I got models from pkg files look at my thread on golden axe beast raider.
viewtopic.php?f=16&t=3793&p=39724&hilit ... axe#p39724
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- Mon Jun 21, 2010 2:08 am
- Forum: Game Archive
- Topic: Iron Man 2 (XBOX 360)
- Replies: 10
- Views: 2411
- Sun Jun 20, 2010 8:15 pm
- Forum: Game Archive
- Topic: Iron Man 2 (XBOX 360)
- Replies: 10
- Views: 2411
Re: Iron Man 2 (XBOX 360)
its just a model file bundled with textures has nothing to do with mac or linux
- Sun Jun 20, 2010 7:32 pm
- Forum: Game Archive
- Topic: Iron Man 2 (XBOX 360)
- Replies: 10
- Views: 2411
Re: Iron Man 2 (XBOX 360)
its not compressed at all its just a model file.
- Sun Jun 20, 2010 7:27 pm
- Forum: Game Archive
- Topic: Iron Man 2 (XBOX 360)
- Replies: 10
- Views: 2411
Re: Iron Man 2 (XBOX 360)
This is the exact same structure as golden axe on the 360.
it must be the same developers.
it must be the same developers.
- Sun Jun 20, 2010 6:50 pm
- Forum: Game Archive
- Topic: Iron Man 2 (XBOX 360)
- Replies: 10
- Views: 2411
Re: Hey all! Help with an XBOX 360 ISO?
The contents of this post was deleted because of possible forum rules violation.
- Sat Jun 19, 2010 11:55 am
- Forum: 3D/2D models
- Topic: New Member in need of help (Opening ARC File)
- Replies: 11
- Views: 3228
Re: New Member in need of help (Opening ARC File)
this sonic game uses zlib i can't make an extraactor for all files without a lot of samples but this will work for the file you gave me. endian big goto 0x70 savepos tblstart math namestart + 0x120 for i = 0 < 9 goto tblstart get unk01 short get nameoff1 short get offset long get zsise long get size...
- Fri Jun 18, 2010 3:23 am
- Forum: 3D/2D models
- Topic: New Member in need of help (Opening ARC File)
- Replies: 11
- Views: 3228
Re: New Member in need of help (Opening ARC File)
just upload an arc to look at most likely it is using xmem compression so you can use xbedecompress from the xbox sdk to extract it.
if you upload a sample i can tell you.
if you upload a sample i can tell you.
- Fri Jun 18, 2010 1:10 am
- Forum: Game Archive
- Topic: PC genesis mmo
- Replies: 0
- Views: 597
PC genesis mmo
The contents of this post was deleted because of possible forum rules violation.
- Thu Jun 17, 2010 12:03 am
- Forum: Game Archive
- Topic: PS2 Valkyrie Profile 2 SLZ help
- Replies: 11
- Views: 5638
Re: PS2 Valkyrie Profile 2 SLZ help
Do you have a max function like your king of fighters function you could share on your site?
- Wed Jun 16, 2010 11:18 am
- Forum: 3D/2D models
- Topic: (Request) Hokuto Musou X360
- Replies: 20
- Views: 8248
Re: (Request) Hokuto Musou X360
I do not want to attract the hatred against me It is true that I do not know anything Very sorry I will not post anymore lol no one said they hate you most people here are just sick of people not reading a few posts up i stated use quickbms on those linkdata files. so you say ok but what is quickbm...
- Tue Jun 15, 2010 10:06 pm
- Forum: 3D/2D models
- Topic: (Request) Hokuto Musou X360
- Replies: 20
- Views: 8248
Re: (Request) Hokuto Musou X360
darksimonus wrote:sorry for my question
I extract OutData with mesh2rdm of iso
but y have linkdata_x360
But i dont know how to find 3d for open with Noesis
I just have LINKDATA.A and .B
did you read my post?
use quickbms with the files i provided
- Mon Jun 14, 2010 1:57 am
- Forum: 3D/2D models
- Topic: Changchun/W3KSEA KFM files
- Replies: 4
- Views: 2096
Re: Changchun/W3KSEA KFM files
its not compressed and its not a nif file they must just use the same extension it looks like a plain model file common in pc mmo's
- Sun Jun 13, 2010 11:44 am
- Forum: Compressed files and methods
- Topic: [PS2] KOF maximum impact 2
- Replies: 1
- Views: 2540
Re: [PS2] KOF maximum impact 2
I noticed the start header goes
magic long
unk 8 bytes
filecount long
then the start offset of the pk headers as a long value x the number of files.
magic long
unk 8 bytes
filecount long
then the start offset of the pk headers as a long value x the number of files.
- Sun Jun 13, 2010 5:24 am
- Forum: 3D/2D models
- Topic: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file
- Replies: 7
- Views: 2951
Re: (Request) Full Metal Alchemist Brotherhood (PSP) ARC file
the compressed data starts at 0x2B
and ends at 0x7A4B7
the zsize is 0x7A48C
the size is 0xD7108
i would try aluigi's bat file with these settings to find the compression.
and ends at 0x7A4B7
the zsize is 0x7A48C
the size is 0xD7108
i would try aluigi's bat file with these settings to find the compression.
- Sat Jun 12, 2010 12:57 pm
- Forum: 3D/2D models
- Topic: Granado Espada
- Replies: 31
- Views: 11286
Granado Espada
Here is a max script to load them into 3ds max with bones. If someone wants to help me figure out the weighting ill add it to the max script. if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname =...
