I am working on it.
Heavy rain will be supported first.
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Search found 2599 matches
- Tue Nov 05, 2013 11:42 am
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9595
- Tue Nov 05, 2013 1:06 am
- Forum: 3D/2D models
- Topic: MaxScript Bone Help
- Replies: 11
- Views: 6759
Re: MaxScript Bone Help
example fseek f bone90Start#seek_set BoneCount = ((MeshTableStart - bone90Start) / 0x90) struct Bone_Table_Data ( BoneName,BoneParentID,BoneID ) BNArr = #() for i = 1 to BoneCount Do ( BoneParentID = readlong f BoneParentID = BoneParentID + 1 m11 = readfloat f; m12 = readfloat f; m13 = readfloat f m...
- Sun Nov 03, 2013 2:10 am
- Forum: Game Localization
- Topic: Blood Knights - Xbox360 (2013) [.pkg]
- Replies: 6
- Views: 2415
Re: Blood Knights - Xbox360 (2013) [.pkg]
its xmem compressed.
decompress it with xbdecompress from xbox sdk.
decompress it with xbdecompress from xbox sdk.
- Fri Nov 01, 2013 12:13 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
she is in the npc folder i think called rich girl or something.
- Mon Oct 28, 2013 10:47 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
The models are very good for mmo standards the hair is about 24k polygon.
it is closed beta.
http://download.gamecdn.net/pearlabyss/ ... loader.exe
it is closed beta.
http://download.gamecdn.net/pearlabyss/ ... loader.exe
- Mon Oct 28, 2013 3:14 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
No problem. Made a quick edit so you can load meshes without a bone file there.
- Sun Oct 27, 2013 11:18 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
MMO Black Desert Online
Here is a noesis script for this game extractor http://forum.xentax.com/viewtopic.php?f=10&t=10879 supported mesh + bones + weights skips lod's not yet supported auto materials anims stages Copy the bones into the same directory as the mesh files to get them to load. Mesh is .pac bone is .pab ht...
- Sun Oct 27, 2013 4:00 am
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9595
Re: [REQ] Beyond Two Souls Player Model and Truck.
most of the time you can just dump the 0x30000000 - 0x40000000 memory range and zip it and it will be smaller.
it would speed up finding that model alot.
it would speed up finding that model alot.
- Thu Oct 24, 2013 2:47 am
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8146
Re: Beyond Two Souls (.dem .dat .sdat) Archive
Here is a crude extractor for now if people want to start looking at files. You should decrypt the sdat file with TrueAncestor EDAT Rebuilder by JjKkYu Verision 1.42 then just rename the extension of the sdat to anything and place it with the original file. endian big idstring "QUANTICDREAMTABI...
- Tue Oct 22, 2013 12:29 am
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8146
Re: Beyond Two Souls (.dem .dat .sdat) Archive
You can find a smaller archive in the beyond 2 souls dlc. This is the format. ADDON1.dem Big Endian IDSTRING - 0x14 - QUANTICDREAMTABINDEX Version - 0x4 - 00 00 00 11 Section Count -0x4 - 00 00 00 07 for each section count read the sub section header example 4 longs 00 00 0F A0 00 00 00 01 00 00 00 ...
- Mon Oct 21, 2013 10:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.
- Mon Oct 21, 2013 10:45 pm
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8146
Re: Beyond Two Souls (.dem .dat .sdat) Archive
I figured out the idm format structure but I do not see how the data lines up with the dat files yet. Once i figure that out I can make an extractor for all these games. The music extractor is just a file scanner. The other extractor seems to be hard coded? and the wiki does not seem to line up with...
- Sun Oct 20, 2013 5:58 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"
- Fri Oct 18, 2013 1:06 pm
- Forum: Game Archive
- Topic: [Help] PS3 Archive extraction
- Replies: 13
- Views: 3295
Re: [Help] PS3 Archive extraction
What is the name of the game?
- Wed Oct 16, 2013 4:37 pm
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9595
Re: [REQ] Beyond Two Souls Player Model and Truck.
you need a hacked console.
