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Search found 2599 matches
- Sat Nov 23, 2013 11:10 pm
- Forum: 3D/2D models
- Topic: Enchanted Arms (PS3) Noesis Script
- Replies: 15
- Views: 6489
Enchanted Arms (PS3) Noesis Script
Supports Models with Bones Weights Materials Morph Target Facial Animation bnd extractor endian big goto 0x10 get files long set base 0x20 for i = 0 < files goto base get null long get size long get offset long get type long get nameoff long savepos base goto nameoff get name string log name offset ...
- Sat Nov 23, 2013 7:17 am
- Forum: 3D/2D models
- Topic: Final Fantasy VII (7) Walkmesh - 30$ Reward
- Replies: 10
- Views: 5635
Re: Final Fantasy VII (7) Walkmesh - 15$ Reward
just append 0's to an array called
0,0
UV_array=#()
that is the same size as the vertex array.
0,0
UV_array=#()
that is the same size as the vertex array.
- Sat Nov 23, 2013 5:28 am
- Forum: 3D/2D models
- Topic: Final Fantasy VII (7) Walkmesh - 30$ Reward
- Replies: 10
- Views: 5635
Re: Final Fantasy VII (7) Walkmesh - 15$ Reward
just add this at the end of your script msh = mesh vertices:Vert_array faces:Face_array msh.numTVerts = UV_array.count buildTVFaces msh for j = 1 to UV_array.count do setTVert msh j UV_array[j] for j = 1 to Face_array.count do setTVFace msh j Face_array[j] for j = 1 to Normal_array.count do setNorma...
- Fri Nov 22, 2013 9:53 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
he was just looking at the format quickly with a few samples. online games tend to change model formats alot in the same games. he most likely always saw the 2nd short value as 00 so amused it was a long. did you look at the vertex section? how much data is there i am willing to bet it matches the f...
- Fri Nov 22, 2013 9:45 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 16439
Re: [Request] DragonBall Online Mesh Viewer
it might be 2 short values.
- Thu Nov 21, 2013 9:33 pm
- Forum: 3D/2D models
- Topic: Folklore (PS3) Noesis Script
- Replies: 10
- Views: 4758
Re: Folklore (PS3) Noesis Script
using TrueAncestor EDAT Rebuilder 1.42
you can decrypt them with the key
you can decrypt them with the key
Code: Select all
47656D75726970614D4353747564696F- Thu Nov 21, 2013 12:00 pm
- Forum: 3D/2D models
- Topic: Folklore (PS3) Noesis Script
- Replies: 10
- Views: 4758
Re: Folklore (PS3) Noesis Script
quickbms scriptlumekano wrote:thax for Script. and i'm srry about noob. how to you extract arc file FolkLore PS3?
Code: Select all
endian big
open FDDE fht_ 0
open FDDE bin_ 1
get files asize
math files / 0x28
for i = 0 < files
getdstring name 0x20
get size long
get offset long
log name offset size 1
next i- Thu Nov 21, 2013 1:14 am
- Forum: 3D/2D models
- Topic: Folklore (PS3) Noesis Script
- Replies: 10
- Views: 4758
Folklore (PS3) Noesis Script
Here is a folklore import script for noesis.
Imports 3d models with
Materials
bones
weights.

Imports 3d models with
Materials
bones
weights.

- Tue Nov 19, 2013 1:11 am
- Forum: Tutorials
- Topic: [Request] Bones import/ Bones
- Replies: 4
- Views: 3044
Re: [Request] Bones import/ Bones
I already posted a script for this. The game is Black Desert Online. http://forum.xentax.com/viewtopic.php?f=16&t=10909 boneCount = bs.readUShort() for i in range(0, boneCount): boneHash = bs.readUInt() boneNameSize = bs.readUByte() boneName = bs.readBytes(boneNameSize).decode("ASCII")...
- Mon Nov 18, 2013 1:48 am
- Forum: Website
- Topic: Forum Newsposter at our main page? Get two games!
- Replies: 10
- Views: 12884
Re: Forum Newsposter at our main page? Get two games!
My name is spelled wrong on the main page
.
- Sat Nov 16, 2013 2:15 am
- Forum: Game Archive
- Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
- Replies: 4
- Views: 3557
Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
sorry each line needs file or tree at the start.
- Wed Nov 13, 2013 3:58 am
- Forum: 3D/2D models
- Topic: Tears to Tiara II: Haou no Matsuei (Noesis Script)
- Replies: 0
- Views: 1762
Tears to Tiara II: Haou no Matsuei (Noesis Script)
Here is a noesis script to load these character models with bones and weights. There are a few models you need to comment out this line for to move the parts to the correct position. rapi.rpgSetTransform(self.boneList[drawInfo[0]].getMatrix()) decrypt sdat http://forum.xentax.com/viewtopic.php?f=10&...
- Tue Nov 12, 2013 3:30 am
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 16283
Re: (Request) King Of Fighters Maximum Impact model rip
Its just a function just add it to any script.
- Sun Nov 10, 2013 3:46 pm
- Forum: Game Archive
- Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
- Replies: 4
- Views: 3557
Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Tears to Tiara II: Haou no Matsuei Tears to Tiara II: Descendants of the Overlord http://aquaplus.jp/ttt2/ ティアーズ・トゥ・ティアラ II 覇王の末裔 BLJM-61076 This games files are encrypted with sdat encryption so you need a modded ps3 in order to decrypt these. you need the latest version of decredat http://asmodean...
- Sat Nov 09, 2013 2:29 pm
- Forum: Game Archive
- Topic: Akibas Trip 2 (PS3) BLJM61105
- Replies: 10
- Views: 8741
Akibas Trip 2 (PS3) BLJM61105
AKIBA'S TRIP 2 (アキバズトリップ・ツー)
http://www.acquire.co.jp/open/akbstrip/
Here is a quickbms to extract the volume.dat archive.
This game uses the common .phyre format.


http://www.acquire.co.jp/open/akbstrip/
Here is a quickbms to extract the volume.dat archive.
This game uses the common .phyre format.


