Search found 2599 matches

by chrrox
Sat Nov 23, 2013 11:10 pm
Forum: 3D/2D models
Topic: Enchanted Arms (PS3) Noesis Script
Replies: 15
Views: 6489

Enchanted Arms (PS3) Noesis Script

Supports Models with Bones Weights Materials Morph Target Facial Animation bnd extractor endian big goto 0x10 get files long set base 0x20 for i = 0 < files goto base get null long get size long get offset long get type long get nameoff long savepos base goto nameoff get name string log name offset ...
by chrrox
Sat Nov 23, 2013 7:17 am
Forum: 3D/2D models
Topic: Final Fantasy VII (7) Walkmesh - 30$ Reward
Replies: 10
Views: 5635

Re: Final Fantasy VII (7) Walkmesh - 15$ Reward

just append 0's to an array called
0,0
UV_array=#()
that is the same size as the vertex array.
by chrrox
Sat Nov 23, 2013 5:28 am
Forum: 3D/2D models
Topic: Final Fantasy VII (7) Walkmesh - 30$ Reward
Replies: 10
Views: 5635

Re: Final Fantasy VII (7) Walkmesh - 15$ Reward

just add this at the end of your script msh = mesh vertices:Vert_array faces:Face_array msh.numTVerts = UV_array.count buildTVFaces msh for j = 1 to UV_array.count do setTVert msh j UV_array[j] for j = 1 to Face_array.count do setTVFace msh j Face_array[j] for j = 1 to Normal_array.count do setNorma...
by chrrox
Fri Nov 22, 2013 9:53 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16439

Re: [Request] DragonBall Online Mesh Viewer

he was just looking at the format quickly with a few samples. online games tend to change model formats alot in the same games. he most likely always saw the 2nd short value as 00 so amused it was a long. did you look at the vertex section? how much data is there i am willing to bet it matches the f...
by chrrox
Fri Nov 22, 2013 9:45 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16439

Re: [Request] DragonBall Online Mesh Viewer

it might be 2 short values.
by chrrox
Thu Nov 21, 2013 9:33 pm
Forum: 3D/2D models
Topic: Folklore (PS3) Noesis Script
Replies: 10
Views: 4758

Re: Folklore (PS3) Noesis Script

using TrueAncestor EDAT Rebuilder 1.42
you can decrypt them with the key

Code: Select all

47656D75726970614D4353747564696F
by chrrox
Thu Nov 21, 2013 12:00 pm
Forum: 3D/2D models
Topic: Folklore (PS3) Noesis Script
Replies: 10
Views: 4758

Re: Folklore (PS3) Noesis Script

lumekano wrote:thax for Script. and i'm srry about noob. how to you extract arc file FolkLore PS3?
quickbms script

Code: Select all

endian big
open FDDE fht_ 0
open FDDE bin_ 1
get files asize
math files / 0x28
for i = 0 < files
getdstring name 0x20
get size long
get offset long
log name offset size 1
next i
by chrrox
Thu Nov 21, 2013 1:14 am
Forum: 3D/2D models
Topic: Folklore (PS3) Noesis Script
Replies: 10
Views: 4758

Folklore (PS3) Noesis Script

Here is a folklore import script for noesis.
Imports 3d models with
Materials
bones
weights.
Image
by chrrox
Tue Nov 19, 2013 1:11 am
Forum: Tutorials
Topic: [Request] Bones import/ Bones
Replies: 4
Views: 3044

Re: [Request] Bones import/ Bones

I already posted a script for this. The game is Black Desert Online. http://forum.xentax.com/viewtopic.php?f=16&t=10909 boneCount = bs.readUShort() for i in range(0, boneCount): boneHash = bs.readUInt() boneNameSize = bs.readUByte() boneName = bs.readBytes(boneNameSize).decode("ASCII")...
by chrrox
Mon Nov 18, 2013 1:48 am
Forum: Website
Topic: Forum Newsposter at our main page? Get two games!
Replies: 10
Views: 12884

Re: Forum Newsposter at our main page? Get two games!

My name is spelled wrong on the main page :P.
by chrrox
Sat Nov 16, 2013 2:15 am
Forum: Game Archive
Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Replies: 4
Views: 3557

Re: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076

sorry each line needs file or tree at the start.
by chrrox
Wed Nov 13, 2013 3:58 am
Forum: 3D/2D models
Topic: Tears to Tiara II: Haou no Matsuei (Noesis Script)
Replies: 0
Views: 1762

Tears to Tiara II: Haou no Matsuei (Noesis Script)

Here is a noesis script to load these character models with bones and weights. There are a few models you need to comment out this line for to move the parts to the correct position. rapi.rpgSetTransform(self.boneList[drawInfo[0]].getMatrix()) decrypt sdat http://forum.xentax.com/viewtopic.php?f=10&...
by chrrox
Tue Nov 12, 2013 3:30 am
Forum: 3D/2D models
Topic: (Request) King Of Fighters Maximum Impact model rip
Replies: 20
Views: 16283

Re: (Request) King Of Fighters Maximum Impact model rip

Its just a function just add it to any script.
by chrrox
Sun Nov 10, 2013 3:46 pm
Forum: Game Archive
Topic: Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076
Replies: 4
Views: 3557

Tears to Tiara II: Haou no Matsuei (PS3) BLJM-61076

Tears to Tiara II: Haou no Matsuei Tears to Tiara II: Descendants of the Overlord http://aquaplus.jp/ttt2/ ティアーズ・トゥ・ティアラ II 覇王の末裔 BLJM-61076 This games files are encrypted with sdat encryption so you need a modded ps3 in order to decrypt these. you need the latest version of decredat http://asmodean...
by chrrox
Sat Nov 09, 2013 2:29 pm
Forum: Game Archive
Topic: Akibas Trip 2 (PS3) BLJM61105
Replies: 10
Views: 8741

Akibas Trip 2 (PS3) BLJM61105

AKIBA'S TRIP 2 (アキバズトリップ・ツー)
http://www.acquire.co.jp/open/akbstrip/
Here is a quickbms to extract the volume.dat archive.
This game uses the common .phyre format.
Image
Image