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- Thu Jun 04, 2009 8:15 pm
- Forum: Game Archive
- Topic: Return to Zork PRJ File
- Replies: 12
- Views: 4728
Re: Return to Zork PRJ File
Just save what I put in the code tags as a new text document and change the extension to .bms then just run this program and follow the instructions. http://aluigi.org/papers.htm#quickbms after you run it once it will get stuck on a folder called p\ something just delete the first # where it says to...
- Thu Jun 04, 2009 4:14 am
- Forum: Game Archive
- Topic: Return to Zork PRJ File
- Replies: 12
- Views: 4728
Re: Return to Zork PRJ File
This seems to be a recursive archive from what I can tell and is not easy to support in quickbms. I think I can write an extractor that will skip over some folders and get the files with names. ill post my progress here soon. #locate first header #goto 0x8f3950 #un comment this to get bye the 1 bad ...
- Tue Jun 02, 2009 10:25 pm
- Forum: Graphic file formats
- Topic: Cabal Online - Texture Extraction [Solved]
- Replies: 9
- Views: 6036
Re: Cabal Online - Texture Extraction
just download it from here and follow the instructions.
http://aluigi.org/papers.htm#quickbms
http://aluigi.org/papers.htm#quickbms
- Tue Jun 02, 2009 2:42 am
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
this extracts the files can anyone help with the decompression lzss almost seems to work. get IDSTRING long endian BIG get FILES long get NULL long get ARCSIZE long endian little for i = 0 < files getdstring NAME 0x24 endian BIG get OFFSET long get ZSIZE long get SIZE long endian little log NAME OFF...
- Tue Jun 02, 2009 1:29 am
- Forum: Graphic file formats
- Topic: Cabal Online - Texture Extraction [Solved]
- Replies: 9
- Views: 6036
Re: Cabal Online - Texture Extraction
This is the best I could figure out while keeping the name. quick BMS script getdstring ID 0x2 get FILES short #I can't find the file num so just add "math FILES += X" #without the "" and replace X with how many dds files over 3 you want to check for. goto 0x12 for i = 0 < FILES ...
- Sun May 31, 2009 2:08 pm
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
Any clue/bms for Indiana Jones lego? 8D http://forum.xentax.com/viewtopic.php?f=21&t=3068 Here is an exe scan of the game. I am not familiar with this algorithm / compression. C:\signsrch>signsrch.exe "F:\Program Files\LEGO Indiana Jones\Indiana_Jones_GameExplorerHelper.dll" Signsrch ...
- Sun May 31, 2009 1:12 pm
- Forum: Game Archive
- Topic: Darkness Within *.bin
- Replies: 7
- Views: 2066
Re: Darkness Within *.bin
scripts.bin is very random. it contains the file names and different files.
- Sat May 30, 2009 6:47 pm
- Forum: Game Archive
- Topic: Darkness Within *.bin
- Replies: 7
- Views: 2066
Re: Darkness Within *.bin
This will extract the files but no names I will see if I can figure the names out.
Code: Select all
get FILES short
get UNK short
for i = 0 < FILES
math NAME += 1
get UNK1 long
get OFFSET long
get SIZE long
get UNK2 long
Math OFFSET += 0x3A04
log NAME OFFSET SIZE
next i- Thu May 28, 2009 3:48 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
Here is an extractor for FEZ (fantasy earth Zero) get FILES long get UNK long for i = 0 < FILES get NSIZE short getdstring NAME NSIZE get OFFSET long get SIZE long log NAME OFFSET SIZE next i this is a great archive format for som one to learn bms scripting from. I attached a sample. website http://...
- Wed May 27, 2009 4:35 am
- Forum: Graphic file formats
- Topic: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
- Replies: 24
- Views: 14197
Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
If you upload the main game exe i can try to figure out what the compression used is.
- Wed May 27, 2009 1:33 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
can you go to end of file and add x bytes to the end like "fatduck"
and then process the file like normal?
not another - option just something in bms script like what fatduck did with the end of file only adding some bytes to the end so it will recognize it as a file.
and then process the file like normal?
not another - option just something in bms script like what fatduck did with the end of file only adding some bytes to the end so it will recognize it as a file.
- Wed May 27, 2009 1:22 am
- Forum: Graphic file formats
- Topic: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
- Replies: 24
- Views: 14197
Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format
The contents of this post was deleted because of possible forum rules violation.
- Tue May 26, 2009 8:28 pm
- Forum: Compressed files and methods
- Topic: Steel Dog Online
- Replies: 3
- Views: 1908
Re: Steel Dog Online
I though it would be zlib but when I tried quickbms on the archive I just get errors and I even tried using a hex editor to create all the parts of the archive but I could not get that type of zlib to decompress.
- Mon May 25, 2009 9:39 pm
- Forum: Compressed files and methods
- Topic: Steel Dog Online
- Replies: 3
- Views: 1908
Steel Dog Online
I have been trying to figure out this archive format and it has me stumped. this is what I have done so far witch I think is most of the format. idstring "VFS-VOL" goto 0x10 get OFFTBL1 long # 35A28 get NULL long get OFFTBL2 long # 35848 get NULL long get FILES2 long get FILES long #OFFTBL...
- Mon May 25, 2009 5:20 pm
- Forum: Compressed files and methods
- Topic: LZ00 compression/encryption
- Replies: 2
- Views: 1599
Re: LZ00 compression/encryption
this tool can extract those decompressed archives.
http://forums.sonicretro.org/index.php? ... 12158&st=0
it may also be able to extract the compressed ones.
is this from puyo games?
http://forums.sonicretro.org/index.php? ... 12158&st=0
it may also be able to extract the compressed ones.
is this from puyo games?
