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Search found 2599 matches

by chrrox
Sat Jul 18, 2009 6:11 pm
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

I got it to load the decompressed files just edit the arc file and replace the name with something else and it will look for the real file instead of the arc file.
make sure you edit my script to change .dds to .tex so it can find the files.
by chrrox
Sat Jul 18, 2009 2:42 pm
Forum: Game Archive
Topic: Please help with Nancy Drew 20 Ransom of the Seven Ships
Replies: 6
Views: 2029

Re: Please help with Nancy Drew 20 Ransom of the Seven Ships

You don't need the name of the file to repack the file. the files are not compressed just find your uncompressed file in that big archive and then just overwrite it with the new one. what do you want to do mod the textures or lua files? if you want to mod the textures there is an easier way than rei...
by chrrox
Sat Jul 18, 2009 12:50 pm
Forum: Game Archive
Topic: Please help with Nancy Drew 20 Ransom of the Seven Ships
Replies: 6
Views: 2029

Re: Please help with Nancy Drew 20 Ransom of the Seven Ships

Here it is I did not extract the name table set UNK string .unk set PNG string .png set LUA string .lua set XSHEET string .XSHEET math FILES += 2341 goto 0x1C for i = 0 < files math NAME += 1 savepos START goto START getdstring NULL 0x2C get SIZE long savepos OFFSET math COUNTER += 1 get TYPE long i...
by chrrox
Sat Jul 18, 2009 11:12 am
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

You need to convert the .mod files I can view them fine in any 3d program.
by chrrox
Sat Jul 18, 2009 1:33 am
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

Sorry Here is an updated script to handle more extensions. if any .unk appear let me know where they are located and ill add them idstring "ARC\ 0" get VERSION short get FILES short for i = 0 < FILES set MOD string .mod set RTX string .dds set DDS string .dds set DXT string .dds set SREQ s...
by chrrox
Fri Jul 17, 2009 11:49 pm
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

updated bms script that supports extensions. I ahte capcom they are evil. idstring "ARC\ 0" get VERSION short get FILES short for i = 0 < FILES set MOD string .mod set RTX string .dds set DDS string .dds set DXT string .dds set SREQ string .sreq set STRQ string .strq set XFS string .xfs se...
by chrrox
Fri Jul 17, 2009 9:50 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 159989

Re: [PC] Devil May Cry 4

The model converter works with Resident evil 5 meshes also.
by chrrox
Fri Jul 17, 2009 3:46 am
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

Here is a normal and converted texture they just seem to be dds files with a custom header.
http://www.MegaShare.com/1260160
by chrrox
Thu Jul 16, 2009 9:13 pm
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

Here is a quickbms script extractor for the pc demo. idstring "ARC\ 0" get VERSION short get FILES short for i = 0 < FILES getdstring NAME 0x40 get UNK1 long get ZSIZE long get SIZE 3 get NSIZE byte get OFFSET long clog NAME OFFSET ZSIZE SIZE next i The unk1 tells what the extension of the...
by chrrox
Thu Jul 16, 2009 10:58 am
Forum: Game Archive
Topic: X-Blades .ddsx .grp .bin file, need help to extract
Replies: 7
Views: 6856

Re: X-Blades .ddsx .grp .bin file, need help to extract

offzip extracts the data but there is a very weird format here it uses weird compressed headers before the data. I converted one of the images.
they seem to be dxt 5 images with no mip maps.
Image
by chrrox
Thu Jul 16, 2009 1:18 am
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13658

Re: Tatsunoko vs Capcom (Wii)

I found this crashing on some archives for some reason I was wondering if someone could help with this problem. Here are some archives it crashes on. also is it possible for the program to offer an option to skip a file if it has trouble instead of closing down? http://www.MegaShare.com/1257504 Than...
by chrrox
Tue Jul 14, 2009 12:47 am
Forum: Game Archive
Topic: XUP online
Replies: 0
Views: 965

XUP online

Here is the game Xup Online. http://www.xuponline.com/Main.asp This game uses nif files that are compatible with existing nif scope tools. The archives have some kind of compressed table that I can not figure out how to decompress. I have successfully extracted all the files except the file table wi...
by chrrox
Sat Jul 11, 2009 3:32 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31381

Re: Street Fighter IV .EMB .EMZ

3dripperdx works fine so you can capture a character and mod the textures in max so you can see the changes in real time.
if you need a t-posed character just look for the bone names in the decompressed files and fill them with 00 in hex and the character will t-pose.
by chrrox
Sat Jul 11, 2009 3:29 pm
Forum: Graphic file formats
Topic: Wind Fantasy Online
Replies: 0
Views: 1172

Wind Fantasy Online

I found this game and I downloaded and extracted the client files but it uses some kind of png and or tga textures from what I can read in the exe. There are some plain tga files in the archive but the files i have a problem with are .shp files. looking into the exe I found PNG file corrupted by ASC...
by chrrox
Sat Jul 11, 2009 2:02 pm
Forum: 3D/2D models
Topic: Street Fighter 4 (PC)
Replies: 7
Views: 5617

Re: Street Fighter 4 (PC)

I don't have the skill to write a model viewer but 3dripper dx works great on this game.
just look in the file and delete any bone names you see bye overwriting them with 00
this will make them in t-pose.