = 0 bs.seek(128 + idx*4, NOESEEK_ABS) data += ...
- Sat Oct 05, 2013 4:59 am
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
I have had weird things with this script in quickbms for no reason if the script does not work for you change
if EXT == "dat"
into
if EXT != "dat"
if EXT == "dat"
into
if EXT != "dat"
- Sat Oct 05, 2013 3:45 am
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
- Fri Oct 04, 2013 10:37 pm
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
i need more info did you copy it again it has been updated since the original post.
What file are you using it on.
What file are you using it on.
- Thu Oct 03, 2013 3:25 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
Ok test this should support all tmc's and tmcl's that start with a 2 or a B
- Tue Oct 01, 2013 4:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
just report that file into a list and move on like i said its beta try some char common tmc's.
the only 100% way right now is with the ram dump.
the only 100% way right now is with the ram dump.
- Tue Oct 01, 2013 3:48 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
run it from command line. If you get a zlib error it had a problem decrypting the file.
- Tue Oct 01, 2013 3:41 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
yes. like i said its not perfect yet.
- Tue Oct 01, 2013 3:30 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
no other scripts are needed i got it to work with mostly tmc files i need people to try it out to help finish finding whats different in some files.
- Tue Oct 01, 2013 2:58 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
They just xored their same encryption message lol.
- Tue Oct 01, 2013 2:52 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
This is still a wip but it works on a lot of files if people can record what files it fails on into a list so i can monitor them it would help.
- Mon Sep 30, 2013 10:07 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
Ok gonna make an extractor for doa5u now. Thanks for that post it explained it all.
to hold people over for now here is a ram extractor.
to hold people over for now here is a ram extractor.
Code: Select all
goto 0x23D61A0
endian big
set tmp 0
do
get tmp long
get offset long
math offset - 0xA0000000
get size long
log "" offset size
while tmp != 65535
- Mon Sep 30, 2013 8:35 pm
- Forum: Game Archive
- Topic: [Sen no kisek] Change python code to quickbms..?
- Replies: 5
- Views: 1626
Re: [Sen no kisek] Change python code to quickbms..?
Only the fonts and game text was compressed you can re create the archives without using compression like all the other archives the game uses and it should read fine.
- Mon Sep 30, 2013 11:43 am
- Forum: Game Archive
- Topic: [Sen no kisek] Change python code to quickbms..?
- Replies: 5
- Views: 1626
Re: [Sen no kisek] Change python code to quickbms..?
You don't need to recompress the files. The game will read uncompressed files.
- Mon Sep 30, 2013 11:42 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
That helps a lot this is good news.
