Search found 2599 matches

by chrrox
Wed Feb 12, 2014 5:14 am
Forum: Game Archive
Topic: .gmo file from 'One piece romance of dawn'
Replies: 11
Views: 4911

Re: .gmo file from 'One piece romance of dawn'

I have no files to test but you can try this quickbms script.

Code: Select all

get name BASENAME
get name2 EXTENSION
string name + .ext.
string name + name2
goto 8
get zsize long
get size long
comtype lzma
clog NAME 0x10 zsize size
by chrrox
Wed Feb 12, 2014 2:20 am
Forum: Game Archive
Topic: .gmo file from 'One piece romance of dawn'
Replies: 11
Views: 4911

Re: .gmo file from 'One piece romance of dawn'

5D 00 00 is standard lzma header
by chrrox
Tue Feb 11, 2014 3:15 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8118

Re: [Request]Ratchet & Clank: Tools of Destruction

you can tell if main.dat is the file just search for 00 02 AB 00 in hex
if it shows up everywhere that is your file.
by chrrox
Tue Feb 11, 2014 3:23 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8118

Re: [Request]Ratchet & Clank: Tools of Destruction

you have to parse shaders.dat it contains all the information for loading the other files.
the list of files is in level_cached.toc and they need to be loaded in the order in that file.
by chrrox
Mon Feb 10, 2014 6:28 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8118

Re: [Request]Ratchet & Clank: Tools of Destruction

Not sure what you mean the format looks identical.
by chrrox
Sun Feb 09, 2014 4:22 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8118

Re: [Request]Ratchet & Clank: Tools of Destruction

if you want to look at a full games files. Ratchet & Clank: A Crack in Time Clank (Great Clock Demo): http://zeus.dl.playstation.net/cdn/UP9000/NPUA70085_00/RwjY3BBr6LQxIcTx1MqSed0FYhFfPH2e2g3UDdc1infN4wdEkIr65QkDBg6vc68hoDe2creMOn5tj5ujaFLdCC1i6BAaVyg9JKPJF.pkg Ratchet & Clank: A Crack in T...
by chrrox
Thu Feb 06, 2014 7:07 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 36255

Re: [REL] Disney INFINITY Model Extractor

if you want to send me a sample i can look.
by chrrox
Sat Jan 25, 2014 5:37 pm
Forum: 3D/2D models
Topic: Onimusha Dawn of Dreams *.ldt format
Replies: 2
Views: 1862

Re: Onimusha Dawn of Dreams *.ldt format

you need to decompress those sections in those files first.

Code: Select all

comtype PUYO_LZ01
for
    findloc OFFSET string "CPK0"
    goto OFFSET
    idstring CPK0
    get ZSIZE long
    get SIZE long
    get DUMMY long
    savepos OFFSET
    math ZSIZE -= 16
    clog "" OFFSET ZSIZE SIZE
next
by chrrox
Thu Jan 23, 2014 9:29 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

There are no file names in the new client.
its zlib compressed.
by chrrox
Wed Jan 22, 2014 2:52 am
Forum: Game Archive
Topic: Kingdom Under Fire 2 (MMO)
Replies: 5
Views: 4402

Re: Kingdom Under Fire 2 (MMO)

The game uses hashes so the file names have to be dumped from the exe to much of a pain to do.
Thats why i have not posted anything the compression is just zlib.
by chrrox
Thu Jan 16, 2014 10:17 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

Client wont download for me I can't help.
by chrrox
Sun Jan 05, 2014 8:56 pm
Forum: Game Archive
Topic: SHEDIAO ZERO - *.PAK file
Replies: 8
Views: 2726

Re: SHEDIAO ZERO *.PAK file THX!

the xor key is
3dengine
by chrrox
Tue Dec 24, 2013 11:43 pm
Forum: General game tools
Topic: DisUnity - An extractor for Unity games
Replies: 44
Views: 87268

Re: DisUnity - An extractor for Unity games

its not morton order?
by chrrox
Sun Dec 22, 2013 4:59 am
Forum: Game specific tools
Topic: Heavy Rain Tools
Replies: 21
Views: 16992

Re: Heavy Rain Tools

I have textures loading in every heavy rain file.
Going to do meshes next i have this week off hope to do i then.