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Search found 2599 matches

by chrrox
Sat Jul 25, 2009 2:43 am
Forum: Game Archive
Topic: X-Blades .ddsx .grp .bin file, need help to extract
Replies: 7
Views: 6856

Re: X-Blades .ddsx .grp .bin file, need help to extract

download the program offzip from http://aluigi.org/mytoolz.htm
then just do offzip.exe -a myfiletotextract outputdirectory 0x0
this will extract the archive without names
then I looked at the dds files in a hex editor and just pasted a valid dds header over it which was dxt5 and no mip maps.
by chrrox
Fri Jul 24, 2009 8:00 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 9188

Re: Bionic Comando

I do not have the game so I can not do more testing.
if I have that big archive I can update the script better.
by chrrox
Thu Jul 23, 2009 11:58 pm
Forum: Game Archive
Topic: Mabinogi Heros
Replies: 2
Views: 1595

Re: Mabinogi Heros

I looked at some client dll files and found something interesting - open file "C:\Nexon\Heroes\ko-KR-x-TEST\bin\client.dll" - 6881280 bytes allocated - load signatures - open file c:\signsrch\signsrch.sig - 1772170 bytes allocated for the signatures - 2263 signatures in the database - star...
by chrrox
Thu Jul 23, 2009 8:49 pm
Forum: Game Archive
Topic: Mabinogi Heros
Replies: 2
Views: 1595

Re: Mabinogi Heros

It might not be a protected exe it could just be some weird launcher that loads the exe I am not sure.
by chrrox
Thu Jul 23, 2009 3:27 am
Forum: Game Archive
Topic: Mabinogi Heros
Replies: 2
Views: 1595

Mabinogi Heros

This game uses the half life engine and would be great to have access to the resources in these archives. I am confused a little on the file structure and what compression type is used it is definitely zlib but I am not sure what else there is. I found this in one of the dll files. C:\signsrch>signs...
by chrrox
Thu Jul 23, 2009 12:34 am
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31381

Re: Street Fighter IV .EMB .EMZ

I am not saying you can not burn a game and have it show up as valid to the xbox but if you connect to live servers they can check your files and ban you from live if you fail the check.
by chrrox
Wed Jul 22, 2009 5:54 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31381

Re: Street Fighter IV .EMB .EMZ

I know we could get the game to load the modified files but the problem is the mods would most likely get you kicked off of xbox live as they could detect the disc was tampered with.
by chrrox
Wed Jul 22, 2009 3:59 am
Forum: 3D/2D models
Topic: SF4 Model Enable State Tool (SF4 MEST)
Replies: 3
Views: 3238

Re: SF4 Model Enable State Tool (SF4 MEST)

Can you release the source code i would be interested in seeing the programing that went into this tool.
Thanks in advance :)
by chrrox
Mon Jul 20, 2009 8:08 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 9188

Re: Bionic Comando

I do not have this game and without the file there is no way i can determine what that error means
by chrrox
Sun Jul 19, 2009 10:38 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 9188

Re: Bionic Comando

those are the correct files you will get. what error do you get in the second file?
upload that one so i can see i want the original file.
by chrrox
Sun Jul 19, 2009 9:28 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 9188

Re: Bionic Comando

it is just plain zlib let me know if it works on other files. #QuickBMS script #Make sure you say yes when it asks to overwrite. get CHUNKS long get VERSION long get NAME filename set EXT string .ext string NAME += EXT append for i = 0 < CHUNKS get OFFSET long get ZSIZE long set SIZE 65536 clog NAME...
by chrrox
Sun Jul 19, 2009 1:33 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31381

Re: Street Fighter IV .EMB .EMZ

what effect do you want to achieve i can try to help if you give me an example.
by chrrox
Sat Jul 18, 2009 9:10 pm
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

What program are you trying to open the obj with?
PS the first re5 mod :)
http://img505.imageshack.us/img505/1518/re2t.jpg
by chrrox
Sat Jul 18, 2009 6:57 pm
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

you have to convert the .mod files into .obj files with the devil may cry 4 converter
there is little point anyway as there are no texture cordiantes supported yet in that converter.