Search found 2599 matches

by chrrox
Thu Jun 04, 2009 8:15 pm
Forum: Game Archive
Topic: Return to Zork PRJ File
Replies: 12
Views: 4728

Re: Return to Zork PRJ File

Just save what I put in the code tags as a new text document and change the extension to .bms then just run this program and follow the instructions. http://aluigi.org/papers.htm#quickbms after you run it once it will get stuck on a folder called p\ something just delete the first # where it says to...
by chrrox
Thu Jun 04, 2009 4:14 am
Forum: Game Archive
Topic: Return to Zork PRJ File
Replies: 12
Views: 4728

Re: Return to Zork PRJ File

This seems to be a recursive archive from what I can tell and is not easy to support in quickbms. I think I can write an extractor that will skip over some folders and get the files with names. ill post my progress here soon. #locate first header #goto 0x8f3950 #un comment this to get bye the 1 bad ...
by chrrox
Tue Jun 02, 2009 10:25 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 6036

Re: Cabal Online - Texture Extraction

just download it from here and follow the instructions.
http://aluigi.org/papers.htm#quickbms
by chrrox
Tue Jun 02, 2009 2:42 am
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

this extracts the files can anyone help with the decompression lzss almost seems to work. get IDSTRING long endian BIG get FILES long get NULL long get ARCSIZE long endian little for i = 0 < files getdstring NAME 0x24 endian BIG get OFFSET long get ZSIZE long get SIZE long endian little log NAME OFF...
by chrrox
Tue Jun 02, 2009 1:29 am
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 6036

Re: Cabal Online - Texture Extraction

This is the best I could figure out while keeping the name. quick BMS script getdstring ID 0x2 get FILES short #I can't find the file num so just add "math FILES += X" #without the "" and replace X with how many dds files over 3 you want to check for. goto 0x12 for i = 0 < FILES ...
by chrrox
Sun May 31, 2009 2:08 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

Any clue/bms for Indiana Jones lego? 8D http://forum.xentax.com/viewtopic.php?f=21&t=3068 Here is an exe scan of the game. I am not familiar with this algorithm / compression. C:\signsrch>signsrch.exe "F:\Program Files\LEGO Indiana Jones\Indiana_Jones_GameExplorerHelper.dll" Signsrch ...
by chrrox
Sun May 31, 2009 1:12 pm
Forum: Game Archive
Topic: Darkness Within *.bin
Replies: 7
Views: 2066

Re: Darkness Within *.bin

scripts.bin is very random. it contains the file names and different files.
by chrrox
Sat May 30, 2009 6:47 pm
Forum: Game Archive
Topic: Darkness Within *.bin
Replies: 7
Views: 2066

Re: Darkness Within *.bin

This will extract the files but no names I will see if I can figure the names out.

Code: Select all

get FILES short
get UNK short
for i = 0 < FILES
math NAME += 1
get UNK1 long
get OFFSET long
get SIZE long
get UNK2 long
Math OFFSET += 0x3A04
log NAME OFFSET SIZE
next i
by chrrox
Thu May 28, 2009 3:48 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

Here is an extractor for FEZ (fantasy earth Zero) get FILES long get UNK long for i = 0 < FILES get NSIZE short getdstring NAME NSIZE get OFFSET long get SIZE long log NAME OFFSET SIZE next i this is a great archive format for som one to learn bms scripting from. I attached a sample. website http://...
by chrrox
Wed May 27, 2009 4:35 am
Forum: Graphic file formats
Topic: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
Replies: 24
Views: 14197

Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

If you upload the main game exe i can try to figure out what the compression used is.
by chrrox
Wed May 27, 2009 1:33 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

can you go to end of file and add x bytes to the end like "fatduck"
and then process the file like normal?
not another - option just something in bms script like what fatduck did with the end of file only adding some bytes to the end so it will recognize it as a file.
by chrrox
Wed May 27, 2009 1:22 am
Forum: Graphic file formats
Topic: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
Replies: 24
Views: 14197

Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Tue May 26, 2009 8:28 pm
Forum: Compressed files and methods
Topic: Steel Dog Online
Replies: 3
Views: 1908

Re: Steel Dog Online

I though it would be zlib but when I tried quickbms on the archive I just get errors and I even tried using a hex editor to create all the parts of the archive but I could not get that type of zlib to decompress.
by chrrox
Mon May 25, 2009 9:39 pm
Forum: Compressed files and methods
Topic: Steel Dog Online
Replies: 3
Views: 1908

Steel Dog Online

I have been trying to figure out this archive format and it has me stumped. this is what I have done so far witch I think is most of the format. idstring "VFS-VOL" goto 0x10 get OFFTBL1 long # 35A28 get NULL long get OFFTBL2 long # 35848 get NULL long get FILES2 long get FILES long #OFFTBL...
by chrrox
Mon May 25, 2009 5:20 pm
Forum: Compressed files and methods
Topic: LZ00 compression/encryption
Replies: 2
Views: 1599

Re: LZ00 compression/encryption

this tool can extract those decompressed archives.
http://forums.sonicretro.org/index.php? ... 12158&st=0
it may also be able to extract the compressed ones.
is this from puyo games?