WARNING: Skipping uv's because imgBundle is not accessible.
you need to make the texture file for it available.
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Search found 2599 matches
- Wed Aug 10, 2016 10:50 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2871
- Wed Aug 10, 2016 10:15 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2871
Re: Final Fantasy XIII-2 zone .trb UVs
the uv's are stored with the texture file.
- Tue Aug 09, 2016 11:39 pm
- Forum: 3D/2D models
- Topic: 3D models behind a .pat file
- Replies: 11
- Views: 2668
- Tue Aug 09, 2016 4:33 am
- Forum: 3D/2D models
- Topic: [PC] Lost Ark : Unreal Engine 4
- Replies: 5
- Views: 3004
Re: [PC] Lost Ark : Unreal Engine 4
someone needs to create a login for that site to get the download currently.
this link is useless just installs the active x downloader that needs a login to work
http://patch.lostark.co.kr/launcher/Liv ... nstall.exe
this link is useless just installs the active x downloader that needs a login to work
http://patch.lostark.co.kr/launcher/Liv ... nstall.exe
- Mon Aug 08, 2016 9:38 am
- Forum: Graphic file formats
- Topic: PS Vita GXT to PNG conversion
- Replies: 11
- Views: 5474
Re: PS Vita GXT to PNG conversion
okay since no one is linking their sources i made a new Noesis script with chrrox's info to open these samples
viewtopic.php?f=16&t=14626
viewtopic.php?f=16&t=14626
- Sun Aug 07, 2016 6:37 pm
- Forum: Game Archive
- Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
- Replies: 5
- Views: 6450
- Sun Aug 07, 2016 6:21 pm
- Forum: Game Archive
- Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
- Replies: 5
- Views: 6450
Re: [PS VITA] Decrypt/Encrypt Eboot.bin
there is no way to decrypt it.
- Sun Aug 07, 2016 1:47 am
- Forum: Graphic file formats
- Topic: PS Vita GXT to PNG conversion
- Replies: 11
- Views: 5474
Re: PS Vita GXT to PNG conversion
https://i.snag.gy/Dxnisa.jpg elif texInfo[8] == 0x85: #texFmt = noesis.NOESISTEX_DXT1 texFmt = noesis.NOESISTEX_RGBA32 texData = rapi.imageFromMortonOrder(texData, texInfo[9]>>1, texInfo[10]>>2, 4) texData = rapi.imageDecodeDXT(texData, texInfo[9], texInfo[10], noesis.FOURCC_DXT1) texData = rapi.im...
- Fri Aug 05, 2016 11:18 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3243
Re: Skeleton parsing help
Resident Evil: Outbreak?
- Fri Aug 05, 2016 11:11 pm
- Forum: 3D/2D models
- Topic: Noesis Python Plugins Not Showing Up
- Replies: 8
- Views: 3532
Re: Noesis Python Plugins Not Showing Up
put your windows install in your pc drive and run sfc.exe /scannow
- Wed Aug 03, 2016 1:08 am
- Forum: 3D/2D models
- Topic: Noesis Python Plugins Not Showing Up
- Replies: 8
- Views: 3532
Re: Noesis Python Plugins Not Showing Up
the only thing i can think of is your file path contains weird characters.
- Sun Jul 24, 2016 10:25 am
- Forum: 3D/2D models
- Topic: PlayStation All-Stars Battle Royale Vita .CSKN
- Replies: 5
- Views: 1862
Re: PlayStation All-Stars Battle Royale Vita .CSKN
you can try this
- Sun Jul 10, 2016 3:07 pm
- Forum: 3D/2D models
- Topic: ROBOTICS NOTES Elite AR (Vita) noesis 3d model
- Replies: 1
- Views: 2206
ROBOTICS NOTES Elite AR (Vita) noesis 3d model
Here is a Script to import these models with bones and weights.




- Tue Jul 05, 2016 10:11 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 4146
Re: Help using transparencies in Noesis
you will need to see if they set the transparency as 1 byte. http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained#DXT1_with_alpha you are better off loading the dxt manually and setting the read mode. you will need to look in a hex editor and see how they set the alpha. so it mi...
- Mon Jul 04, 2016 11:14 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 4146
Re: Help using transparencies in Noesis
texData = rapi.imageDecodeRaw(texData, len, width, "b8g8r8a8")
just set the components where they should be and how many bytes in each
b8
g8
r8
a8
its also a lot easier to help if game details are given.
just set the components where they should be and how many bytes in each
b8
g8
r8
a8
its also a lot easier to help if game details are given.
