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Search found 2599 matches
- Mon Jul 04, 2016 11:12 pm
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2579
Re: trying to make a bms script
you can loop through saving the pos in each file table like this set filetbloff 0x50 set sizetbloff 0x80 for i = 0 < files goto filetbloff get fileoff long savepos filetbloff goto sizetbloff get filesize long savepos sizetbloff log "' offset size next i or you can use arrays in quickbms goto fi...
- Mon Jul 04, 2016 1:06 pm
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2579
Re: trying to make a bms script
just keep your current position in the file table and use the log command for files. example goto 0xC - my position is 0xC get offset long get size long my position in the file is 0x14 but i can store the data from anywhere in the file now log name offset size offset can be anywhere in the file and ...
- Mon Jul 04, 2016 1:02 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 4147
Re: Help using transparencies in Noesis
when you read the texture in just set that to the alpha channel and noesis will auto use it.
- Sat Jul 02, 2016 5:19 pm
- Forum: 3D/2D models
- Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
- Replies: 7
- Views: 1854
- Wed Jun 29, 2016 2:48 am
- Forum: Graphic file formats
- Topic: DTX1 g1t format for kaizoku musou3
- Replies: 9
- Views: 4474
Re: DTX1 g1t format for kaizoku musou3
he divided by 16 to shift the position.
f5 = 0xF0 + 0x5
he wanted 0xF so he divided by 16
another more common way would be bit.shift
f5 = 0xF0 + 0x5
he wanted 0xF so he divided by 16
another more common way would be bit.shift
- Mon Jun 27, 2016 5:58 pm
- Forum: Graphic file formats
- Topic: DTX1 g1t format for kaizoku musou3
- Replies: 9
- Views: 4474
Re: DTX1 g1t format for kaizoku musou3
That's my old bms script i made for the dynasty warriors format games. They store their width and height in the same format as the xbox 360 sdk. you can look at it here http://forum.xentax.com/viewtopic.php?f=18&t=8102 Microsoft did this for fun and to limit the max width and height to 4096 x 40...
- Thu Jun 23, 2016 12:00 am
- Forum: 3D/2D models
- Topic: Heaven×Inferno (triAce Valkyrie Profile slz format?)
- Replies: 1
- Views: 1317
Re: Heaven×Inferno (triAce Valkyrie Profile slz format?)
you can decompress these with offzip
offzip.exe -1 -a -z -15 c:\file.bin c:\extract 0x0
offzip.exe -1 -a -z -15 c:\file.bin c:\extract 0x0
- Tue Jun 21, 2016 4:53 am
- Forum: 3D/2D models
- Topic: Project Diva X (Vita)
- Replies: 4
- Views: 4109
Project Diva X (Vita)
Here is a noesis script to import these models
Also imports ps3 models.
use batch import to merge models
import body first
then other parts

Also imports ps3 models.
use batch import to merge models
import body first
then other parts


- Sat Jun 18, 2016 6:25 am
- Forum: Code Talk
- Topic: Parsing XML files in Noesis
- Replies: 2
- Views: 1897
Re: Parsing XML files in Noesis
from xml.dom.minidom import parseString
datasource = open(matFileName)
data = datasource.read()
dom = parseString(data)
soup = BeautifulSoup(datasource, 'xml')
tree = ET.parse('D:/Games/Data/materials.xml')
print(tree.getroot())
datasource.close()
you can try this.
datasource = open(matFileName)
data = datasource.read()
dom = parseString(data)
soup = BeautifulSoup(datasource, 'xml')
tree = ET.parse('D:/Games/Data/materials.xml')
print(tree.getroot())
datasource.close()
you can try this.
- Thu Jun 16, 2016 10:23 pm
- Forum: Game Archive
- Topic: Yuglang 2 MGame client
- Replies: 5
- Views: 1560
Re: Yuglang 2 MGame client
that game is dead they don't host it anymore.
- Mon Jun 13, 2016 10:37 pm
- Forum: Code Talk
- Topic: Loading texture files in Noesis (possible bug?)
- Replies: 4
- Views: 3385
Re: Loading texture files in Noesis (possible bug?)
yeah you can see in the script texName = texName.replace("\\","/") also you can use load by handler def load_textureFile(self, texName): folderName = rapi.getDirForFilePath(rapi.getInputName()) folderName = folderName.replace('\\', '/') folderName = (folderName + "../../../....
- Sun Jun 12, 2016 7:44 pm
- Forum: Code Talk
- Topic: Loading texture files in Noesis (possible bug?)
- Replies: 4
- Views: 3385
Re: Loading texture files in Noesis (possible bug?)
there is an example of using this correctly in my star wars scripts.
viewtopic.php?f=16&t=8714
viewtopic.php?f=16&t=8714
- Sun Jun 12, 2016 6:56 pm
- Forum: Game Archive
- Topic: Yuglang 2 MGame client
- Replies: 5
- Views: 1560
Re: Yuglang 2 MGame client
they worked when i posted them they updated their client. http://yulgang2.gscdn.mgame.com/GAMEINSTALL/filelist.txt http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Data.7z.001 http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Data.7z.002 http://yulgang2.gscdn.mgame.com/GAMEINSTALL/20160401/Da...
- Sat Jun 11, 2016 3:13 pm
- Forum: Game Archive
- Topic: Yuglang 2 MGame client
- Replies: 5
- Views: 1560
Re: Yuglang 2 MGame client
http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/YG2Online_Lite_Install.exe http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data.7z.001 http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data.7z.002 http://content4mapa.nefficient.co.kr/mgame/yulgang2/20160312/Data....
- Sun Jun 05, 2016 11:03 pm
- Forum: Game Archive
- Topic: [HELP] Onechanbara Z2 Chaos (.dlc)
- Replies: 3
- Views: 3200
Re: [HELP] Onechanbara Z2 Chaos (.dlc)
its just a .cat file xored with
0xEDDCBBE1C1FEDAAA
0xEDDCBBE1C1FEDAAA

