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Search found 2599 matches
- Wed Jun 30, 2010 12:17 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
Re: Continent of the 9 (C9)
here is the scripts import the bones first.
- Tue Jun 29, 2010 11:37 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
Re: Continent of the 9 (C9)
ill post an updated c9 importer later on today just need to check a few models and see if everything is fine.


- Tue Jun 29, 2010 2:00 am
- Forum: Game Archive
- Topic: Resident Evil 5 .arc format (XB360)
- Replies: 33
- Views: 15520
Re: Resident Evil 5 .arc format (XB360)
The reason I have not bothered with a mesh converter is the animation format is unkown so the characters would just be the mesh and that is no fun without new moves.
- Tue Jun 29, 2010 12:53 am
- Forum: Game Archive
- Topic: Resident Evil 5 .arc format (XB360)
- Replies: 33
- Views: 15520
Re: Resident Evil 5 .arc format (XB360)
the ps3 files are easy to extract but the files are reverse endian so they are useless to a pc.
- Mon Jun 28, 2010 9:39 pm
- Forum: Game Archive
- Topic: Fracture(360) *.dspackX
- Replies: 3
- Views: 1054
Re: Fracture(360) *.dspackX
the files you uploaded do not give me a good indication of the file structure because i am not familiar with the games cache files but running this command will extract the files. they seem to be in 32k chunks at least in one file. c:\offzip.exe -z -a -15 c:\file.dspackx c:\extract 0x0 so that will ...
- Mon Jun 28, 2010 5:24 pm
- Forum: Game Archive
- Topic: Ascension to the Throne Valkyrie
- Replies: 0
- Views: 2526
Ascension to the Throne Valkyrie
games website http://dvs-games.com/ http://img716.imageshack.us/img716/3381/ascensiontothethrone411.jpg Here is a bms script to extract this games archive Resource0.pak. idstring "GRES" get unk01 long get files long for i = 0 < files getdstring name 0x80 get offset long get size long log n...
- Sun Jun 27, 2010 9:43 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 12411
Re: Request: Eternal Sonata models
can you post the source to your converter ill add tex coords if i can figure them out.
- Sun Jun 27, 2010 6:40 pm
- Forum: 3D/2D models
- Topic: Continent of the 9 (C9) model importer
- Replies: 11
- Views: 4681
- Sun Jun 27, 2010 1:41 pm
- Forum: 3D/2D models
- Topic: Wii Naruto Models
- Replies: 5
- Views: 3517
Re: Wii Naruto Models
why did you dig up a 2 year old thread.
someone please lock this thread.
any naruto game ever made in 3d for wii will work with the converter this has been known forever.
someone please lock this thread.
any naruto game ever made in 3d for wii will work with the converter this has been known forever.
- Sat Jun 26, 2010 10:12 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 74850
Re: Ninja Gaiden 2 x360
why would you want the online game they are a lot worse then the models in the 360 game
- Fri Jun 25, 2010 8:55 pm
- Forum: 3D/2D models
- Topic: Continent of the 9 (C9) model importer
- Replies: 11
- Views: 4681
Re: Continent of the 9 (C9) model importer
mabinoji heroes will be easy once someone cracks the ice encryption the files have on them.
they are source engine models so tons of importers already exist.
they are source engine models so tons of importers already exist.
- Fri Jun 25, 2010 11:50 am
- Forum: Game Archive
- Topic: extract *.kom files
- Replies: 3
- Views: 1529
Re: extract *.kom files
the files are zlib try offzip on the file.
offzip.exe -a c:\file.kom c:\extract 0x0
offzip.exe -a c:\file.kom c:\extract 0x0
- Fri Jun 25, 2010 10:31 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 155908
Re: [Request] Kingdom Hearts Birth By Sleep models
try just using the faces as if the verts are in the correct order a lot of psp games do this where there is no face data in the files they are just in tri-strip order.
- Wed Jun 23, 2010 11:41 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 18709
Re: QUICKBMS GUIDE 2 ZLIB
here is a list i found of zlib headers. Here is the full set of 64: Common: 78 01, 78 5e, 78 9c, 78 da Rare: 08 1d, 08 5b, 08 99, 08 d7, 18 19, 18 57, 18 95, 18 d3, 28 15, 28 53, 28 91, 28 cf, 38 11, 38 4f, 38 8d, 38 cb, 48 0d, 48 4b, 48 89, 48 c7, 58 09, 58 47, 58 85, 58 c3, 68 05, 68 43, 68 81, 68...
- Wed Jun 23, 2010 10:55 pm
- Forum: 3D/2D models
- Topic: Starfox Adventures .bin help
- Replies: 4
- Views: 2004
Re: Starfox Adventures .bin help
ah it must be zlib found that 58 85 can be a zlib header. here is a bms script if there is some file with names in it let me know or post the .dol file here as it might contain the names. #quicbms script endian big for i = 0 < 0xFFFF findloc start string "ZLB" goto start get zlb long get u...

