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Search found 2599 matches
- Tue Aug 11, 2009 8:05 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 160041
Re: [PC] Devil May Cry 4
One Thing I noticed are xfs Files are not really ending with an extension .xfs. If you use the resident evil 5 benchmark there are .xfs files that when removed complain about different extensions like .jcl and some other weird ones. you can tell what it is meant to be as most of the xfs files are in...
- Tue Aug 11, 2009 4:32 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 55208
Re: Files extractors scripting
Cars Online http://cars.wasabii.com.tw/ http://img513.imageshack.us/img513/5091/og844409178885722240222.jpg get NULL long math FILES += 0x28bc for i = 0 < FILES getdstring NULL 0x8 get OFFSET long get SIZE long math OFFSET += 0x28BD4 log NAME OFFSET SIZE math NAME += 1 next i sorry no names for thes...
- Tue Aug 11, 2009 4:24 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 55208
Re: Files extractors scripting
Final Quest Online http://fq.space.co.kr/ http://img29.imageshack.us/img29/4551/20090413121110352aaccb.jpg idstring "NF" goto 0x200 get UNK1 long get SIZE long get ZSIZE long get UNK2 long savepos OFFSET get NAME filename string NAME -= 4 set EXT STRING ".png" string NAME += EXT ...
- Tue Aug 11, 2009 3:17 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 55208
Re: Files extractors scripting
Wind Fantasy Online I am lazy so you must paste the index file at the end of the archive to extract the file but then it works. I will work on learning how to work with memory files better. http://ago.gameflier.com/ This game uses an unknown "to me" image format and 3d model format. http:/...
- Sun Aug 09, 2009 7:10 pm
- Forum: Game Archive
- Topic: Silverfall Earth Awakening
- Replies: 3
- Views: 1264
Re: Silverfall Earth Awakening
try this quick bms script it will error at the end but thats fine I just don;t know how many files are in each archive. math FILES += 0xFFFF for i = 0 < FILES getdstring NULL 0x12 get ZSIZE long get SIZE long get NSIZE long getdstring NAME NSIZE savepos OFFSET log NAME OFFSET SIZE math OFFSET += SIZ...
- Sun Aug 09, 2009 6:56 pm
- Forum: Game Archive
- Topic: Prius Online
- Replies: 34
- Views: 11237
Re: Prius Online
Its most definitely zlib compressed offzip extracts most of the files without problems. The structure of the idx is weird but from looking at the archive this is what I have gathered. idstring "ABCD" goto 0x1c get FILES long # I can not figure out the offset table or their size and zip siz...
- Sun Aug 09, 2009 12:15 am
- Forum: Game Archive
- Topic: Prius Online
- Replies: 34
- Views: 11237
Re: Prius Online
or just use this link lol
http://dl-gameon.bmcdn.jp/dl-gameon/pri ... 722_28.exe
http://dl-gameon.bmcdn.jp/dl-gameon/pri ... 722_28.exe
- Sat Aug 08, 2009 12:55 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 160041
Re: [PC] Devil May Cry 4
I have gotten the files injected back into the game :) If you want to have the game load any .mod file open the arc file containing the .mod take note of the path. now change anything about the path so if it said \stage\ change it to \stag1\ now the game will no longer look in the arc file but inste...
- Sat Aug 08, 2009 2:05 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32372
Re: SF4 Asset editor
How does the obj export and import work isn't the weighting information needed to avoid some weird side effects?
- Sat Aug 08, 2009 1:34 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32372
Re: SF4 Asset editor
Very nice. Here is the link to the new release.
http://www.gamevixenzone.com/gvz/downlo ... p?id=10612
http://www.gamevixenzone.com/gvz/downlo ... p?id=10612
- Thu Aug 06, 2009 7:38 pm
- Forum: Compressed files and methods
- Topic: The Conduit [.gcs/.gcm]
- Replies: 4
- Views: 2213
Re: The Conduit [.gcs/.gcm]
did you try http://hcs64.com/in_cube.html
it plays almost all video game audio formats.
it plays almost all video game audio formats.
- Thu Aug 06, 2009 4:21 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 49317
Wii Brmdl Model Format
Here is a model converter written bye Kentilan that can read this format and animation files. This program has no export or import option so I was hoping someone could help out with that. The forum the author posted at is no longer alive but the author gave me the source code and said I could distri...
- Thu Aug 06, 2009 12:44 pm
- Forum: Website
- Topic: Savegames section
- Replies: 9
- Views: 7672
Re: Savegames section
Yeah that could be fun 
is there any generic save game tools to help edit save games for people who are not good at it?
most save games once decrypted are very basic and easy to edit.
is there any generic save game tools to help edit save games for people who are not good at it?
most save games once decrypted are very basic and easy to edit.
- Thu Aug 06, 2009 12:43 pm
- Forum: Game Archive
- Topic: DDR Disney Channel *.pak file
- Replies: 10
- Views: 2275
Re: DDR Disney Channel *.pak file
use HxD and just highlight the end of the file and hit copy then create a new file hit paste and save it.
just go further back until you have around 10 mb in the new file.
just go further back until you have around 10 mb in the new file.
- Thu Aug 06, 2009 1:39 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 32372
Re: SF4 Asset explorer
If you want to re compress the data the game will read plain zlib compressed files also if that makes it easier to re compress them.
