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Search found 2599 matches
- Thu Aug 06, 2009 12:49 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32372
Re: SF4 Asset explorer
magnum created an sf4 smd exporter script in pearl I hope this can help you map out the file format quickly.
- Wed Aug 05, 2009 1:21 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32372
Re: SF4 Asset explorer
This is the greatest thanks so much 
I hope you eventually release the source code as I love to see how all these different model viewers are made and like to learn from them.
Keep up the great work.
I hope you eventually release the source code as I love to see how all these different model viewers are made and like to learn from them.
Keep up the great work.
- Sat Aug 01, 2009 5:30 pm
- Forum: Game Archive
- Topic: DDR Disney Channel *.pak file
- Replies: 10
- Views: 2275
Re: DDR Disney Channel *.pak file
post the first and last 10mb of the file for us to be able to help you.
- Sat Aug 01, 2009 3:25 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 160041
Re: [PC] Devil May Cry 4
sdl contains a lot of information.
in resident evil 5 it contains enemy spawns, cutscene information, and lighting information.
in resident evil 5 it contains enemy spawns, cutscene information, and lighting information.
- Tue Jul 28, 2009 12:56 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 130723
Re: Little extractor program
I type in GOBREAD Data.pak and it keeps saying GOBREAD is not recognized as an internal or external command. that means the exe is not in the same path as the directory you are in the command prompt. you need to do like cd c:\GOBREAD then type GOBREAD.exe c:\data.pak just change out the locations f...
- Mon Jul 27, 2009 8:03 pm
- Forum: Tutorials
- Topic: request a tutorial
- Replies: 23
- Views: 12318
- Mon Jul 27, 2009 8:01 pm
- Forum: Compressed files and methods
- Topic: Monster Hunter 3 (wii) demo - bin file
- Replies: 3
- Views: 2497
Re: Monster Hunter 3 (wii) demo - bin file
This is the same compression used in tatsunoko vs capcom download the fpk extractor from the thread on these forums.
- Mon Jul 27, 2009 2:29 am
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5548
Re: Resident Evil 5 Benchmark Backgrounds
Here is a quick bms script to convert and extract those textures. idstring "ARC\0" get VERSION short get FILES short set MEMORY_FILE2 binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x0...
- Sun Jul 26, 2009 7:58 pm
- Forum: Game Archive
- Topic: Burnout Paradise .BIN files. help!
- Replies: 13
- Views: 6430
Re: Burnout Paradise .BIN files. help!
offzip.exe -a PathToFileYouWantToExtract OutputFolder 0x0
- Sun Jul 26, 2009 6:58 pm
- Forum: Game Archive
- Topic: Burnout Paradise .BIN files. help!
- Replies: 13
- Views: 6430
Re: Burnout Paradise .BIN files. help!
they are just zlib files I suggest using offzip
I don't see names anywhere
the extracted files are defiantly proprietary.
I don't see names anywhere
the extracted files are defiantly proprietary.
- Sun Jul 26, 2009 3:10 pm
- Forum: Game Archive
- Topic: Help needed with external directory archive (CCH/IFS)
- Replies: 8
- Views: 2813
Re: Help needed with external directory archive (CCH/IFS)
If you want to test your guess on the file format you an simply copy the entire small file in HxD and paste it at the end of the large file. Just make sure you take note of the offset you went to to paste it in there. that way just add goto 0x??? at the begging of your script and you can try extract...
- Sun Jul 26, 2009 2:29 am
- Forum: Game Archive
- Topic: RE5 Benchmark
- Replies: 19
- Views: 6403
Re: RE5 Benchmark
here is my wip re5 extractor and texture converter. idstring "ARC\0" get VERSION short get FILES short set MEMORY_FILE2 binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...
- Sat Jul 25, 2009 7:57 pm
- Forum: Game Archive
- Topic: Street Fighter IV .EMB .EMZ
- Replies: 68
- Views: 31381
Re: Street Fighter IV .EMB .EMZ
post 2 different emo files and I bet someone can make a bms script.
- Sat Jul 25, 2009 6:01 pm
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5548
Re: Resident Evil 5 Benchmark Backgrounds
you can just use 3dripperdx or texmod to capture the textures from the game.
- Sat Jul 25, 2009 2:44 am
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 9188
Re: Bionic Comando
just give me a big archive that was giving errors I have unlimited download cap.
