Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 2599 matches

by chrrox
Thu Aug 06, 2009 12:49 am
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32372

Re: SF4 Asset explorer

magnum created an sf4 smd exporter script in pearl I hope this can help you map out the file format quickly.
by chrrox
Wed Aug 05, 2009 1:21 am
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32372

Re: SF4 Asset explorer

This is the greatest thanks so much :)

I hope you eventually release the source code as I love to see how all these different model viewers are made and like to learn from them.

Keep up the great work.
by chrrox
Sat Aug 01, 2009 5:30 pm
Forum: Game Archive
Topic: DDR Disney Channel *.pak file
Replies: 10
Views: 2275

Re: DDR Disney Channel *.pak file

post the first and last 10mb of the file for us to be able to help you.
by chrrox
Sat Aug 01, 2009 3:25 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 160041

Re: [PC] Devil May Cry 4

sdl contains a lot of information.
in resident evil 5 it contains enemy spawns, cutscene information, and lighting information.
by chrrox
Tue Jul 28, 2009 12:56 am
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 130723

Re: Little extractor program

I type in GOBREAD Data.pak and it keeps saying GOBREAD is not recognized as an internal or external command. that means the exe is not in the same path as the directory you are in the command prompt. you need to do like cd c:\GOBREAD then type GOBREAD.exe c:\data.pak just change out the locations f...
by chrrox
Mon Jul 27, 2009 8:03 pm
Forum: Tutorials
Topic: request a tutorial
Replies: 23
Views: 12318

Re: request a tutorial

are you really looking for a zlib tutorial?
did you look 3 posts down?
viewtopic.php?f=29&t=3528
by chrrox
Mon Jul 27, 2009 8:01 pm
Forum: Compressed files and methods
Topic: Monster Hunter 3 (wii) demo - bin file
Replies: 3
Views: 2497

Re: Monster Hunter 3 (wii) demo - bin file

This is the same compression used in tatsunoko vs capcom download the fpk extractor from the thread on these forums.
by chrrox
Mon Jul 27, 2009 2:29 am
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5548

Re: Resident Evil 5 Benchmark Backgrounds

Here is a quick bms script to convert and extract those textures. idstring "ARC\0" get VERSION short get FILES short set MEMORY_FILE2 binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x0...
by chrrox
Sun Jul 26, 2009 7:58 pm
Forum: Game Archive
Topic: Burnout Paradise .BIN files. help!
Replies: 13
Views: 6430

Re: Burnout Paradise .BIN files. help!

offzip.exe -a PathToFileYouWantToExtract OutputFolder 0x0
by chrrox
Sun Jul 26, 2009 6:58 pm
Forum: Game Archive
Topic: Burnout Paradise .BIN files. help!
Replies: 13
Views: 6430

Re: Burnout Paradise .BIN files. help!

they are just zlib files I suggest using offzip

I don't see names anywhere

the extracted files are defiantly proprietary.
by chrrox
Sun Jul 26, 2009 3:10 pm
Forum: Game Archive
Topic: Help needed with external directory archive (CCH/IFS)
Replies: 8
Views: 2813

Re: Help needed with external directory archive (CCH/IFS)

If you want to test your guess on the file format you an simply copy the entire small file in HxD and paste it at the end of the large file. Just make sure you take note of the offset you went to to paste it in there. that way just add goto 0x??? at the begging of your script and you can try extract...
by chrrox
Sun Jul 26, 2009 2:29 am
Forum: Game Archive
Topic: RE5 Benchmark
Replies: 19
Views: 6403

Re: RE5 Benchmark

here is my wip re5 extractor and texture converter. idstring "ARC\0" get VERSION short get FILES short set MEMORY_FILE2 binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...
by chrrox
Sat Jul 25, 2009 7:57 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31381

Re: Street Fighter IV .EMB .EMZ

post 2 different emo files and I bet someone can make a bms script.
by chrrox
Sat Jul 25, 2009 6:01 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5548

Re: Resident Evil 5 Benchmark Backgrounds

you can just use 3dripperdx or texmod to capture the textures from the game.
by chrrox
Sat Jul 25, 2009 2:44 am
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 9188

Re: Bionic Comando

just give me a big archive that was giving errors I have unlimited download cap.