Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Wed Oct 16, 2013 11:00 am
- Forum: Game Localization
- Topic: .sbp format file
- Replies: 3
- Views: 1760
Re: .sbp format file
you need to post the client download link.
- Tue Oct 15, 2013 3:40 am
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9595
Re: [REQ] Beyond Two Souls Player Model and Truck.
I can convert models but i need a ram dump of the model you want extracted.
- Thu Oct 10, 2013 9:12 pm
- Forum: Game Archive
- Topic: .
- Replies: 12
- Views: 3121
Re: Sen no kiseki (PS3)
What did you end up doing?
- Wed Oct 09, 2013 2:29 am
- Forum: Game Archive
- Topic: .
- Replies: 12
- Views: 3121
Re: Sen no kiseki (PS3)
Just start with repacking ui.pkg just copy the entire header to anew blank file in a hex editor (0 - 0x2D8) then paste the entire uncompressed files one after another in order at the end of the file (Only 9 files) Then you will have to update the file table by hand example battle_menu.dat E8 01 00 0...
- Tue Oct 08, 2013 11:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
he is explaining what i said not all files use a 3 byte xor key for tmc and a 4 byte xor key for tmcl.
you can test both of these by changing the first letter of the file name from B to 2 or from 2 to B.
you can test both of these by changing the first letter of the file name from B to 2 or from 2 to B.
- Tue Oct 08, 2013 4:42 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
The same exact thing works for that one ....


- Tue Oct 08, 2013 4:14 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
It uses the first script.
change
findloc START string "\x00\x00"
math START - END
into
findloc START string "\x00\x00"
set START 0x3E
math START - END

change
findloc START string "\x00\x00"
math START - END
into
findloc START string "\x00\x00"
set START 0x3E
math START - END

- Tue Oct 08, 2013 12:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
The key is 4 bytes long for that one so the first letter rule is not always true as the poster said on that forum.
Just change the first letter to B and it will extract fine.

Just change the first letter to B and it will extract fine.

- Mon Oct 07, 2013 5:49 pm
- Forum: 3D/2D models
- Topic: 【ps3】Naruto Ultimate Ninja Storm 3
- Replies: 17
- Views: 8009
- Mon Oct 07, 2013 1:01 am
- Forum: Game Archive
- Topic: .
- Replies: 12
- Views: 3121
Re: Sen no kiseki (PS3)
it can not because the new files will be bigger then the old files.
You can use that as a template to make your own script for repacking.
just set the size and zip size to the same value.
You can use that as a template to make your own script for repacking.
just set the size and zip size to the same value.
- Mon Oct 07, 2013 12:48 am
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
the file you posted
tweeticon_00.dds.phyre
is really
tweeticon_00.dds.phyre.gz
just extract it with 7z
tweeticon_00.dds.phyre
is really
tweeticon_00.dds.phyre.gz
just extract it with 7z
- Mon Oct 07, 2013 12:47 am
- Forum: Game Archive
- Topic: .
- Replies: 12
- Views: 3121
Re: Sen no kiseki (PS3)
Someone needs to make an app or script to create a new pkg file that contains the text files uncompressed inside.
- Sun Oct 06, 2013 10:54 pm
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
Did you extract that file the file you posted is a .gz file.
- Sun Oct 06, 2013 10:52 pm
- Forum: Game Archive
- Topic: .
- Replies: 12
- Views: 3121
Re: Sen no kiseki (PS3)
I never said it reads plain uncompressed files i said you need to repack them as uncompressed pkg files which should be very simple for you to do.
- Sun Oct 06, 2013 2:22 pm
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 10699
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
I am working on this format I am a little under the weather so it might take me a while. http://imageshack.us/a/img708/9942/fayl.png This is the Header if anyone wants to join in. kanako_base_face_b.dds.phyre http://pastebin.com/raw.php?i=FLJzMJaE [0, \'m_id\', (355, 14, 24, 4, 16, 0)] 00 00 00 01 [...
