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Search found 2599 matches

by chrrox
Mon Jul 04, 2016 11:12 pm
Forum: Code Talk
Topic: trying to make a bms script
Replies: 6
Views: 2579

Re: trying to make a bms script

you can loop through saving the pos in each file table like this set filetbloff 0x50 set sizetbloff 0x80 for i = 0 < files goto filetbloff get fileoff long savepos filetbloff goto sizetbloff get filesize long savepos sizetbloff log "' offset size next i or you can use arrays in quickbms goto fi...
by chrrox
Mon Jul 04, 2016 1:06 pm
Forum: Code Talk
Topic: trying to make a bms script
Replies: 6
Views: 2579

Re: trying to make a bms script

just keep your current position in the file table and use the log command for files. example goto 0xC - my position is 0xC get offset long get size long my position in the file is 0x14 but i can store the data from anywhere in the file now log name offset size offset can be anywhere in the file and ...
by chrrox
Mon Jul 04, 2016 1:02 pm
Forum: Code Talk
Topic: Help using transparencies in Noesis
Replies: 7
Views: 4147

Re: Help using transparencies in Noesis

when you read the texture in just set that to the alpha channel and noesis will auto use it.
by chrrox
Wed Jun 29, 2016 2:48 am
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4474

Re: DTX1 g1t format for kaizoku musou3

he divided by 16 to shift the position.
f5 = 0xF0 + 0x5
he wanted 0xF so he divided by 16
another more common way would be bit.shift
by chrrox
Mon Jun 27, 2016 5:58 pm
Forum: Graphic file formats
Topic: DTX1 g1t format for kaizoku musou3
Replies: 9
Views: 4474

Re: DTX1 g1t format for kaizoku musou3

That's my old bms script i made for the dynasty warriors format games. They store their width and height in the same format as the xbox 360 sdk. you can look at it here http://forum.xentax.com/viewtopic.php?f=18&t=8102 Microsoft did this for fun and to limit the max width and height to 4096 x 40...
by chrrox
Thu Jun 23, 2016 12:00 am
Forum: 3D/2D models
Topic: Heaven×Inferno (triAce Valkyrie Profile slz format?)
Replies: 1
Views: 1317

Re: Heaven×Inferno (triAce Valkyrie Profile slz format?)

you can decompress these with offzip
offzip.exe -1 -a -z -15 c:\file.bin c:\extract 0x0
by chrrox
Tue Jun 21, 2016 4:53 am
Forum: 3D/2D models
Topic: Project Diva X (Vita)
Replies: 4
Views: 4109

Project Diva X (Vita)

Here is a noesis script to import these models
Also imports ps3 models.
use batch import to merge models
import body first
then other parts
fmt_Project_Fiva_F_2nd_osd-txd_v2.7z
Image
Image
by chrrox
Sat Jun 18, 2016 6:25 am
Forum: Code Talk
Topic: Parsing XML files in Noesis
Replies: 2
Views: 1897

Re: Parsing XML files in Noesis

from xml.dom.minidom import parseString


datasource = open(matFileName)
data = datasource.read()
dom = parseString(data)
soup = BeautifulSoup(datasource, 'xml')
tree = ET.parse('D:/Games/Data/materials.xml')
print(tree.getroot())

datasource.close()

you can try this.
by chrrox
Thu Jun 16, 2016 10:23 pm
Forum: Game Archive
Topic: Yuglang 2 MGame client
Replies: 5
Views: 1560

Re: Yuglang 2 MGame client

that game is dead they don't host it anymore.
by chrrox
Mon Jun 13, 2016 10:37 pm
Forum: Code Talk
Topic: Loading texture files in Noesis (possible bug?)
Replies: 4
Views: 3385

Re: Loading texture files in Noesis (possible bug?)

yeah you can see in the script texName = texName.replace("\\","/") also you can use load by handler def load_textureFile(self, texName): folderName = rapi.getDirForFilePath(rapi.getInputName()) folderName = folderName.replace('\\', '/') folderName = (folderName + "../../../....
by chrrox
Sun Jun 12, 2016 7:44 pm
Forum: Code Talk
Topic: Loading texture files in Noesis (possible bug?)
Replies: 4
Views: 3385

Re: Loading texture files in Noesis (possible bug?)

there is an example of using this correctly in my star wars scripts.
viewtopic.php?f=16&t=8714
by chrrox
Sun Jun 12, 2016 6:56 pm
Forum: Game Archive
Topic: Yuglang 2 MGame client
Replies: 5
Views: 1560

Re: Yuglang 2 MGame client

they worked when i posted them they updated their client. http://yulgang2.gscdn.mgame.com/GAMEINSTALL/filelist.txt http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Data.7z.001 http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Data.7z.002 http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Da...
by chrrox
Sat Jun 11, 2016 3:13 pm
Forum: Game Archive
Topic: Yuglang 2 MGame client
Replies: 5
Views: 1560

Re: Yuglang 2 MGame client

http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/YG2Online_Lite_Install.exe http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data.7z.001 http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data.7z.002 http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data....
by chrrox
Sun Jun 05, 2016 11:03 pm
Forum: Game Archive
Topic: [HELP] Onechanbara Z2 Chaos (.dlc)
Replies: 3
Views: 3200

Re: [HELP] Onechanbara Z2 Chaos (.dlc)

its just a .cat file xored with
0xEDDCBBE1C1FEDAAA