Search found 2599 matches

by chrrox
Mon Jun 21, 2010 2:08 am
Forum: Game Archive
Topic: Iron Man 2 (XBOX 360)
Replies: 10
Views: 2411

Re: Iron Man 2 (XBOX 360)

I got models from pkg files look at my thread on golden axe beast raider.
viewtopic.php?f=16&t=3793&p=39724&hilit ... axe#p39724
by chrrox
Sun Jun 20, 2010 8:15 pm
Forum: Game Archive
Topic: Iron Man 2 (XBOX 360)
Replies: 10
Views: 2411

Re: Iron Man 2 (XBOX 360)

its just a model file bundled with textures has nothing to do with mac or linux
by chrrox
Sun Jun 20, 2010 7:32 pm
Forum: Game Archive
Topic: Iron Man 2 (XBOX 360)
Replies: 10
Views: 2411

Re: Iron Man 2 (XBOX 360)

its not compressed at all its just a model file.
by chrrox
Sun Jun 20, 2010 7:27 pm
Forum: Game Archive
Topic: Iron Man 2 (XBOX 360)
Replies: 10
Views: 2411

Re: Iron Man 2 (XBOX 360)

This is the exact same structure as golden axe on the 360.
it must be the same developers.
by chrrox
Sun Jun 20, 2010 6:50 pm
Forum: Game Archive
Topic: Iron Man 2 (XBOX 360)
Replies: 10
Views: 2411

Re: Hey all! Help with an XBOX 360 ISO?

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Sat Jun 19, 2010 11:55 am
Forum: 3D/2D models
Topic: New Member in need of help (Opening ARC File)
Replies: 11
Views: 3228

Re: New Member in need of help (Opening ARC File)

this sonic game uses zlib i can't make an extraactor for all files without a lot of samples but this will work for the file you gave me. endian big goto 0x70 savepos tblstart math namestart + 0x120 for i = 0 < 9 goto tblstart get unk01 short get nameoff1 short get offset long get zsise long get size...
by chrrox
Fri Jun 18, 2010 3:23 am
Forum: 3D/2D models
Topic: New Member in need of help (Opening ARC File)
Replies: 11
Views: 3228

Re: New Member in need of help (Opening ARC File)

just upload an arc to look at most likely it is using xmem compression so you can use xbedecompress from the xbox sdk to extract it.
if you upload a sample i can tell you.
by chrrox
Fri Jun 18, 2010 1:10 am
Forum: Game Archive
Topic: PC genesis mmo
Replies: 0
Views: 597

PC genesis mmo

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Thu Jun 17, 2010 12:03 am
Forum: Game Archive
Topic: PS2 Valkyrie Profile 2 SLZ help
Replies: 11
Views: 5638

Re: PS2 Valkyrie Profile 2 SLZ help

Do you have a max function like your king of fighters function you could share on your site?
by chrrox
Wed Jun 16, 2010 11:18 am
Forum: 3D/2D models
Topic: (Request) Hokuto Musou X360
Replies: 20
Views: 8248

Re: (Request) Hokuto Musou X360

I do not want to attract the hatred against me It is true that I do not know anything Very sorry I will not post anymore lol no one said they hate you most people here are just sick of people not reading a few posts up i stated use quickbms on those linkdata files. so you say ok but what is quickbm...
by chrrox
Tue Jun 15, 2010 10:06 pm
Forum: 3D/2D models
Topic: (Request) Hokuto Musou X360
Replies: 20
Views: 8248

Re: (Request) Hokuto Musou X360

darksimonus wrote:sorry for my question

I extract OutData with mesh2rdm of iso
but y have linkdata_x360

But i dont know how to find 3d for open with Noesis
I just have LINKDATA.A and .B :(

did you read my post?
use quickbms with the files i provided
by chrrox
Mon Jun 14, 2010 1:57 am
Forum: 3D/2D models
Topic: Changchun/W3KSEA KFM files
Replies: 4
Views: 2096

Re: Changchun/W3KSEA KFM files

its not compressed and its not a nif file they must just use the same extension it looks like a plain model file common in pc mmo's
by chrrox
Sun Jun 13, 2010 11:44 am
Forum: Compressed files and methods
Topic: [PS2] KOF maximum impact 2
Replies: 1
Views: 2540

Re: [PS2] KOF maximum impact 2

I noticed the start header goes
magic long
unk 8 bytes
filecount long
then the start offset of the pk headers as a long value x the number of files.
by chrrox
Sun Jun 13, 2010 5:24 am
Forum: 3D/2D models
Topic: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file
Replies: 7
Views: 2951

Re: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file

the compressed data starts at 0x2B
and ends at 0x7A4B7
the zsize is 0x7A48C
the size is 0xD7108
i would try aluigi's bat file with these settings to find the compression.
by chrrox
Sat Jun 12, 2010 12:57 pm
Forum: 3D/2D models
Topic: Granado Espada
Replies: 31
Views: 11286

Granado Espada

Here is a max script to load them into 3ds max with bones. If someone wants to help me figure out the weighting ill add it to the max script. if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname =...