Search found 2599 matches

by chrrox
Sun May 30, 2010 12:21 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 77713

Re: [X360] Star Ocean The Last Hope

the script does work you just need to seperate the pac files its really a game thats more trouble then its worth. endian BIG #locate first header findloc RES_START string "PACK\0" goto RES_START savepos RES_START math FILES += 0xFFF for i = 0 < FILES math NAME += 1 savepos OFFSET getdstrin...
by chrrox
Sat May 29, 2010 9:56 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12054

Re: [XBox 360] Kingdom under Fire : circle of doom - Model files

I have a max script i made for this its not finished yet but it works. if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = GetOpenFileName caption:"Open Kingdom Under Fire:Circle of Doom M...
by chrrox
Sat May 29, 2010 1:54 pm
Forum: Game Archive
Topic: Help with BMS script for .PAC file
Replies: 5
Views: 1724

Re: Help with BMS script for .PAC file

endian big get PAC_SIZE asize get OFFSET long math FILES = 0x7fffffff for i = 0 <= FILES if i == 0 math FILES = OFFSET math FILES /= 4 math FILES -= 1 endif get NEXT_OFF long if i == FILES math NEXT_OFF = PAC_SIZE endif math SIZE = NEXT_OFF math SIZE -= OFFSET if SIZE != 0 set NAME string i string n...
by chrrox
Sat May 29, 2010 1:05 pm
Forum: Game Archive
Topic: KabodOnline
Replies: 13
Views: 5497

Re: KabodOnline

that worked on the tools pac there must be one last key.
by chrrox
Sat May 29, 2010 12:07 pm
Forum: Game Archive
Topic: KabodOnline
Replies: 13
Views: 5497

Re: KabodOnline

it seems to work perfect on the config pack but there are 2 other pac files tools.pac and Kabod.pac it does not work on.

i got the files without names using offzip.


offzip.exe -a -z -15 C:\Downloads\KabodOnline\Kabod.pak C:\Downloads\KabodOnline\test 0x757C8
by chrrox
Fri May 28, 2010 11:22 pm
Forum: Game Archive
Topic: KabodOnline
Replies: 13
Views: 5497

KabodOnline

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Thu May 27, 2010 2:01 am
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 62979

Re: Tekken 6

the faces use that as a reset for the strip.
just reset the tri-strip when you read that.
by chrrox
Wed May 26, 2010 8:29 pm
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1368

Re: Plan it Green (PC) - .dat files

i am not good with repacking bms wise.
by chrrox
Wed May 26, 2010 12:06 am
Forum: Holy Cow!
Topic: Search decompression tool for Unreal .xxx formats
Replies: 4
Views: 3438

Re: Search decompression tool for Unreal .xxx formats

did you look he has a decompression tool on his site under downloads.
by chrrox
Wed May 26, 2010 12:03 am
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1368

Re: Plan it Green (PC) - .dat files

here is a working quickbms script.

Code: Select all

get files long
goto 0x20
for i = 0 < files
getdstring name 0x200
set NAME unicode NAME
get offset long
get size long
log name offset size
next i
by chrrox
Sun May 23, 2010 12:06 pm
Forum: 3D/2D models
Topic: Converting Desperados 2 models
Replies: 3
Views: 1700

Re: Converting Desperados 2 models

your sample is gone
by chrrox
Tue May 18, 2010 11:31 am
Forum: Game Archive
Topic: Help with Dante's Inferno .psp Text
Replies: 4
Views: 1468

Re: Help with Dante's Inferno .psp Text

why not post the specs on the archive.
by chrrox
Tue May 18, 2010 1:29 am
Forum: Game Archive
Topic: [360] Red Dead Redemption *.rpf
Replies: 27
Views: 9739

Re: [360] Red Dead Redemption *.rpf

upload the first and last 10mb of the file
by chrrox
Mon May 17, 2010 10:00 pm
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4675

Re: 360 SSF4 charactor to PC SF4

The contents of this post was deleted because of possible forum rules violation.