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Search found 2599 matches

by chrrox
Wed Aug 10, 2016 10:50 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2871

Re: Final Fantasy XIII-2 zone .trb UVs

WARNING: Skipping uv's because imgBundle is not accessible.

you need to make the texture file for it available.
by chrrox
Wed Aug 10, 2016 10:15 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2871

Re: Final Fantasy XIII-2 zone .trb UVs

the uv's are stored with the texture file.
by chrrox
Tue Aug 09, 2016 4:33 am
Forum: 3D/2D models
Topic: [PC] Lost Ark : Unreal Engine 4
Replies: 5
Views: 3004

Re: [PC] Lost Ark : Unreal Engine 4

someone needs to create a login for that site to get the download currently.
this link is useless just installs the active x downloader that needs a login to work
http://patch.lostark.co.kr/launcher/Liv ... nstall.exe
by chrrox
Mon Aug 08, 2016 9:38 am
Forum: Graphic file formats
Topic: PS Vita GXT to PNG conversion
Replies: 11
Views: 5474

Re: PS Vita GXT to PNG conversion

okay since no one is linking their sources i made a new Noesis script with chrrox's info to open these samples :)


viewtopic.php?f=16&t=14626
by chrrox
Sun Aug 07, 2016 6:37 pm
Forum: Game Archive
Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
Replies: 5
Views: 6450

Re: [PS VITA] Decrypt/Encrypt Eboot.bin

yes.
by chrrox
Sun Aug 07, 2016 6:21 pm
Forum: Game Archive
Topic: [PS VITA] Decrypt/Encrypt Eboot.bin
Replies: 5
Views: 6450

Re: [PS VITA] Decrypt/Encrypt Eboot.bin

there is no way to decrypt it.
by chrrox
Sun Aug 07, 2016 1:47 am
Forum: Graphic file formats
Topic: PS Vita GXT to PNG conversion
Replies: 11
Views: 5474

Re: PS Vita GXT to PNG conversion

https://i.snag.gy/Dxnisa.jpg elif texInfo[8] == 0x85: #texFmt = noesis.NOESISTEX_DXT1 texFmt = noesis.NOESISTEX_RGBA32 texData = rapi.imageFromMortonOrder(texData, texInfo[9]>>1, texInfo[10]>>2, 4) texData = rapi.imageDecodeDXT(texData, texInfo[9], texInfo[10], noesis.FOURCC_DXT1) texData = rapi.im...
by chrrox
Fri Aug 05, 2016 11:18 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3243

Re: Skeleton parsing help

Resident Evil: Outbreak?
by chrrox
Fri Aug 05, 2016 11:11 pm
Forum: 3D/2D models
Topic: Noesis Python Plugins Not Showing Up
Replies: 8
Views: 3532

Re: Noesis Python Plugins Not Showing Up

put your windows install in your pc drive and run sfc.exe /scannow
by chrrox
Wed Aug 03, 2016 1:08 am
Forum: 3D/2D models
Topic: Noesis Python Plugins Not Showing Up
Replies: 8
Views: 3532

Re: Noesis Python Plugins Not Showing Up

the only thing i can think of is your file path contains weird characters.
by chrrox
Sun Jul 24, 2016 10:25 am
Forum: 3D/2D models
Topic: PlayStation All-Stars Battle Royale Vita .CSKN
Replies: 5
Views: 1862

Re: PlayStation All-Stars Battle Royale Vita .CSKN

you can try this
by chrrox
Sun Jul 10, 2016 3:07 pm
Forum: 3D/2D models
Topic: ROBOTICS NOTES Elite AR (Vita) noesis 3d model
Replies: 1
Views: 2206

ROBOTICS NOTES Elite AR (Vita) noesis 3d model

Here is a Script to import these models with bones and weights.
Image
Image
by chrrox
Tue Jul 05, 2016 10:11 pm
Forum: Code Talk
Topic: Help using transparencies in Noesis
Replies: 7
Views: 4146

Re: Help using transparencies in Noesis

you will need to see if they set the transparency as 1 byte. http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained#DXT1_with_alpha you are better off loading the dxt manually and setting the read mode. you will need to look in a hex editor and see how they set the alpha. so it mi...
by chrrox
Mon Jul 04, 2016 11:14 pm
Forum: Code Talk
Topic: Help using transparencies in Noesis
Replies: 7
Views: 4146

Re: Help using transparencies in Noesis

texData = rapi.imageDecodeRaw(texData, len, width, "b8g8r8a8")
just set the components where they should be and how many bytes in each
b8
g8
r8
a8

its also a lot easier to help if game details are given.