Search found 2599 matches

by chrrox
Tue Nov 05, 2013 11:42 am
Forum: 3D/2D models
Topic: [REQ] Beyond Two Souls Player Model and Truck.
Replies: 25
Views: 9595

Re: [REQ] Beyond Two Souls Player Model and Truck.

I am working on it.
Heavy rain will be supported first.
by chrrox
Tue Nov 05, 2013 1:06 am
Forum: 3D/2D models
Topic: MaxScript Bone Help
Replies: 11
Views: 6759

Re: MaxScript Bone Help

example fseek f bone90Start#seek_set BoneCount = ((MeshTableStart - bone90Start) / 0x90) struct Bone_Table_Data ( BoneName,BoneParentID,BoneID ) BNArr = #() for i = 1 to BoneCount Do ( BoneParentID = readlong f BoneParentID = BoneParentID + 1 m11 = readfloat f; m12 = readfloat f; m13 = readfloat f m...
by chrrox
Sun Nov 03, 2013 2:10 am
Forum: Game Localization
Topic: Blood Knights - Xbox360 (2013) [.pkg]
Replies: 6
Views: 2415

Re: Blood Knights - Xbox360 (2013) [.pkg]

its xmem compressed.
decompress it with xbdecompress from xbox sdk.
by chrrox
Fri Nov 01, 2013 12:13 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

she is in the npc folder i think called rich girl or something.
by chrrox
Mon Oct 28, 2013 10:47 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

The models are very good for mmo standards the hair is about 24k polygon.
it is closed beta.
http://download.gamecdn.net/pearlabyss/ ... loader.exe
by chrrox
Mon Oct 28, 2013 3:14 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

No problem. Made a quick edit so you can load meshes without a bone file there.
by chrrox
Sun Oct 27, 2013 11:18 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

MMO Black Desert Online

Here is a noesis script for this game extractor http://forum.xentax.com/viewtopic.php?f=10&t=10879 supported mesh + bones + weights skips lod's not yet supported auto materials anims stages Copy the bones into the same directory as the mesh files to get them to load. Mesh is .pac bone is .pab ht...
by chrrox
Sun Oct 27, 2013 4:00 am
Forum: 3D/2D models
Topic: [REQ] Beyond Two Souls Player Model and Truck.
Replies: 25
Views: 9595

Re: [REQ] Beyond Two Souls Player Model and Truck.

most of the time you can just dump the 0x30000000 - 0x40000000 memory range and zip it and it will be smaller.
it would speed up finding that model alot.
by chrrox
Thu Oct 24, 2013 2:47 am
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8146

Re: Beyond Two Souls (.dem .dat .sdat) Archive

Here is a crude extractor for now if people want to start looking at files. You should decrypt the sdat file with TrueAncestor EDAT Rebuilder by JjKkYu Verision 1.42 then just rename the extension of the sdat to anything and place it with the original file. endian big idstring "QUANTICDREAMTABI...
by chrrox
Tue Oct 22, 2013 12:29 am
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8146

Re: Beyond Two Souls (.dem .dat .sdat) Archive

You can find a smaller archive in the beyond 2 souls dlc. This is the format. ADDON1.dem Big Endian IDSTRING - 0x14 - QUANTICDREAMTABINDEX Version - 0x4 - 00 00 00 11 Section Count -0x4 - 00 00 00 07 for each section count read the sub section header example 4 longs 00 00 0F A0 00 00 00 01 00 00 00 ...
by chrrox
Mon Oct 21, 2013 10:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.
by chrrox
Mon Oct 21, 2013 10:45 pm
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8146

Re: Beyond Two Souls (.dem .dat .sdat) Archive

I figured out the idm format structure but I do not see how the data lines up with the dat files yet. Once i figure that out I can make an extractor for all these games. The music extractor is just a file scanner. The other extractor seems to be hard coded? and the wiki does not seem to line up with...
by chrrox
Sun Oct 20, 2013 5:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"
by chrrox
Fri Oct 18, 2013 1:06 pm
Forum: Game Archive
Topic: [Help] PS3 Archive extraction
Replies: 13
Views: 3295

Re: [Help] PS3 Archive extraction

What is the name of the game?
by chrrox
Wed Oct 16, 2013 4:37 pm
Forum: 3D/2D models
Topic: [REQ] Beyond Two Souls Player Model and Truck.
Replies: 25
Views: 9595

Re: [REQ] Beyond Two Souls Player Model and Truck.

you need a hacked console.