Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Fri Apr 02, 2010 1:37 am
- Forum: Graphic file formats
- Topic: Xbox 360 (Hokuto Musou)
- Replies: 2
- Views: 1500
Xbox 360 (Hokuto Musou)
The contents of this post was deleted because of possible forum rules violation.
- Tue Mar 30, 2010 2:03 am
- Forum: Graphic file formats
- Topic: Showdown Legends of Wrestlemania
- Replies: 49
- Views: 13463
Re: Showdown Legends of Wrestlemania
its a model file with several small embedded dds textures.
use offzip to extract the files without names.
offzip.exe -a c:\file.dat c:\extracted 0x0
if you post the exe i may be able to find the file names in the executable file.
this could be a xex file or elf file.
use offzip to extract the files without names.
offzip.exe -a c:\file.dat c:\extracted 0x0
if you post the exe i may be able to find the file names in the executable file.
this could be a xex file or elf file.
- Mon Mar 29, 2010 10:31 pm
- Forum: 3D/2D models
- Topic: Priston Tale Online , smd file formats.
- Replies: 6
- Views: 2651
Re: Priston Tale Online , smd file formats.
that will not work
- Mon Mar 29, 2010 10:00 pm
- Forum: Game Archive
- Topic: Cave Story Wii Files.
- Replies: 5
- Views: 1854
Re: Cave Story Wii Files.
problem fixed.
get name BASENAME
string name + "_ext."
get name1 extension
string name + name1
get zsize asize
comtype lz77wii
clog name 0 zsize zsize
- Mon Mar 29, 2010 1:51 am
- Forum: Game Archive
- Topic: Cave Story Wii Files.
- Replies: 5
- Views: 1854
Re: Cave Story Wii Files.
quickbms script get name BASENAME string name + "_ext." get name1 extension string name + name1 get size long get zsize asize math zsize -= 4 savepos offset comtype lz77wii clog name 0 zsize zsize seems like the creators of the wii game used modding tools for it? http://www.miraigamer.net/...
- Sun Mar 28, 2010 10:03 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 11496
Re: Just Cause *.ARC file decompression
here is the tutorial section with bms guides in it.
viewforum.php?f=29
but all you need to do i save my code as a text file
then download quickbms http://aluigi.altervista.org/papers.htm#quickbms
double click it and follow the on screen prompts
viewforum.php?f=29
but all you need to do i save my code as a text file
then download quickbms http://aluigi.altervista.org/papers.htm#quickbms
double click it and follow the on screen prompts
- Sun Mar 28, 2010 9:55 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 11496
Re: Just Cause *.ARC file decompression
save this as a text document and use quickbms.
- Sun Mar 28, 2010 9:48 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 11496
Re: Just Cause *.ARC file decompression
and here is the script see that was easy 
Code: Select all
for i = 1 < 0xFFFF
get NSIZE long
getdstring name nsize
get offset long
get size long
if NSIZE == 0
cleanexit
endif
log name offset size
next i
- Sun Mar 28, 2010 6:51 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 11496
Re: Just Cause *.ARC file decompression
post the first 10 mb or just upload the 56mb file to sendpace.com
- Sun Mar 28, 2010 5:49 pm
- Forum: Game Archive
- Topic: Just Cause *.ARC file decompression
- Replies: 54
- Views: 11496
Re: Just Cause *.ARC file decompression
why not post a file here so people can look at it.
- Fri Mar 26, 2010 8:23 pm
- Forum: Game Archive
- Topic: Lost Cases of 221B Baker St - Archive(s)
- Replies: 2
- Views: 1057
Re: Lost Cases of 221B Baker St - Archive(s)
The first couple of zlib compressed files seem to contain some file names. but you can extract the zlib compressed files with offzip. use offzip.exe -a c:\input.bin c:\output 0x0 they all seem to be picture formats so it is much easier to just extract all the files then mass rename them to .png and ...
- Mon Mar 22, 2010 10:59 pm
- Forum: 3D/2D models
- Topic: Request: Rumble Roses models PS2
- Replies: 3
- Views: 2201
Re: Request: Rumble Roses models PS2
why do you want the ps2 models when the 360 models are available?
- Mon Mar 22, 2010 8:29 pm
- Forum: Game Archive
- Topic: Silent Hill: Shattered Memories *.arc
- Replies: 25
- Views: 17299
Re: Silent Hill: Shattered Memories *.arc
my mistake was in the log part i just had them reversed.
- Sun Mar 21, 2010 1:01 pm
- Forum: Game Archive
- Topic: Silent Hill: Shattered Memories *.arc
- Replies: 25
- Views: 17299
Re: Silent Hill: Shattered Memories *.arc
you can also just run offzip Since there are no names.
is there a name table anywhere in the files?
is there a name table anywhere in the files?
- Sun Mar 21, 2010 1:00 pm
- Forum: Game Archive
- Topic: Silent Hill: Shattered Memories *.arc
- Replies: 25
- Views: 17299
Re: Silent Hill: Shattered Memories *.arc
goto 0x4 get FILES long goto 0x8 got i = 0 < FILES get UNK01 long get OFFSET long get ZSIZE long get SIZE long if ZSIZE == SIZE log i OFFSET ZSIZE else clog i OFFSET SIZE ZSIZE endif next i this should be the correction also if the compressed file starts with 78DA it is zlib.
