download the program offzip from http://aluigi.org/mytoolz.htm
then just do offzip.exe -a myfiletotextract outputdirectory 0x0
this will extract the archive without names
then I looked at the dds files in a hex editor and just pasted a valid dds header over it which was dxt5 and no mip maps.
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 2599 matches
- Sat Jul 25, 2009 2:43 am
- Forum: Game Archive
- Topic: X-Blades .ddsx .grp .bin file, need help to extract
- Replies: 7
- Views: 6856
- Fri Jul 24, 2009 8:00 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 9188
Re: Bionic Comando
I do not have the game so I can not do more testing.
if I have that big archive I can update the script better.
if I have that big archive I can update the script better.
- Thu Jul 23, 2009 11:58 pm
- Forum: Game Archive
- Topic: Mabinogi Heros
- Replies: 2
- Views: 1595
Re: Mabinogi Heros
I looked at some client dll files and found something interesting - open file "C:\Nexon\Heroes\ko-KR-x-TEST\bin\client.dll" - 6881280 bytes allocated - load signatures - open file c:\signsrch\signsrch.sig - 1772170 bytes allocated for the signatures - 2263 signatures in the database - star...
- Thu Jul 23, 2009 8:49 pm
- Forum: Game Archive
- Topic: Mabinogi Heros
- Replies: 2
- Views: 1595
Re: Mabinogi Heros
It might not be a protected exe it could just be some weird launcher that loads the exe I am not sure.
- Thu Jul 23, 2009 3:27 am
- Forum: Game Archive
- Topic: Mabinogi Heros
- Replies: 2
- Views: 1595
Mabinogi Heros
This game uses the half life engine and would be great to have access to the resources in these archives. I am confused a little on the file structure and what compression type is used it is definitely zlib but I am not sure what else there is. I found this in one of the dll files. C:\signsrch>signs...
- Thu Jul 23, 2009 12:34 am
- Forum: Game Archive
- Topic: Street Fighter IV .EMB .EMZ
- Replies: 68
- Views: 31381
Re: Street Fighter IV .EMB .EMZ
I am not saying you can not burn a game and have it show up as valid to the xbox but if you connect to live servers they can check your files and ban you from live if you fail the check.
- Wed Jul 22, 2009 5:54 pm
- Forum: Game Archive
- Topic: Street Fighter IV .EMB .EMZ
- Replies: 68
- Views: 31381
Re: Street Fighter IV .EMB .EMZ
I know we could get the game to load the modified files but the problem is the mods would most likely get you kicked off of xbox live as they could detect the disc was tampered with.
- Wed Jul 22, 2009 3:59 am
- Forum: 3D/2D models
- Topic: SF4 Model Enable State Tool (SF4 MEST)
- Replies: 3
- Views: 3238
Re: SF4 Model Enable State Tool (SF4 MEST)
Can you release the source code i would be interested in seeing the programing that went into this tool.
Thanks in advance
Thanks in advance
- Mon Jul 20, 2009 8:08 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 9188
Re: Bionic Comando
I do not have this game and without the file there is no way i can determine what that error means
- Sun Jul 19, 2009 10:38 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 9188
Re: Bionic Comando
those are the correct files you will get. what error do you get in the second file?
upload that one so i can see i want the original file.
upload that one so i can see i want the original file.
- Sun Jul 19, 2009 9:28 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 9188
Re: Bionic Comando
it is just plain zlib let me know if it works on other files. #QuickBMS script #Make sure you say yes when it asks to overwrite. get CHUNKS long get VERSION long get NAME filename set EXT string .ext string NAME += EXT append for i = 0 < CHUNKS get OFFSET long get ZSIZE long set SIZE 65536 clog NAME...
- Sun Jul 19, 2009 1:33 pm
- Forum: Game Archive
- Topic: Street Fighter IV .EMB .EMZ
- Replies: 68
- Views: 31381
Re: Street Fighter IV .EMB .EMZ
what effect do you want to achieve i can try to help if you give me an example.
- Sun Jul 19, 2009 12:18 am
- Forum: Game Archive
- Topic: Please help with Nancy Drew 20 Ransom of the Seven Ships
- Replies: 6
- Views: 2029
Re: Please help with Nancy Drew 20 Ransom of the Seven Ships
kust follow this guide only use your game
http://wiki.guildwars.com/wiki/Guide_to ... e_graphics
http://wiki.guildwars.com/wiki/Guide_to ... e_graphics
- Sat Jul 18, 2009 9:10 pm
- Forum: Game Archive
- Topic: RE5 Benchmark
- Replies: 19
- Views: 6403
Re: RE5 Benchmark
What program are you trying to open the obj with?
PS the first re5 mod
http://img505.imageshack.us/img505/1518/re2t.jpg
PS the first re5 mod
http://img505.imageshack.us/img505/1518/re2t.jpg
- Sat Jul 18, 2009 6:57 pm
- Forum: Game Archive
- Topic: RE5 Benchmark
- Replies: 19
- Views: 6403
Re: RE5 Benchmark
you have to convert the .mod files into .obj files with the devil may cry 4 converter
there is little point anyway as there are no texture cordiantes supported yet in that converter.
there is little point anyway as there are no texture cordiantes supported yet in that converter.
